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Meta Myths

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151–160 of 210 posts

Re: Meta Myths

#151

Earlier quoted context omitted.

The $250 billion spend is "projected" over 10 years by the commentator. Would META spend $25 billion/year indefinitely without earning a profit? I don't know but other scenarios seem plausible too.

As long as Zuck is in charge, yes.

This. The problem with Meta is that nobody can confront Zuck and remind him that this is really a bad idea RoI wise. Zuck is unhinged and makes the decisions as he pleases even at the company of this scale.

Re: Meta Myths

#152

Throwaway for obvious reasons. I joined to work on meta ads semi-recently. My thinking was that they were under invested in techniques I knew were successful from my time at Google. What I found was a lot of smart people who knew they were under invested and we're capable of closing the gap, but the infrastructure they sat upon was too hard to use to do anything different, and management that rewarded the appearance…

[deleted]

Re: Meta Myths

#153
post #83

Earlier quoted context omitted.

Well, that goes to the question of "what is does 'metaverse' mean anyway?" I haven't seen a description of what 'metaverse' means that doesn't just describe Minecraft (which I love).

these folks, fwiw, claim there's a $5T opportunity by 2030: https://www.mckinsey.com/capabilities/growth-marketing-and-s... tldr: all the $$ still comes from commoditizing community building by subjecting them to ads and counting conversion. Conversion is always a tricky beast to count, even in our intense tracking of individuals and attempt/successes at tracking users across time, applications, sessions and devices…

> mckinsey

Yeah, right. They're consultants - this is what they do. Better hire them so you can figure out how to get your slice of $5T!

Re: Meta Myths

#154
post #112

Earlier quoted context omitted.

Fortnite, Roblox and Minecraft are arguably "metaverses" by any reasonable standard of the word. They started as video games but have evolved into mediums where people can interact with each other and spend time consuming other content. Especially so in the case of Fortnite with all their concerts and things happening in game, literally the only difference is that one is in VR and the other is in your screen.

It appears you’re redefining the word “metaverse” to mean social media. That’s not the same metaverse that everyone else is talking about, which involves putting on VR goggles and zoning out from the real world. VR and social media are absolutely not the same thing. One takes over your sensory inputs and 100% of your attention. The other you can do on your phone at the same time as other things.

> which involves putting on VR goggles and zoning out from the real world

Is that all Metaverse is? Minecraft but in VR?

Re: Meta Myths

#155

Earlier quoted context omitted.

It appears you’re redefining the word “metaverse” to mean social media. That’s not the same metaverse that everyone else is talking about, which involves putting on VR goggles and zoning out from the real world. VR and social media are absolutely not the same thing. One takes over your sensory inputs and 100% of your attention. The other you can do on your phone at the same time as other things.

> which involves putting on VR goggles and zoning out from the real world Is that all Metaverse is? Minecraft but in VR?

If you're being nice. If you're not, it's Habbo Hotel but in VR.

Re: Meta Myths

#157
post #123

The All-In Podcast had a chart ( https://youtu.be/A-bIpJdaCnM?t=2126 ) that compared the Meta's investment on VR with the investment that changed human history in the past, all inflation adjusted. It's pretty interesting. iPhone: $3.6B, Tesla: $25B, Boeing: $32B, Apollo: $253B. And Meta's Reality Lab: $4B a quarter !

What has Tesla changed? All it did was show a market for non-garbage electric cars. Other more established companies are running laps around it now. How much of that $25B went to the ever-retreating promises of self-driving?

I'm not a Tesla fanboy, but come on. The model Y is the best selling car currently in Germany

Re: Meta Myths

#158

The All-In Podcast had a chart ( https://youtu.be/A-bIpJdaCnM?t=2126 ) that compared the Meta's investment on VR with the investment that changed human history in the past, all inflation adjusted. It's pretty interesting. iPhone: $3.6B, Tesla: $25B, Boeing: $32B, Apollo: $253B. And Meta's Reality Lab: $4B a quarter !

I can't comment on how that 4B/quarter is being spent. However the Quest 2 has been the biggest success in VR to date. Why couldn't some of those billions have been spent on getting a Quest 3 ready for sale for Fall/Xmas 2022? It would be like Apple not releasing new iPhones level of missed opportunity.

Or perhaps it's a huge selfish gamble thinking, let's get our product perfected before everyone realizes how big this is. This sounds like a small startup more worried about having their unknown product's secrets stolen rather than how to market it so enough know it exists.

The business angle also doesn't make sense to me. Maybe during severe lockdowns it might have had a chance, but now we should be betting on the tech and performance/price improving in service of games first and foremost.

I hope SteamVR wins, otherwise I don't care whether Apple or Meta's device wins. And where is MS in this, too late as usual?

Re: Meta Myths

#159
post #143
post #77

Earlier quoted context omitted.

For $1500. Who's buying?

The First iPhone cost was ~900$ (inflaction adjusted) and was not able to record video (many other less expensive phone coulded).

[deleted]

Re: Meta Myths

#160
post #148

The All-In Podcast had a chart ( https://youtu.be/A-bIpJdaCnM?t=2126 ) that compared the Meta's investment on VR with the investment that changed human history in the past, all inflation adjusted. It's pretty interesting. iPhone: $3.6B, Tesla: $25B, Boeing: $32B, Apollo: $253B. And Meta's Reality Lab: $4B a quarter !

"Is [Metaverse] going to be a leap in humanity at the scale of the Apollo program?" That is, IMO, the key question behind this entire discussion. Zuck certainly thinks so. I'm sure a lot of people at Meta and outside think so as well. And their detractors obviously don't. There isn't going to be any consensus on whether Meta is spending too much money or not because ultimately it is a referendum on the concept of VR/…

The All-In hosts gave a reasonable comment: Meta may well get a leap in humanity, but it should at least show incremental progress to the investors given such a huge quarterly investment.
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