Live data from Hacker News

Connecting a gaming PC to Apple Studio Display

justin.searls.co

151–160 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#151
post #129

Earlier quoted context omitted.

Important to note that this is a 110dpi monitor and therefore not retina nor suitable for integer resolution scaling, whereas the Studio Display is 218dpi. I care a lot more about resolution and dot pitch than about frame rates higher than 60hz

That’s fair, but the overall point is that Apple could have added a standard connector (normal Display Port) without sacrificing quality.

Thunderbolt 4 is a standard interface, and it supports DisplayPort 1.4 as well as 2.0.

Re: Connecting a gaming PC to Apple Studio Display

#152
post #9

Personally I wouldn't use a low refresh rate monitor for gaming, 60Hz looks way too blurry once you get used to higher ones.

While often related, refresh rate is not inherently tied to blurriness. High resolutions improve sharpness while ULMB, Lightboost, or even using a CRT can reduce ghosting to improve motion clarity. High refresh rates primarily help with perceived smoothness and latency.

Re: Connecting a gaming PC to Apple Studio Display

#153
post #148
post #146

Earlier quoted context omitted.

1440p for 49" in 2022? You can probably pick the pixels with your fingers.

It's an ultrawide, so its really two 1440p 26" screens next to each other

Doesn't change anything at all. It's a shame that they are selling that. And it costs 1600€! It's insane.

Re: Connecting a gaming PC to Apple Studio Display

#154

Earlier quoted context omitted.

Don't forget that the Apple Studio Display has a hard-wired power cord. Seriously. The last monitor I owned with a non-removable power cord was a CRT.

Unfortunate but, frankly, not something that I care about at all. Yes, it might have been nice to be able to use a standard cable connector for some things, but that has very little material impact on use of the monitor. This seems more like a moral panic than a true compromise of the functionality of the monitor.

I mean, pets chew on cables. Office chair wheels run over cables. Desk feet end up on a cable. Corners of things wear down cables. There's a reason all other monitors have removable cables. And not all are standard. Some have power bricks outside of them. But all are user replaceable. Having to service a $1,500-$2,000 monitor because the cable isn't easily replaceable is just stupid.

Re: Connecting a gaming PC to Apple Studio Display

#155

Earlier quoted context omitted.

It's not >60 Hz though

You don't really ever need >60Hz for editing though. You're working with 60fps, at most, but even more likely 30fps or 24fps.

Remember all those 120hz and 240hz plasma TVs back in the day that couldn't take any >60hz input signal? Yeah that wasn't just pointless marketing. It was so they could show 24fps and 48fps video content smoothly, without 3:2 pulldown artifacts.

If you're working in a professional video studio, chances are you're probably going to encounter 24fps video. So yeah, still matters beyond gaming.

Re: Connecting a gaming PC to Apple Studio Display

#156
post #150

Earlier quoted context omitted.

That’s fair, but the overall point is that Apple could have added a standard connector (normal Display Port) without sacrificing quality.

Why would Apple add a connector that none of their computers use?

So people like me would consider buying it.

I have a Mac. I also have a work-issued PC. I have both machines connected to the same displays, and switch between them.

DisplayPort isn't some obsolete technology here. I understand why this display doesn't have HDMI, or DVI, or VGA, or Composite, or S-Video, etc. But DisplayPort would be nice.

Re: Connecting a gaming PC to Apple Studio Display

#157
post #153
post #148

Earlier quoted context omitted.

It's an ultrawide, so its really two 1440p 26" screens next to each other

Doesn't change anything at all. It's a shame that they are selling that. And it costs 1600€! It's insane.

That renders your complain null and void, what's wrong with you?

Re: Connecting a gaming PC to Apple Studio Display

#158
I appreciated this post because I bought an Apple Studio Display to replace my LG 5K UltraFine that I should get in a few weeks (VESA option took longer to ship) and I was curious how much easier/harder it would be when using Windows. I'm primarily a Mac user but like the author, would like to use my external monitor with all of my devices if possible.

I built an AMD gaming rig last year with a motherboard with a TB3 port built-in (one of the few AMD options to support this) but because of how it is configured (there is only one DP-in port on the motherboard and you need two of them over DP 1.2 to get a 5K signal), the LG 5K only outputs at 4K. All things considered, that was a fine trade-off.

But it looks like the new display is DP 1.4 (at least in theory), meaning I can at the very least use the adaptor cable to just get 5K signal, even if speakers and webcam don't work.

I wish all of this were easier and that Thunderbolt were easier, because it's such a great technology and it is frustrating we have so few options.

Re: Connecting a gaming PC to Apple Studio Display

#159
post #153
post #148

Earlier quoted context omitted.

It's an ultrawide, so its really two 1440p 26" screens next to each other

Doesn't change anything at all. It's a shame that they are selling that. And it costs 1600€! It's insane.

Are there any alternatives you'd recommend? When last I looked I was surprised how limited the options were for 2160p + higher refresh rates (I guess maybe cables/ports/GPUs need time to catch up?)

Re: Connecting a gaming PC to Apple Studio Display

#160
post #84

Earlier quoted context omitted.

> the LG Ultra Fine 5k is which is like only $200 cheaper. $300 cheaper and 8 years old now, so likely can find used examples if you wanted. It's pretty clear that 5k / 218ppi just has no significant market appeal at this point outside of the Apple ecosystem. There were a few other 5k displays, but they've all packed up since (including LG, they don't make that 5k Ultrafine anymore afaict) Although arguably since the…

That is largely due to the manufacturers focusing on price and display size for their volume business. 4K displays are produced in high volume and can be a lot cheaper and can be larger in absolute display size terms. That means that 5K will be more expensive. For some people that additional resolution and sharpness matter more than a few hundred dollars in cost. I would not expect any Windows users to chose this dis…

> who would make the same quality vs price choice that an Apple customer might.

That's a pretty elitest take that doesn't really hold up to any scrunity at all. Other than the resolution, this is a pretty mediocre quality display. At this price point there are no shortage of displays with much better overall image quality, other than the resolution. You're paying for that 5k in more ways than just the price at checkout. Even within Apple's own ecosystem it's pretty weak. It's bigger than the display on the MacBook Pro you're probably docking to it, obviously, but it also looks way, way worse than the display on that MacBook Pro.

Post reply on HN