Earlier quoted context omitted.
The $250 billion spend is "projected" over 10 years by the commentator. Would META spend $25 billion/year indefinitely without earning a profit? I don't know but other scenarios seem plausible too.
As long as Zuck is in charge, yes.
Meta Myths
151–160 of 210 posts
Re: Meta Myths
#152Throwaway for obvious reasons. I joined to work on meta ads semi-recently. My thinking was that they were under invested in techniques I knew were successful from my time at Google. What I found was a lot of smart people who knew they were under invested and we're capable of closing the gap, but the infrastructure they sat upon was too hard to use to do anything different, and management that rewarded the appearance…
Re: Meta Myths
#153Earlier quoted context omitted.
Well, that goes to the question of "what is does 'metaverse' mean anyway?" I haven't seen a description of what 'metaverse' means that doesn't just describe Minecraft (which I love).
these folks, fwiw, claim there's a $5T opportunity by 2030: https://www.mckinsey.com/capabilities/growth-marketing-and-s... tldr: all the $$ still comes from commoditizing community building by subjecting them to ads and counting conversion. Conversion is always a tricky beast to count, even in our intense tracking of individuals and attempt/successes at tracking users across time, applications, sessions and devices…
Yeah, right. They're consultants - this is what they do. Better hire them so you can figure out how to get your slice of $5T!
Re: Meta Myths
#154Earlier quoted context omitted.
Fortnite, Roblox and Minecraft are arguably "metaverses" by any reasonable standard of the word. They started as video games but have evolved into mediums where people can interact with each other and spend time consuming other content. Especially so in the case of Fortnite with all their concerts and things happening in game, literally the only difference is that one is in VR and the other is in your screen.
It appears you’re redefining the word “metaverse” to mean social media. That’s not the same metaverse that everyone else is talking about, which involves putting on VR goggles and zoning out from the real world. VR and social media are absolutely not the same thing. One takes over your sensory inputs and 100% of your attention. The other you can do on your phone at the same time as other things.
Is that all Metaverse is? Minecraft but in VR?
Re: Meta Myths
#155Earlier quoted context omitted.
It appears you’re redefining the word “metaverse” to mean social media. That’s not the same metaverse that everyone else is talking about, which involves putting on VR goggles and zoning out from the real world. VR and social media are absolutely not the same thing. One takes over your sensory inputs and 100% of your attention. The other you can do on your phone at the same time as other things.
> which involves putting on VR goggles and zoning out from the real world Is that all Metaverse is? Minecraft but in VR?
Re: Meta Myths
#156Does anyone know any interesting myths about myths?
Re: Meta Myths
#157The All-In Podcast had a chart ( https://youtu.be/A-bIpJdaCnM?t=2126 ) that compared the Meta's investment on VR with the investment that changed human history in the past, all inflation adjusted. It's pretty interesting. iPhone: $3.6B, Tesla: $25B, Boeing: $32B, Apollo: $253B. And Meta's Reality Lab: $4B a quarter !
What has Tesla changed? All it did was show a market for non-garbage electric cars. Other more established companies are running laps around it now. How much of that $25B went to the ever-retreating promises of self-driving?
Re: Meta Myths
#158The All-In Podcast had a chart ( https://youtu.be/A-bIpJdaCnM?t=2126 ) that compared the Meta's investment on VR with the investment that changed human history in the past, all inflation adjusted. It's pretty interesting. iPhone: $3.6B, Tesla: $25B, Boeing: $32B, Apollo: $253B. And Meta's Reality Lab: $4B a quarter !
Or perhaps it's a huge selfish gamble thinking, let's get our product perfected before everyone realizes how big this is. This sounds like a small startup more worried about having their unknown product's secrets stolen rather than how to market it so enough know it exists.
The business angle also doesn't make sense to me. Maybe during severe lockdowns it might have had a chance, but now we should be betting on the tech and performance/price improving in service of games first and foremost.
I hope SteamVR wins, otherwise I don't care whether Apple or Meta's device wins. And where is MS in this, too late as usual?
Re: Meta Myths
#159Re: Meta Myths
#160The All-In Podcast had a chart ( https://youtu.be/A-bIpJdaCnM?t=2126 ) that compared the Meta's investment on VR with the investment that changed human history in the past, all inflation adjusted. It's pretty interesting. iPhone: $3.6B, Tesla: $25B, Boeing: $32B, Apollo: $253B. And Meta's Reality Lab: $4B a quarter !
"Is [Metaverse] going to be a leap in humanity at the scale of the Apollo program?" That is, IMO, the key question behind this entire discussion. Zuck certainly thinks so. I'm sure a lot of people at Meta and outside think so as well. And their detractors obviously don't. There isn't going to be any consensus on whether Meta is spending too much money or not because ultimately it is a referendum on the concept of VR/…