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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#151

Earlier quoted context omitted.

>My monitor, mouse and keyboard don't require any accounts (yet?) I take it you don't have any Razer devices.

The Razer accounts are in no way mandatory. They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device. It is a funny comment though, I laughed when I read it.

No shit. I can't configure the lights on my former razer mouse without logging in.

Must be why I'm using a Steelseries now.

Edit: Apparently they gave up on that idiotic requirement. Sorry Razer, too late. Not touching your products ever again.

Edit 2: And since we're actually talking about Oculus, for me it died when they sold to Facebook. You needed to be pretty naive to think it won't come down to this in the long run.

Re: Facebook account now required to login to Oculus devices

#152

Earlier quoted context omitted.

Because the companies make a large amount of money on the platform. Look at Apple/Google/MS/Sony/Nintendo charging for access to the platform - either explicitly for online play, by taking a cut of sales on the platform, or in the case of the console makers - both. As someone who prefers to play games alone, it's frustrating. The first five minutes after installing Steam is a constantly stream of "stfu and stop shovi…

For me it's the reason, why I never started gaming again. I just wanna buy a game and play. I don't wanna have any spyware on my PC.

Subscribe to Humble Choice for a month and download all the drm-free games from their "Trove"!

Re: Facebook account now required to login to Oculus devices

#153
post #47

Earlier quoted context omitted.

We see this time and again but ... you SOLD, you're not the captain anymore. If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

Re: Facebook account now required to login to Oculus devices

#154
post #105

This was the reason I bought an HTC Vive instead of a Rift; I never trusted that this would hold. I recently considered buying a Quest. I won't ever consider that again. Don't support Facebook ever, they don't deserve it. Incidentally here is a comment I made recently about the bullshit they pulled on my wife and I relating to creating a business listing: https://news.ycombinator.com/item?id=23959088

The SteamVR ecosystem is just so much nicer. I trust them far more than any of the alternatives. OpenVR for example has lead to many fantastic tools.

Re: Facebook account now required to login to Oculus devices

#155
post #70

I never have nor never will have a Facebook or Twitter account. Probably not other social media either. It's bad enough having a Google account and all that encompasses. It is astonishing that another company would require an account on some other system. Now I don't have a problem with allowing using your Google, Facebook, etc. account as a convenience to authenticate your account on some other service.

HN is social media.

Re: Facebook account now required to login to Oculus devices

#156

Earlier quoted context omitted.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

I've had a burner FB account for years and have never had an issue. What's your source for this?

I tried, in vain, to create a FB account using my work email address sometime after 2010 and FB demanded verification by SMS.

I ended up using my personal email address because that's how they want it.

Re: Facebook account now required to login to Oculus devices

#157

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?

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Re: Facebook account now required to login to Oculus devices

#158
post #147
post #52

What happens if you were banned from Facebook (for example political censorship or other possible reasons I can't think of off the top of my head)? Is your Oculus device bricked and useless? I'm a fan of Oculus, but this is a bit of a turn off. But I guess if Apple makes their own VR headset, they probably require an Apple account but Apple isn't really a social network so feel less of a risk, same for Microsoft's Mi…

Apple is now using the notarization system on desktop to ban apps from companies that broke iOS App Store rules, so you could for instance get your drone strike death toll app that was making a political statement taken down and lose your desktop notarization (which was supposed to be about security only) on a totally unrelated app in retaliation.

Yeah seen that Apple is doing that for Epic's Fortnight. Won't be able to sign for Mac, but people could still install it if they turn off gatekeeper which I doubt many people would mess with, been a while since I've done that myself since I use dev tools. I think now on Catalina and newer Mac versions even more steps. Used to be a checkbox, but I think you have to use the terminal now?

Never really worked with Unreal but wonder if this will affect other games using their engine, not sure if there's like signed dylibs and stuff.

All this security stuff is cool but in a way more control. It's like you paid all this money for something but in a way you don't really own it. Like some graphic card company sells graphic cards including server graphic cards, but their driver's EULA doesn't allow you to use your desktop cards for server use. I guess the hardware being used 24/7 wasn't designed for that, but sounds like they should deny your warranty then instead of turning it into a copyright issue. Some game streaming company ran into this problem.

Re: Facebook account now required to login to Oculus devices

#159

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

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Re: Facebook account now required to login to Oculus devices

#160

Earlier quoted context omitted.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

Is this confirmed? I made a second account at one point with a new email and have had zero issues with both. Although I rarely log into the first one, maybe once a month or so.

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