Earlier quoted context omitted.
There are a lot of hidden traps when rendering anything on modern operating systems that add small latencies and those small latencies add up quickly (it was much easier on old 8- and 16-bit computers). For instance rendering something that "sticks" to the system mouse pointer and doesn't lag a few pixels behind when moving the mouse is surprisingly hard if you're rendering through a 3D API (compared to going through…
I think if it as Casey Muratori's "brain fart" that made sense in his context but that other developers have latched on to because of his influence in indie game circles. I have massive respect for him, and followed everything he did back in the late '90s and early aughts, but he's quite opinionated and has some peculiar code aesthetics / trade-offs.
I think if it as Casey Muratori's "brain fart" that made sense in his context [...]
I have massive respect for him, [...]
Sure doesn't sound like it. You're so dismissive of others' ideas that I don't even feel like you're looking for a constructive discussion.