What it's like to spend 40-50 hours in VR every week
151–160 of 461 posts
Re: What it's like to spend 40-50 hours in VR every week
#152For me, the problem is I wear glasses and I have no interest in switching to contact lenses. I’ve never found a car headset that worked with glasses well
Custom lenses, appropriate fitting for every major headset. The inserts don't seem to limit the field of view at all, and they even serve as an extra layer of protection against scratching the headset's particularly delicate lenses.
Re: What it's like to spend 40-50 hours in VR every week
#153Earlier quoted context omitted.
why not just make a burner fb account for these things
Yeah, I never understood why people don’t treat Facebook just like email, where you can have a throwaway account unrelated to anything.
Re: What it's like to spend 40-50 hours in VR every week
#154Since then, I've been able to try a number of headsets and they all give me a headache after about 30 minutes. Depending on how the camera moves around, I can speedrun getting a headache in less than 5 minutes.
Does anyone else experience this? The OP's setup or SimulaVR sound really cool but I highly doubt I'll be able to do it for any productive amount of time.
Re: What it's like to spend 40-50 hours in VR every week
#155Sounds great until you find out that it requires windows.
Ah, but I'm running Linux. :) (oh - and I'm the OP) They also support Mac, and yes, Windows for those unable to escape the pull of Redmond.
Re: What it's like to spend 40-50 hours in VR every week
#156The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…
Re: What it's like to spend 40-50 hours in VR every week
#157There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…
It does add separation from work and not-work. Take the headset off and you go from work to home without any commute.
Re: What it's like to spend 40-50 hours in VR every week
#158Earlier quoted context omitted.
I can tell you what, that much screen time right on your face is going to fucking ruin millions of eyes.
Is there some basis for thinking that? AFAICT your eyes/brain seem to overlook the physical location of the screen and are tricked into variably focusing based on simulated depth.
No, the focal distance in a headset is fixed. The light hitting your eye is always coming in at the same angle.
Re: What it's like to spend 40-50 hours in VR every week
#159The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…
It sounds like you’re describing the Quest 2 as a full computing device. I thought it was pretty much a replacement for just a monitor in a traditional setup.
It can be hooked up to a more powerful PC and essentially just used as a monitor, but it can also run less demanding titles natively with no additional hardware. It has a web browser built in and you can connect a Bluetooth keyboard to it. So you can do some stuff without a laptop/pc. There’s a good library of native games but if you wanted to make a PowerPoint or do office/work you’d likely be using a web app (or just connecting to a pc)
Re: What it's like to spend 40-50 hours in VR every week
#160The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…
Recommendations for a strap? We have the Oculus Elite Strap and while better, isn't as comfortable as our Rift S "strap".