Earlier quoted context omitted.
Beat Saber is the obvious answer with the most general appeal.
Right. Beat Saber works because the virtual world does not rotate relative to the real world. That rotation is what induces nausea. The player is confined to a small box in the virtual world; they never move very far, and the virtual world is locked to the real world.[1] Games with that constraint are limited. You could do ping-pong. Shooting galleries. [1] https://www.youtube.com/watch?v=gV1sw4lfwFw
Also cockpits seem to reduce nausea thus opening up another broad category.
It's mostly smooth first person motion with strafing and smooth turning that is problematic.