Godot felt frustrating to use every time I've tried it, on both 4.x and 3.x versions. Compared to Unity, it was a massive improvement, the editor was much faster without crashing, and it had a reasonable node-graph design. However, I think some of the "elegant" designs pursued in Godot and some up-and-coming Rust game engines often end up feeling very time-consuming to fit your code in their abstraction (whether it b…
imagine doing OOP in 2023
Godot for AA/AAA game development – What's missing?
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Re: Godot for AA/AAA game development – What's missing?
#152Earlier quoted context omitted.
They started banning creators who made NSFW content a few years ago, might be that. They never allowed porn, but they started hammering down on all sorts of erotic material. I don't really care, but others do.
I think that was more at the behest of the payment processors, Visa and MC absolutely hate adult content-related stuff. Which is fucking stupid, IMHO
Re: Godot for AA/AAA game development – What's missing?
#153Earlier quoted context omitted.
This is why I prefer using libraries to abstract away the complicated parts of doing low level graphics, sound, etc over game engines/frameworks. Engines call me, instead of being called BY me, and that forces me to use their whole environment instead of picking just what I need, as well as forcing me to distort the concepts and abstractions that are most natural for how I think about a problem to fit into the existi…
Is there a set of libraries you'd recommend in this vein?
* SFML (C++), Ebitengine (Go), bevy (Rust) - high level, easier to use.
* LÖVE2D (Lua), raylib (C) - even higher level.
And Dear ImGui is a must for implementing debug UI/level editor/tools. And maybe PICO-8 as an alternative (it’s something in-between of a low-level framework and a game engine)
Re: Godot for AA/AAA game development – What's missing?
#154Godot felt frustrating to use every time I've tried it, on both 4.x and 3.x versions. Compared to Unity, it was a massive improvement, the editor was much faster without crashing, and it had a reasonable node-graph design. However, I think some of the "elegant" designs pursued in Godot and some up-and-coming Rust game engines often end up feeling very time-consuming to fit your code in their abstraction (whether it b…
This is why I prefer using libraries to abstract away the complicated parts of doing low level graphics, sound, etc over game engines/frameworks. Engines call me, instead of being called BY me, and that forces me to use their whole environment instead of picking just what I need, as well as forcing me to distort the concepts and abstractions that are most natural for how I think about a problem to fit into the existi…
The downside of making your own engine is that it’s usually gets more fun to develop the engine itself than games with it…
Re: Godot for AA/AAA game development – What's missing?
#155I like how they address their own short comings. This is markedly different to a lot of Linux fanatics in the past. (Though I will say for Linux the ux is truly becoming more and more on par with a closed source a os)
Re: Godot for AA/AAA game development – What's missing?
#156Earlier quoted context omitted.
As someone who doesn’t follow the details of day to day Very Online politics-adjacent drama, I haven’t heard much about Patreon, so… they seem to be threading the needle well enough to stay off the radar of boring normies like myself. What’s their issue?
They started banning creators who made NSFW content a few years ago, might be that. They never allowed porn, but they started hammering down on all sorts of erotic material. I don't really care, but others do.
WAT? I pay for porn on patreon and have for years. Maybe it's just live video porn that's banned? I have no idea. AFAIK the artists I'm subscribed to are not hiding their creations. In fact they're all over sites like pornhub, spankbang, etc with their patreon address in their videos. It's all CG or real time 3D but it's most certainly porn.
Re: Godot for AA/AAA game development – What's missing?
#157Re: Godot for AA/AAA game development – What's missing?
#158Earlier quoted context omitted.
What's an example of something that does blindless fully GPU driven rendering? Would it mean CPU lag wouldn't slow your game because the camera could be fully controlled by the GPU?
I wrote extensively about that as part of my vulkan guide. https://vkguide.dev/docs/gpudriven . The TLDR of it is that you have the cpu upload scene information to the GPU, and then the GPU performs culling and batching by itself in a series of compute shaders. In most games the scene is 99% static, so you can upload the scene at the beggining and never touch it again. this decreases CPU-GPU traffic by orders of magn…
Re: Godot for AA/AAA game development – What's missing?
#159Re: Godot for AA/AAA game development – What's missing?
#160Unreal is already great for this, with Unity trying it's best to get there. We need an engine focused on the problems of smaller developers, especially on mobile. Defold is another open source engine that seems focused on this, which makes more sense to me.