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Playdate – A New Handheld Gaming System

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151–160 of 424 posts

Re: Playdate – A New Handheld Gaming System

#151
Super ambitious, but I love/respect the fact that there's still people out there driven by sheer passion and originality, rather than money.

I've ranted many a times about the hypercapitalistic race-to-the-bottom approach that Valve/Epic/etc are taking. This is a breath of fresh air and they have my full support.

Re: Playdate – A New Handheld Gaming System

#152
Not too sold on the price but it will download 12 games every month for you, if I read that correctly. That is pretty cool. The crank mechanism seems silly but with some creativity perhaps you can do interesting things with it, like fishing.

Re: Playdate – A New Handheld Gaming System

#153
post #114

This is interesting, but I can think of lots of things I'd put on the side of the device to make it unique besides a crank. It's an oddly specific way to provide analog and/or constant input (if it does indeed crank 360 degrees) from the player. An actual analog stick? A dial? A trigger? A switch lever? A touch sensitive pad? A trackball? Maybe these guys are really into fishing?

The crank is all about "hipster" and "conversation starter". You're supposed to look like a weirdo cranking that, thus be super-cool.

Hipster couples everywhere will have the crank to thank for bolstering their courage up to a level where it was possible for them to talk to one another. Eventually it will come to be viewed as an integral part of the tragic grand hipster narrative. That's the idea anyway.

Re: Playdate – A New Handheld Gaming System

#155

Is this cute? Yeah, absolutely, but there are actually a lot of cute little handheld gaming devices just like it, except they have nicer screens and don't cost $150. Like the Bitboy, Pixel Classic, PocketGo, Pocket Sprite. Even the Micro Arcade series which are credit card sized single-game handheld with full color screens.

Those all appear to either emulate other consoles, or come with games built-in, though. This seems to be closer to the MakeCode consoles discussed elsewhere in these comments, since it sounds like it will allow you to make your own games for it (although it's not clear yet how easy that will be). In that respect, it seems fairly unique to me, if only because it is beautifully designed and polished. It seems like the…

It only works for this crowd if it's either impossibly rare and hard to come by or expensive enough to keep it out of the hands of most non-hipsters.

Re: Playdate – A New Handheld Gaming System

#156
post #125

Earlier quoted context omitted.

It mostly works well on mobile, but the layout results in hilariously big images on desktop. The top unit could benefit from scaling to the viewport height. Right now the grey section is 100% the height of the viewport, meaning that scrolling is not an obvious interaction. Having some yellow and text peeking up could make that more intuitive.

It is ridiculous on a 2560x1440 screen. It seems to be designed for a "10ft television" view distance. Much better at 25% zoom.

Not sure why you're being downvoted. The site is awful on desktop - definitely designed for mobile alone. Which seems strange - considering the target market for this.

Re: Playdate – A New Handheld Gaming System

#157
Between Panic and Teenage Engineering I actually have faith in this being a worthwhile endeavor. From the face of it I would expect this to go the way of the Ouya, but with those two at the helm it could actually be something cool. It's a breath of fresh air in an otherwise stagnant casual mobile gaming space.

Re: Playdate – A New Handheld Gaming System

#159

Why the name playdate?

It's part of the "gimmick". After the device is released and is available for sale, a new game will be released for it and downloaded automatically each week for the first 12 weeks, when downloaded a little light will light up and you can have small play date with the Playdate.

That's IMO the only clever part of the device, the syncing up with users everywhere anticipating the minute a new game drops. It'll work great until a game fails to resonate with any particular user at which point negative sentiment and disappointment get attached to the device.

Re: Playdate – A New Handheld Gaming System

#160

Between Panic and Teenage Engineering I actually have faith in this being a worthwhile endeavor. From the face of it I would expect this to go the way of the Ouya, but with those two at the helm it could actually be something cool. It's a breath of fresh air in an otherwise stagnant casual mobile gaming space.

> stagnant casual mobile gaming space

Between Switch and a lot of great mobile games I'm not sure how it's stagnant.

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