Earlier quoted context omitted.
I think this is at least partly a generational thing. Kids and teenagers seem to be much more willing than my peers to play demanding games on mobile, and to play them in public. It sort of makes sense, since anyone my age or older didn't _really_ have access to serious mobile games growing up.
Hey! My gameboy was a screen with 2 bits of color depth! What's not serious about that? :D
Video Gaming Will Take Over
151–160 of 310 posts
Re: Video Gaming Will Take Over
#152Re: Video Gaming Will Take Over
#153Earlier quoted context omitted.
> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…
I was going to say the same thing except with Call of Duty as my example. Having never played an FPS on my phone, I had to download Call of Duty to see how it worked, being a heavy kb+m FPS player in my youth. Played a dozen or so rounds in a couple weeks. It worked surprisingly well with plenty of skill gap between the players. A couple years ago I also tried a MOBA on my phone wondering how that could possibly work…
Re: Video Gaming Will Take Over
#154Earlier quoted context omitted.
Maybe it's because they haven't tried any better and so don't know how the constrained controls are limiting their gameplay? I see a lot of this in other fields. People will use a sub-standard workflow and think it's fine until they experience something better and at that point they realise how bad their previous workflow was.
That's probably true, but I think most people don't have desktop computers anymore. Most people buy laptops instead, and they don't use a mouse. Hence, most kids growing up won't really interact with desktop computers and mice anymore, and won't really get to see how different the experience could be. Not unless they happen to be at a friend's house, and that friend has a desktop computer with a mouse.
Re: Video Gaming Will Take Over
#155>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…
> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…
But... both technically and culturally it's not the same as a PC shooter. Similar to comparing HALO with a game like Counter Strike I guess - one summer I was bored and shot 2500-3000ish heads (Aim Botz) in one sitting but I can't imagine "practicing" PUBG mobile in a similar way.
Re: Video Gaming Will Take Over
#156Earlier quoted context omitted.
More PoPs and fiber. Both which are already much more ubiquitous than a few years ago and fast expanding. Plus you don't need to reach everyone for a successful product. Just a critical mass
I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there. It's possible that Stadia might be "good enough" for casual gaming (and granted, that's a very large market segment), but I don't think it will ever be good enough for anyone who is sensitive to latency.
Re: Video Gaming Will Take Over
#157Earlier quoted context omitted.
Reminds me of an op-ed from 1900 about how books were destroying the youth, for they never looked up at the world around them. :)
I think that the major difference is a lot of games/apps are tailor made to produce dopamine/cause addiction. While a good book _can_ be addicting, it's not inherently stimulating.
This applies to basically every form of media prior to the internet—movies, TV shows, music albums, etc.
I personally prefer games that are one-and-done too, and this is partly why. I want to immerse myself in a virtual world for a little while and then move on with my life and/or find a brand new virtual world; I'm not looking for an endless rabbit hole.
Re: Video Gaming Will Take Over
#158Earlier quoted context omitted.
Oh right, console gamer problems. I guess cloud gaming will make them happy, I really hope it doesn't bleed over into PC gaming.
Isn't it already a meme that Steam seems to always require updates before you can play anything?
Re: Video Gaming Will Take Over
#159>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…
>FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute Fortnite on mobile says otherwise
Re: Video Gaming Will Take Over
#160Earlier quoted context omitted.
> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…
PUBG mobile is (or was? haven't played in a while) a work of art - especially compared to it's PC older brother. Runs at a solid FPS, amazing gunplay for a mobile game while still capturing the essence of the PC game. Slightly embarrassing for PUBG PC to be frank. But... both technically and culturally it's not the same as a PC shooter. Similar to comparing HALO with a game like Counter Strike I guess - one summer I…