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I Spent Hundreds of Hours Working in VR

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Re: I Spent Hundreds of Hours Working in VR

#151

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

Watch vr immersive video. Game changing. VR’s perspective makes the actors more life like.

I can totally see VR be the future of tv. Not the 360 vr video, but more like 100-180 degree VR video.

Re: I Spent Hundreds of Hours Working in VR

#152
post #73

Earlier quoted context omitted.

Horizon Workrooms offers keyboard passthrough, which works amazingly well. You just see your keyboard in VR along with your real hands, when you look down. No more touch typing!

Is this basically AR then? Or do they create a virtual representation of your hands/keyboard?

Exactly. It's AR. It basically overlays the video at exactly that part in VR.

This is the "reverse" approach to AR. With Hololens etc. you see the real world and they overlay the screen over your real world. With the Quest, it's called passthrough, and you see everything on screens but real-time video from the real world is mixed in.

Re: I Spent Hundreds of Hours Working in VR

#153

Earlier quoted context omitted.

You've not played the right games, then. I mean, take Robo Recall, which is one of the first things that came out. Sure, you can do a shooting game without VR, but then you don't get the experience of tearing a robot apart with your own hands and punching another's head off with a torn off arm. Or Elite Dangerous is quite the experience in VR too. Less so than Robo Recall, but it works out extremely well if you have…

The tech works extremely well at making me feel sick. I enjoyed subnautica sans VR. ED is less interesting than Euro truck simulator. :-) I get the physical games like table tenis and beat saber, but how is this not a fad? The wii was cool at the time too. Nintendo didn’t retain the ideas in later hardware. VR chat is about as interesting as second life, and any metaverse that follows will follow the same path.

I guess every "you sit in a cockpit" game works very well with HMDs ... there was an early demo of a Mechwarrior style game that worked very well (for me) in VR.

For me the problem is that the resolution was always lacking. With my glasses I have "better than 20/20"-vision (visus of 1.2-1.6, 120-160 visual acuity). I have not tried the newer HMDs, but with the older Oculus Rift and HTC Vive I could clearly see the individual pixels distracting me from the experience.

Re: I Spent Hundreds of Hours Working in VR

#154

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

Immersive experiences are primarily a content problem. We've got a big empty room with current hardware solutions. You can play games or mess around in some big corporation's walled garden. That's it. Not very compelling. The games are nice of course but mostly they work without VR as well. Creating content for these empty rooms is actually a problem as there are no open standards, the tools are complicated, there ar…

I don't really have a strong stance on the topic, but its worthwhile to consider maturity of technology, 3D virtual interfaces are in relative infancy. Developers are trying out things and figuring out how to do things in this completely new environment.

30-40 years ago UI were quite terrible.

Its natural that we are trying to implement analogous 2D interfaces in 3D as we were train to use those hyper optimised approaches.

What is clear to me is that the VR is new medium for new content. Trying to ram 2D mediums into it and expect it being better is not a way to go.

Re: I Spent Hundreds of Hours Working in VR

#156

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

The new oculus quest 2 solved a lot of those issues for me. The only thing that remained was the fogging up part, but I have acquired a fan for that. 1) No cable anymore, streaming it or playing on it directly works fine. 2) Weight is not so heavy anymore. 3) Battery time is also good, just as with the HTC Vive and Wireless kit, minus the bulk of the battery.

The problem for me is the games on it. A few are really cool, but even then I get bored. And to buy another game, sure, but then you get to spend 20 dollars again, way to pricey for just a few hours of gaming.

SuperHot and Half Life Alyx are the games that I like the most.

Re: I Spent Hundreds of Hours Working in VR

#157
post #148

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

VR is already an excellent expert tool. VR based visualization of digitally designs - products or houses, is becoming a very pragmatic tool for designers to review their work in 3D, instead of just a flat screen (3D HAS more information). As a trivial example - when designing our new office, some people reviewed the auditorium design in VR and figured out the screen was too high for comfort, and it was lowered. Extre…

Designers and surgeons would die without it. We have to introduce this unnatural thing to life or FB would lose money and humanity will suffer.

I think young surgeons would get a trauma moving from this nonsense to real surgery. Or maybe they will try to press a button in the patient's stomach.

Re: I Spent Hundreds of Hours Working in VR

#158

Earlier quoted context omitted.

The tech works extremely well at making me feel sick. I enjoyed subnautica sans VR. ED is less interesting than Euro truck simulator. :-) I get the physical games like table tenis and beat saber, but how is this not a fad? The wii was cool at the time too. Nintendo didn’t retain the ideas in later hardware. VR chat is about as interesting as second life, and any metaverse that follows will follow the same path.

The hard thing with VRChat is finding "your" people and particularly people that aren't screaming/younger teens. But it is funny, I still feel anxious talking to a stranger in VR. It's wild though... I mostly spend my time alone (moved to a random state) and I can just dive in somewhere and talk to random people. I do feel old in general though on VRChat ha. I suffered with motion sickness too it gets better over tim…

Come join the other introvert techies on Helios[0][1] Fair warning, it's still under development and the meetups generally operate on a schedule but that also means it isn't overrun with annoying first time Quest owners. The founders are very active and responsive on Discord.

[0] https://store.steampowered.com/app/1047640/Helios/ [1] https://www.helios-vr.com/

Re: I Spent Hundreds of Hours Working in VR

#159
post #153

Earlier quoted context omitted.

The tech works extremely well at making me feel sick. I enjoyed subnautica sans VR. ED is less interesting than Euro truck simulator. :-) I get the physical games like table tenis and beat saber, but how is this not a fad? The wii was cool at the time too. Nintendo didn’t retain the ideas in later hardware. VR chat is about as interesting as second life, and any metaverse that follows will follow the same path.

I guess every "you sit in a cockpit" game works very well with HMDs ... there was an early demo of a Mechwarrior style game that worked very well (for me) in VR. For me the problem is that the resolution was always lacking. With my glasses I have "better than 20/20"-vision (visus of 1.2-1.6, 120-160 visual acuity). I have not tried the newer HMDs, but with the older Oculus Rift and HTC Vive I could clearly see the in…

The so called "screendoor effect" is not there anymore with the Quest 2 high res HMD's. My HTC vive had it and it was annoying but a good game could rule it out, with video it was visible. But on the Quest2 you can't see it.

Re: I Spent Hundreds of Hours Working in VR

#160

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

Pavlov VR is amazing and wouldn’t work as a non VR game. The custom games are really fun and everyone has a sense of humor I haven’t seen elsewhere. PavZ is a blast.

Your distaste for VR is due to genetics. I’m sorry you got the short end of the stick with the motion sickness.

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