HoloKit relaunched, $129 AR Headset accessory for iPhone
151–160 of 238 posts
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#152Earlier quoted context omitted.
I can see the killer app being something practical, like being able to look at a recipe and watch a video for food prep while I’m doing food prep. Or being able to look at an engine bay and diagnose am issue and see parts identified as I look and point at them.
I was thinking about that too. Imagine having image recognition within the headset or glasses which can draw boxes around items and match them against a global database. One could be walking around and see something interesting, then press a button or say a phrase to query it for information right in your glasses. A lot of infrastructure and data would be needed before it reaches a critical mass and mass adoption fol…
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#153Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#154Earlier quoted context omitted.
I expressed this same desire to a friend, who warned me of the VR goggle marks left on your head when you take them off after a long session. I want the VR monitors, but I'm wary of having a permanent mark on my head from wearing them for 8 hours a day for days on end...
That's why a proper VR headset wins over the various cheap "strap your iphone in" things. The comfort on the latest headsets (that are not cheap, granted) are orders of magnitude better.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#155Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…
There's no leaks or concepts of what they're actually doing with the AR ones as far as I know though so not a clue what they look like. If anyone can get those right it will be Apple with their ability to do high performance tiny compute.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#156Earlier quoted context omitted.
VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…
But there is Augmented Reality. You could be watching something while the augmented reality tracks your kids on a virtual overlay. It's not too different from having Google driving instructions. You don't immerse yourself in them. But when driving it would be nice not to move your eyes to the small phone screen but instead see it though your VR lenses while at the same time seeing the road ahead through it. Keep your…
Gets most of the value of AR without having to wear anything. Like… imagine being able to have a recipe projected right on to the counter top or stove door.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#157Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…
VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…
In the era of remote working how insane would it be if you could just carry a set of glasses and have infinite monitor space anywhere you go ? And once people are using it 8 hours a day for work - the stigma around using it for fun goes away.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#158Earlier quoted context omitted.
Honestly, I've seen less compelling AR applications than I've seen VR ones. Between Windows Mixed Reality, Pokemon Go and the AR Lowe's app, there's not really a whole lot of compelling AR use-cases. VR at least has an entertainment niche, which gave us the likes of Beat Saber, Half Life: Alyx and an IMAX experience in the comfort of your sofa. Neither one seems poised to succeed IMO, but the push for AR adoption see…
I'll keep saying this until it happens...the biggest AR use case, for me, is replacing the television. The fact that we all have giant boxes as the centerpiece of our main rooms is something unnatural that we take for granted. I'm not sure how far AR devices that allows for social viewing of television content are away, but I feel in my bones that it will happen and when it does children of that generation will be co…
What you describe sounds like a single person experience which is fine but watching a show or a movie can also be a social experience and very often is exactly this. Seeing other people’s reactions and sharing space is a huge part of it. You can’t do that in VR.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#159Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…
VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…
You really don't. People who haven't played VR don't seem to understand how easy it is to lose yourself. Your brain quickly adjusts to the lack of peripheral vision, bad graphics, low contrast, etc. and you quickly find yourself leaning on things that aren't really there or hitting walls because you forgot that you've wandered off.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#160Earlier quoted context omitted.
100% agree. VR immersion is fundamentally broken anyway due to the locomotion problem. You can walk freely in your play area but it's always too small compared to typical game world size. So you end up being able to look around, duck, and dodge, but if you want to take a step forward, you need to remember to twiddle a joystick instead. It's a lot of cognitive load and discomfort for very little benefit. Flat games fe…
Regarding using a joystick to move around in VR, in my experience I wasn't very inconvenienced by it. I travelled immense distances in a variety of worlds and am glad to have not actually had to walk that far. I also found a preference for the original Vive's trackpads for movement over the Index's more conventional stick movement. The pad just felt more intuitive. Walking around with 1:1 between VR and real space is…