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Playstation's secret weapon: a nearly all-automated factory

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Re: Playstation's secret weapon: a nearly all-automated factory

#151

Earlier quoted context omitted.

It's called lights out cause the machines don't need lights, so why pay for them?

Is that true for computer vision based robots? Or do they use lidar or something?

It's less of a literal concept and more of a figurative one. The factory floor would certainly be fully lit.

Re: Playstation's secret weapon: a nearly all-automated factory

#152
post #105

Earlier quoted context omitted.

Electronics are fairly light, you probably don’t save much by shipping raw/incomplete products to the consuming country for final assembly. It’s not like soft drinks, where you want to bottle them close to the point of consumption so you aren’t shipping the dead weight of water around.

Also shipping the manufacturing/automation technology is not particularly cheap, not to mention the amount of on-site setup/calibration that would be required.

And on-going operations, troubleshooting, remediation, upgrades, etc. I either ship my teams out there on the regualar, or else hire locals. And that leads to questions of intellectual property leaks, security holes, fraud & waste, etc.

Re: Playstation's secret weapon: a nearly all-automated factory

#153

Earlier quoted context omitted.

I had invested in a semiconductor factory early last decade, and it had started making bitcoin miners, it had reminding me of Zion from the Matrix because it seemed like the first time that a machine could make another machine which could immediately start earning a negotiable asset and then transacting for resources. Very surreal to think about.

There was this little game I played on Linux years ago where you played an AI trying to reach singularity status while evading detection by humans. https://en.wikipedia.org/wiki/Endgame:_Singularity Early in the game, you'd hack machines to run mechanical-turk style jobs to earn money. Later you'd build a factory to manufacture more processors... ;)

Haha just a few years ahead of its time!

Some of the first bitcoin faucets had captchas to “reduce spam”, as in prevent humans from getting too much free bitcoin, but really the captcha was a real captcha that a bot was stuck on, and was just paying humans to solve them to access some greater bounty

Re: Playstation's secret weapon: a nearly all-automated factory

#154

This is so cool, but how long till they automate the packaging too?

At only 2 workers per line to package them, would it be worth it to automate that role? Seems like they might've min/maxed the automation already.

There is also some (if limited) utility in having someone on the line doing stuff, watching stuff, and serving as a form of QC. You can hang in the control room watching the latest, greatest SCADA software run things, but it's useful to have some eyes-on as the line runs.

Re: Playstation's secret weapon: a nearly all-automated factory

#155
post #45

Lots of folks here are talking about the latency and throughput, but nobody is amazed at what the robots are doing. Plugging in cables and putting down tape is fiddly and hard. I'm super impressed that they elected to automate those things based on cost merit. Massive kudos to the manufacturing engineers who managed to pull that off.

Every discussion of highly-automated factories brings to mind this: https://www.youtube.com/watch?v=dSj6kvv7_Sg Early lights out production. The problem became obvious a little later, for NeXT, which was that these things only make sense at very high scale for products that change infrequently.

these boards werent consumer producs though. playstations are produced for years with no alterations.... millions of times. i.e. playstation 4 was sold ~100million times. thats most definitely at a scale where you can automate with margins.

Re: Playstation's secret weapon: a nearly all-automated factory

#156
post #45

Lots of folks here are talking about the latency and throughput, but nobody is amazed at what the robots are doing. Plugging in cables and putting down tape is fiddly and hard. I'm super impressed that they elected to automate those things based on cost merit. Massive kudos to the manufacturing engineers who managed to pull that off.

Exactly. Things built for vertical assembly, like the Sony Walkman and the Apple Macintosh IIci, are easy to assemble automatically. All the assembly moves are straight down. This has those annoying cable connectors that have to be slid in edgewise. Yet they got that to work.

I'm amazed that Sony let out detailed pictures of the cable connecting operation. Looks like they use both a camera and a force feedback wrist.

Re: Playstation's secret weapon: a nearly all-automated factory

#157
post #64

Earlier quoted context omitted.

> Plugging in cables and putting down tape is fiddly and hard. Really? That's fascinating to me, given how accurate pick'n'place robots are. I would have thought they required similar capabilities.

The robots are accurate, but the cables are not. Pick and place robots deal with uniformly sized parts that come in nice reels. Cables and tape are not as uniform and have a tendency to move in random directions.

> Cables and tape are not as uniform and have a tendency to move in random directions.

I'm sure someone's probably already thought of this, but couldn't you deal with that by having two manipulators that hold the cable by both ends while keeping a small amount of tension on it? The cable could be picked up by dispensing it through a narrow U-shaped hole (to stop the loose end for grasping), or by gluing one end to a dispenser reel then having the one of the manipulators follow the cable to the other end like a person would pull a rope through their fingers.

Re: Playstation's secret weapon: a nearly all-automated factory

#158
post #31
post #11

God I love my PS4 - it has to be the peak of this class of machine. I can't imagine how it could be improved upon without going beyond the "box under the telly format". Incredible piece of machinery. I can't imagine the PS5 will be much more than an upgrade. In my opinion the second best console is the PS2. I love Nintendo but they're more like toys than hard core gaming and entertainment machines. PS2 up until PS4 w…

I love my PS4 but.. it's really slow. From turning on to getting in a party will take minutes, especially when loading the friends list and their profiles. Beyond this, getting everyone into the same lobby is also tedious due to host issues. I don't know if the Xbone has similar issues but I remember the 360 being able to sign in, be in a party with my friends in under 30 seconds and it just worked.

Xbox is better but still not as good as the Xbox 360 imo. In terms of software (excluding games), it feels like both consoles took a major step back this generation.

Aside: Voice controls got a lot worse with Cortana than what was available in the Kinect, not that anyone cares about that in 2020. ‘Xbox pause’ was magical in 2012. Universal search was better in Xbox 360, too.

I don’t know why they took such a major step backward with the new design, but everything got a lot more slow, clunky, and difficult to use. Made the whole thing feel like a downgrade.

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