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Bubbles

oimo.io

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Re: Bubbles

#151
post #43

Earlier quoted context omitted.

This has vibes of the old Web, where amazing and niche things were happening. Apparently that engine is written in something called Haxe and its multi-platform. Sometimes I wonder what I'm missing out by looking at lists curated by points given out by people who come together by hyper specialised interests. Should have heard of it before hearing about the millionth JS framework.

> Apparently that engine is written in something called Haxe and its multi-platform. Haxe is interesting. I remember coming across it back in the days of Flash. They also had a bytecode VM of their own called Neko. At the time when I heard of it there were three platforms you could target with Haxe: JavaScript, Flash, and Neko. It’s pretty cool to see that after all these years Haxe is still alive and in use.

Haxe is a pile of dump with bugged generics, garbage tooling and no community. Unusable for anything bigger than toys.

Had to use it at a gaming startup. Everybody hated it, including the CEO, and we were planning moving to Unity as soon as possible.

Re: Bubbles

#152
How do I make big bubbles with this? Because that's what I do with real bubbles, blow them to be as huge as possible. This can't do that.

But bubbles require constant slow airflow, at that pace this does not make any bubble at all.

Re: Bubbles

#155

Thought this was using three.js, but they built their own physics engine: https://github.com/saharan/OimoPhysics

Three.js is just a rendering engine -- it wouldn't allow you to create something like this anyway. Also, I don't believe that the bubble toy is related to their physics engine; it seems like a different type of physics. The engine is focused on 3D collisions, joints, springs, etc., whereas the bubble toy is simulating thin films. I wish there was source code for the bubble toy so we could see how it works!

Might take a little bit of refactoring ;) but https://oimo.io/works/bubbles/main.js

Re: Bubbles

#156
post #112
post #29

It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.

I hate almost all games for this need to advance, earn levels, die and start over, compete and score. One of very few games I played when I was young was Test Drive 4*, where I would simply drive around and play, switching wipers on and off. I liked sports cars games, but I would often go backwards or wonder off the track, if game permitted. Also.. Neverhood. And creative mode in Minecraft. *) Test Drive 3

This is one of the allures of Forza Horizon for me. On the surface, it's an MMRPG, with social, collection, crafting, levels, puzzles, competition, et al, all of that can be turned off / ignored as desired.

With those items off, it's a great place to "drive" around, with different climates, seasons, amazing views, etc. Drive a classic convertible along a beachfront road. Explore dirt roads in an SUV during a snow storm.

It's no driving simulator, but it's a pleasant way to get away from the world for a while. If you've got the winter blahs and like driving / scenery, plug your PC or Xbox into the biggest display you have and get away for a while.

Re: Bubbles

#157
post #112
post #29

It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.

I hate almost all games for this need to advance, earn levels, die and start over, compete and score. One of very few games I played when I was young was Test Drive 4*, where I would simply drive around and play, switching wipers on and off. I liked sports cars games, but I would often go backwards or wonder off the track, if game permitted. Also.. Neverhood. And creative mode in Minecraft. *) Test Drive 3

Ultima Online (unofficial servers)

Re: Bubbles

#159

Earlier quoted context omitted.

I wish there was something like what Stumbleupon was back in the day. I miss it.

Why isn't there?

Human curation (on their end, not SU users) is what made Stumbleupon great.

But human curation costs money, and can't (yet!!11~ scream the AI folks) be replaced by AI, so here we are.

Re: Bubbles

#160
post #145

Earlier quoted context omitted.

> hate almost all games for this need to advance, earn levels, die and start over, compete and score One of the only games I've truly enjoyed for a long time is SimCity. I learned this genre is sometimes called "idle games". > What differentiates idle games from other types of game systems is that they can progress without player input. When players do engage, they tinker with a system, rather than encountering a con…

> I learned this genre is sometimes called "idle games". That is very interesting. With "idle games" idea of playing games may be stretched to all different spaces of interacting with the computer/program, touching on learning, relaxation, ideation. Well... food for thought. > Neverhood looks fun! Love the claymation art. Neverhood is unique with its aesthetics as it was created with real, huge set made of real clay…

Cool! I enjoyed watching the making of Neverhood. Fascinating how they created a world from literally a ton and a half of clay, then turned it into interactive entertainment. And how Steven Spielberg was involved, bringing together a team of artists, musicians, programmers, crafts people.

Love the physicality/materiality of clay, like one person said, how it has finger prints. Creatures and their environment all made by hand. I have a feeling, as society becomes more digitized and virtualized, people are missing the tactile sensation of touching real things. It might lead to a revival of interest in hand-made crafts, and material objects made of wood, ceramics, wool..

> With "idle games" idea of playing games may be stretched to all different spaces of interacting with the computer/program, touching on learning, relaxation, ideation.

The paper I linked above has made me curious about the concept of "idle games", and related topics like "gamification" of education, work, and life routines.

I realized, Stardew Valley is a famous example of an idle game without competition, winning or losing. I haven't played it, but I imagine it's a pleasant experience.

https://store.steampowered.com/app/413150/Stardew_Valley/

Found another one, World of Goo. https://store.steampowered.com/app/22000/World_of_Goo/

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