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Warcraft 3: Remastered Will Work with Old Custom Maps

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Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#151
post #24

Earlier quoted context omitted.

How did you get access to the original w3? I mean where did you get the keys?

Once you pre-order, you can log in via your battle.net account to get access. You can download the game from here: https://www.blizzard.com/en-us/download/

The issue is that it doesn't show in my Battle.net launcher. After I downloaded the game I was asked to enter the Key. Anyway I've purchased a key from a 3rd party seller/marketplace(g2a).

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#152
post #139
post #48

Earlier quoted context omitted.

Wow, Descent, man that one just took me way back. I remember one thing: PC struggled as much as I did to go through the game, haha. I can't believe that engine eventually made it to WC3, such a small (and wonderful) world. Thank you so much for the memories, and for sharing!

Yeah, that one took me way back, too. Descent was the first time I'd ever done multiplayer gaming on a computer. I was maybe 12 or 13 and a guy in my neighborhood was some kind of software developer who would take me and my friend to his office on the weekends sometimes to play it on their networked computers. Good times!

I used to play it with my brother - one of us would aim and the other would move and shoot. Somehow that was easier than playing solo for us.

Years later I revisited the game and discovered it had music! Our old sound card had not been compatible.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#153
post #144

Earlier quoted context omitted.

Do know where these slides were presented? I'd like to find a recording if possible.

At REcon Brussels, in 2018: https://recon.cx/2018/brussels/talks/Starcraft.html If you find a recording, I'd love to see it too.

~20 min of googling didn't turn anything up unfortunately - I could only find recordings from the year before.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#154
post #111
post #43

Earlier quoted context omitted.

Another interesting story is that the engine came from an engineer at Nihilistic who made Descent, a PC pre-cursor to StarFox. It's just that it was never put to work as complicated before, Descent had just 4 perspectives and only a handful of models. WarCraft3 was another beast entirely.

What was the office like?

It was one medium sized building in an Irvine office park next to the UCI campus. Basically you had an auditorium that opened to QA with 3 awesome coin-ops in free play. I’m still having a hard time finding exact replicas of these games in any arcade. Then you had a small upstairs section with a few offices.
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