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Stadia Founder's Edition

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151–160 of 424 posts

Re: Stadia Founder's Edition

#151

I just don't see how they are going to compete with Microsoft on this, or Sony for that matter. I can't help but think this will be killed off in the next 2-3 years due to low adoption. Microsoft and Sony already have their foot in the door, and xCloud is supposedly going to be an E3 topic...and I'm sure they will bundle it with existing Xbox Live services for a bump in price. Google has proven me wrong in the past,…

They're putting a big emphasis on the "frictionless" aspect. If they can get people impulse buying subscriptions/games, they'll get some traction. Its not exactly breaking most people's bank to have a $9.99 subscription for all you can eat gaming. For those who don't already have consoles, its a no brainer.

It’s not all you can eat. They have some free games but you have to buy your games still.

Re: Stadia Founder's Edition

#152

Discussions around Stadia always fail to mention the alternatives. I've been using GeForce Now with a Nvidia Shield for over a year now and it's been a great experience. The hardware costs are the same as the Stadia ($130), it's free to use while the beta period lasts, and you can play all the games you've already purchased on Steam, BattleNet, Epic etc. in 4k. Why would I buy all the games AGAIN on Stadia when I can…

Have you tried any multiplayer FPS games where latency is very critical? I'm sure both Stadia and GeForce would perform reasonably well for single player and networked coop games but am a little skeptical about real FPS multiplayer games being as good as local games because there are too many variables involved such as other players on the server also need to have as good a connection as you. Very interested in hearing about your experiences.

Re: Stadia Founder's Edition

#153

Discussions around Stadia always fail to mention the alternatives. I've been using GeForce Now with a Nvidia Shield for over a year now and it's been a great experience. The hardware costs are the same as the Stadia ($130), it's free to use while the beta period lasts, and you can play all the games you've already purchased on Steam, BattleNet, Epic etc. in 4k. Why would I buy all the games AGAIN on Stadia when I can…

Stadia can have $0 in additional hardware costs (assuming you already have a computer that runs Chrome).

The fact that you already own the games on other platforms doesn't necessarily apply to potential Stadia users.

Plus, you're comparing Stadia's release price to GeForce Now's beta price. Not really a fair comparison

Re: Stadia Founder's Edition

#155
post #145

Discussions around Stadia always fail to mention the alternatives. I've been using GeForce Now with a Nvidia Shield for over a year now and it's been a great experience. The hardware costs are the same as the Stadia ($130), it's free to use while the beta period lasts, and you can play all the games you've already purchased on Steam, BattleNet, Epic etc. in 4k. Why would I buy all the games AGAIN on Stadia when I can…

THis is cool to hear about, since I've been considering an NVidia Shield TV for awhile now for some other use cases. But being able to play my Steam collection, without having a PC around would be awesome, too. In fact, I really don't have much use for my PC anymore, then.

It works surprisingly well but not great for FPS. I can't recommend the shield enough though. The thing is 2 years old still gets constant updates. I have it streaming 4k HDR content off server and it works great.

Re: Stadia Founder's Edition

#156
post #106
post #52

Earlier quoted context omitted.

You are not taking into account for the fact that the hardware will be used constantly by multiple people on and on. I play on average 1 hour of video game a day, multiply that by 24, or 12 or 6 to be more conservative, you are still getting a good margin on hardware cost.

I would imagine they start using spare capacity for big number crunching tasks as well.

From what I'm aware the Stadia boxes are dedicated units, though elasticity to me is Cloud's bread and butter so I can't imagine why.

Re: Stadia Founder's Edition

#157

Anyone know of a "how will Stadia perform on my ISP" check (all I see is a bandwidth check, which is not the same)? I'm not expecting anything (I'm on average 50ms ping to servers, 120ms ping if you include processing on the remote end), but it would be good to have confirmation. I'm also disappointed by the dramatic extension of the "you don't own the games you buy", since there's not even an option to download the…

They have an official speed test - https://projectstream.google.com/speedtest

Re: Stadia Founder's Edition

#158
post #52

Earlier quoted context omitted.

You are not taking into account for the fact that the hardware will be used constantly by multiple people on and on. I play on average 1 hour of video game a day, multiply that by 24, or 12 or 6 to be more conservative, you are still getting a good margin on hardware cost.

He's right though, 10 is not enough. For fractional gpu use, bandwidth, electricity, and engineering, service support, business dev, and marketing salaries at the google level? Even if we assume that they can run 100 users on each GPU, that wouldn't be enough. (They can't run 100 users on each gpu, but even if they could.) There's some other play here? Not really sure what google's strategy is, but these prices make…

I wonder if they will use high-end servers with GPUs that can be used for serving stadia gaming users during peak gaming hours, and then for tasks like number crunching and machine learning during off hours?

Re: Stadia Founder's Edition

#159
In 10 years, we are going the have the Netflix, Prime and Hulu for games but unlike movies I think most titles will be available on all platforms. Not sure whether Stadia will be a success or not but someone will be the winner in this market and become the next Netflix for games.

Re: Stadia Founder's Edition

#160

This is astoundingly cheap. In fact its too cheap, €10/month works out to €360 + €130 over a 3 year hardware cycle which is barely enough for a not-really-capable 4k GPU as it is, without costing all the additional services/hardware. And to put it bluntly, these games are second-rate titles from the last year. From this announcement I guess that this is mostly just another data farming play that will never generate a…

> too cheap I'm astounded at HN's ability to spin anything as a negative. > these games are second-rate titles from the last year since when were games like AC: Odyssey or BL3 "second rate"? Of course they aren't going to have all games (out of the gate, we can assume they are working on licensing) or have exclusive titles (for obvious reasons).

Come on.
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