Earlier quoted context omitted.
No, I mean using story points for evaluating the complexity of a task (a lot of companies/teams use them this way at least).
I think spending too much time in a large company is damaging, possibly permanently, to a developer's ability to connect value to work. On a basic level, Story Points are there because if you can't tell me how long something will take, I don't want to give you money to go do it. Everyone has to deal with this, at every level. CEOs think about this, janitors think about this, literally everyone is constantly calculati…
I think you are looking at it from an r&d (still evangelistic) prospective, but now picture rewriting a truly ancient system still operating on mainframes(and the original developers and maintainers are no longer among the living) in a modern language where it's not a question if something is worth doing or who will do it-it has to be done. Figuring out how the old system works is a combination of reverse engineering and brute forcing. I've been there and trust me, in those circumstances story point is a synonym for a random number. This is a real life example and in those conditions agile doesn't only crack, it collapses and it mentally crushes on top of you cause you are still forced to stick to everything agile.
What I'm saying is that agile and by implications sorry points work in some extremely specific circumstances but in the vast majority of cases it only adds multiple layers of complexity which does nothing but waste valuable time.