Earlier quoted context omitted.
The thing with Rust is that you are enforcing so many things from the start. I feel that it is actually harder to write bad code in Rust than it is in say, Python.
Trying too hard to write good code can be a deadly mistake for an early-stage startup regardless of the language you use. If you're really a startup, looking for a product-market fit, then you don't know exactly what you're building yet. There's a high change you're going to throw away a lot of code. e.g. you spend effort caring about scalability, flexibility, proper architecture, full test coverage — only to hand it…
Every time I've worked on—or seen other people work on—a "we must hurry at all costs project", enough time is wasted on debugging, firefighting and friction that just building a decently clean system from the get-go would have been faster. I've seen this unambiguously on "throw away" data science code meant to produce a single report (or normal science code meant for a single paper), and that's a much shorter-term effort than anything at a startup. The tradeoff is even clearer once you start working in weeks and months, much less quarters or years.