Earlier quoted context omitted.
> Funny how you can make the same comment about physical goods. No, you can't. That's why this is such a complicated issue. The inherent value in a physical good is consumed with use. If somebody buys a couch and takes it home it becomes a used couch. Used couches are not great substitutes for new couches; they devalue with time and use and you eventually have to pay somebody just to take it off your hands. Its value…
The inherent value for a digital food also decreases over time. Top of the line graphics from ten years ago look bad in comparison to today. Story driven games get their stories spoilt over time, especially the popular ones. Compatibility with controllers and other such devices depend wildly on backwards compatibility (for example, the xbox one controller had loads of compatibility issues with games that only accepte…
It's irrelevant that graphics from 10 years ago aren't as good as they are today because that only matters for games where cutting-edge graphics are part of the selling point of the game (i.e., AAA games). There are plenty of games that don't try for cutting edge graphics and so look the same today as they did when first released, like Cave Story, Celeste, Fez, Braid, etc.
The point the parent was making is that a copy of a game is inherently the exact same as any other copy of the game, which is not the case with physical goods. A physical good, however lightly used, still has some wear and tear when resold, so it is not the same as a new good.