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Ten year study: No link between violent video games and aggressive behavior

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Re: Ten year study: No link between violent video games and aggressive behavior

#151
post #132

Earlier quoted context omitted.

'Parents would let us "work it out" if there was a fight.' And now days the school calls the police for minor fights and kids end up with records that can drastically alter their lives in a negative way. I almost wonder if this zero tolerance mindset creates an all-or-nothing mentality in kids when they realize they aren't allowed to defend themselves. And if this mentality (equivocating criminal record and expulsion…

It does lead to issues. I'm a young enough to have gone through school with zero tolerance policies and heavy use of police calls. I got a record with my school for cursing in the 8th grade. That's right. I got suspended from a public school for 2 weeks and kicked off the football team and out of the school play for saying, "What the fuck?!" in shock after a kid poured something down the back of my shirt. This lead t…

Yeah, I was sort of at the beginning of those policies. I think there were still enough older teachers/administrators that thought it was BS, that many of the minor issues never resulted in anything extreme. I remember one teacher caught me and another kid in a bit of a scuffle (not really a fight) over a prank gone wrong. Basically, we both apologized to each other and discussed the mistake/misunderstanding. We didn't even get detention and still remained friends.

Granted this was in a rural area, which seems to be a bit slower to adopt those newer policies. I mean, we still had kids bringing their guns to high school in their cars to go hunting in the evening.

Re: Ten year study: No link between violent video games and aggressive behavior

#152
post #106

Earlier quoted context omitted.

Is it any different than any other forms of art (eg. movies, tv, books) that depict human cruelty?

I agree with you, and the GP. Hyper-realistic movies depicting human unpleasantness aren't much different to hyper-realistic games depicting human unpleasantness. Why do people enjoy spending their leisure time experiencing that? It's not a rhetorical question.

>Why do people enjoy spending their leisure time experiencing that? It's not a rhetorical question.

I don't think anyone's watching the show specifically for the unpleasant scenes, it's just that the unpleasant scenes enhances story/drama aspect.

Re: Ten year study: No link between violent video games and aggressive behavior

#153

Earlier quoted context omitted.

Approaching an adult for guidance isn't "tattling". Maybe I'm biased, but I grew to resent that word because I grew up in an environment where it was used more often than not by parents and teachers to excuse themselves from dealing with children in their care who were bullying others.

approaching an adult for guidance isn't tattling. Approaching an adult to use leverage to get what you want is tattling, especially when its over "sharing a toy that isn't hers". Learning to become dependent on external intervention for all conflict is not a life skill I want to teach my kids.

>> Learning to become dependent on external intervention for all conflict is not a life skill I want to teach my kids.

If someone breaks into my house and tries to beat me to death, I'm not going to try to reason it out with them, I'm calling the police.

Re: Ten year study: No link between violent video games and aggressive behavior

#154

I had an idea games should be made as hyper-realistic, brutal and bloody as technically possible so every gamer would know actual war is nightmare, not fun and they really want to avoid it at all damn cost - the way those who has actually witnessed war feel.

There's a part of a mission in Medal of Honor (recent VR version) where you're trying to make your way up Omaha Beach in WWII. The way it's done is very good, and really seems to drive home to the player just how utterly harrowing the whole experience must have been.

Re: Ten year study: No link between violent video games and aggressive behavior

#156

Earlier quoted context omitted.

there is nothing different this day and age except awareness crime is lower across the board compared to 15-20 years ago ignorance was bliss, for you

Awareness also brings behavioural changes. Could be there's less crime because of all the extra precautions being taken.

No?

A) There are easy marks everywhere.

B) Which crimes did your mind gravitate towards? Were those crimes ever major parts of all crimes committed? Does the presence or absence of children materially change any of that?

Re: Ten year study: No link between violent video games and aggressive behavior

#157

Somewhat Tangential: Without any instruction my 2 and 4 year olds know how to turn things into weapons to beat each other with. Like puppies they seem to be testing limits to rough play. What surprised me is what happened when I didn't intervene: a few times the older one completely dominated and got his way. But more often than not the older one displayed empathy and tried to apologize and give kisses and give the y…

Some kids have the ability to self regulate more than others. Much of it is just based on their observations of the world and experience within.

The problems is that as parents we often just group all kids together in how we treat them. They think it's either one way or the other for all kids rather than treating them as individuals with different experiences and different minds.

The one thing I have seen to be true amongst all my peers children is that if you talk to them and treat them like adults, they are much more likely to act like adults at a younger age. That is to say, take into consideration their experience and feelings any time you want to intervene or have an interaction.

*not parenting advice, just imho. apply as you see fit.

Re: Ten year study: No link between violent video games and aggressive behavior

#158
post #11

Can we do a study on a link between video games and ADHD or dopamine deficiency? https://www.webmd.com/add-adhd/childhood-adhd/adhd-and-video...

This is entirely my own experience but the friends I had in high school/university always clocked in way more hours in WoW than I could doing repetitive tasks such as reputation grinding, crafting, dailies, raiding etc. I always wondered if it was something to do with ADHD or possibly the medications they took. The latter seems less likely as they played even more when they were off their meds.

Funny. As someone who is borderline ADHD, I've always attributed my inability to play MMOs to the ADHD. I can be pretty focused for a few days, but over the long term I get bored and have to move on to something else. When I was younger I rarely even finished single player games before getting bored.

Re: Ten year study: No link between violent video games and aggressive behavior

#159

Lots of talk about desensitization. Personally I can't watch any gruesome "beheading" videos or anything of that nature, and to the best of my knowledge it would sicken most others as well so I'm not sure the idea holds water. I think cartoon violence desensitizes you to cartoon violence, and real violence desensitizes you to real violence.

Cartoon violence is so over the top and symbolic when you see actual violence. The stomach turning aspect of real violence/torture/murder/rape is its bland mundane banal nature. No dramatic music, no redemption, no happy end, no heroism. So raw.

I've seen quite some real gore online, similar to many online people. I don't know how it affects my psychology. I like to think it has at least some positive effects, like not fainting and less of a shock if I need to act in such a situation. But maybe real world violence seen through my eyeballs not through a screen is a whole another thing again. Maybe hearing and seeing real abuse is not something you can "prepare for" through gore videos.

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