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I’m only making business card sized games now

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Re: I’m only making business card sized games now

#152
post #60

Earlier quoted context omitted.

When did this opinion start taking such a hold? Out of all places, I didn’t think HN would be so anti-games but I’ve been seeing more and more people saying this here. Could someone who feels this way expand on why they have such a negative view on games? Just curious if it’s personal, cultural, or something else? Also, is it directed at complex games with storylines, online multiplayer, or mobile games meant to pull…

I’ve held a similar opinion for a long time now, but not from an anti-game perspective; enjoyment is simply an overloaded term, and trivial to hack (want to make a nearly any mediocre game enjoyable? Play it with friends.) It often just amounts to “I was content to lose N hours into it”, which on its own is a pretty worthless statement (and if its the only statement, a pretty damning one). Games are often treated as,…

> little about how not to design a competitive game

I’d love to hear more about this, although I guess it’s a bit off topic... I played LoL for a while, but never too obsessively or heavily. It was mainly an activity to share with some coworkers so I suppose, like you say, it wasn’t so much about the game itself. I certainly didn’t play it competitively, so maybe that’s why I don’t see it as bad as you make it sound. (I also hear it’s got worse and more lootbox greedy. I last played it circa 2014).

One set of “complex” non-multiplayer (at least, 90% of the time I played single player) games that I do, personally, find incredibly interesting on a multitude of levels are the FROM SOFTWARE games. Even ignoring the difficulty (although I really do enjoy the challenge — or more accurately, when I eventually overcome it), I love the world building, the characters, the intricate level design, the deep but vague and mostly environmental storytelling, the rich implied but often left open to interpretation lore, the aesthetics and the voice acting of Demons’ Souls, Dark Souls, Bloodborne and in the past two weeks, Sekiro. I could (and have done) play nothing but one of these games for months and still find them interesting. Few they games manage this, for me, though.

Re: I’m only making business card sized games now

#153
post #55

Earlier quoted context omitted.

I for one love video games. When done right, they are my favorite art form. I am "anti" any game that uses psychological tricks to get me to keep playing. And for stuff like Celeste, Gris, and Hellblade and Portal that keep me engaged by providing an inherently fulfilling experience.

Celeste was incredible. Can't wait for the free DLC! Have you played A Hat in Time yet?

I was excited for A Hat in Time and backed it on Kickstarter, but it felt kind of weirdly unpolished to me. I got up to the third world. I generally love 3D platformers too.

Re: I’m only making business card sized games now

#154
post #131

Earlier quoted context omitted.

> I wasted a large chunk of my life on Counterstrike, Arma 3, DayZ Mod, PUBG, and countless console games. _Thousands_ of hours in total. For me, games were more than an escape or simply a way to unwind. For me, they were a well-hidden addiction. They were an obstacle to reaching my potential. I can't see myself going back to games again and still being as happy as I am now. Substitute "football" or "drinking with fr…

> "football" [...] "drinking with friends" [...] videogames One of these is not like the others.

I know right, drinking with friends keeps you in direct contact with your friends.

Re: I’m only making business card sized games now

#155

Earlier quoted context omitted.

I for one love video games. When done right, they are my favorite art form. I am "anti" any game that uses psychological tricks to get me to keep playing. And for stuff like Celeste, Gris, and Hellblade and Portal that keep me engaged by providing an inherently fulfilling experience.

Lately I’ve been finding that I enjoy very story-centric games more and more. I loved Night in the Woods, Detroit: Become Human, Red Dead Redemption, Life is Strange, God of War and others for their story telling ability. I still play other games and am a big fan of FROM SOFT games (although they have incredible storytelling in their own way), but the story-heavy games suck me in like no TV series or movie ever has.…

Yeah, it's one of those games that's a lot more than it seems on the surface. Which I really love about it, but also means some players may miss out.

Re: I’m only making business card sized games now

#156
post #92

I had 1 kB to write my games in BASIC on my Sinclair ZX18 at the beginning of the 80s. One of those games looked like that Tiny Ski in the post. I don't know how many people would have enjoyed playing it (but there weren't many great games back then for the ZX81) however I definitely enjoyed programming, playing and fixing those games.

Can't remember the exact name, but yeah, I've seen that game before in the 80s, either on a C-64 or MSX.

Re: I’m only making business card sized games now

#157
post #128

Earlier quoted context omitted.

> I wasted a large chunk of my life on Counterstrike, Arma 3, DayZ Mod, PUBG, and countless console games. _Thousands_ of hours in total. For me, games were more than an escape or simply a way to unwind. For me, they were a well-hidden addiction. They were an obstacle to reaching my potential. I can't see myself going back to games again and still being as happy as I am now. Substitute "football" or "drinking with fr…

There are numerous cases of gaming addiction out there, with the most extreme stories occurring in some cafes in China. Just because gaming has a high utility value for you doesn't mean others can't be affected negatively. I have yet to see anyone seeking treatment because they read too many books or spend too much time with their friends.

>anyone seeking treatment because they read too many books or spend too much time with their friends.

I do find it disingenuous that you happened to leave off many of the negative interactions that have also dropped in occurrences when people don't 'hang out with friends'. Young men in particular, when hanging out in groups, have a penchant to find trouble or commit crimes. People don't seek treatment for hanging out with their friends, they seek treatment because they hang out and drink/do drugs with their friends, etc.

Almost any behavior can become negative. People also tend to min/max.

Re: I’m only making business card sized games now

#158

How can you make a skiing game, out of ASCII characters, and not call it Askii?

Is it ASCII or Unicold?

That's irrelevant. Pretty much everyone calls text games "ASCII" regardless of the character set used. Take Dwarf Fortress, which uses an extended ASCII character set (code page 437).

Re: I’m only making business card sized games now

#159
post #96

Earlier quoted context omitted.

> but they still need to be flashy and good-looking with an interesting game mechanic. If they have great/addicting gameplay, they don't have to be flashy and good-looking.

> If they have great/addicting gameplay, they don't have to be flashy and good-looking. For that point, I think Tetris is a good example

I used to be obsessed with a terminal-based Tetris game built with ncurses. It helped me get through college lectures better than any other game.

Re: I’m only making business card sized games now

#160
This reminds me of the PICO-8 [0] environment used on the PocketCHIP [1]. It supports encoding the full game data into a picture that looks like a cartridge [2].

> Pico-8 games and the program's interface are limited both to a 128x128 pixel, sixteen-color display, with a 4-channel audio output.

> The .p8.png format is a binary format based on the PNG image format. A .p8.png file is an image that can be viewed in any image viewer (such as a web browser). The image appears as the picture of a game cartridge.

> The cart data is stored using a stegonographic process. Each Pico-8 byte is stored as the two least significant bits of each of the four color channels, ordered ARGB. The image is 160 pixels wide and 205 pixels high, for a possible storage of 32,800 bytes.

[0]: https://en.wikipedia.org/wiki/Pico-8

[1]: https://shop.pocketchip.co/collections/frontpage/products/po...

[2]: https://pico-8.fandom.com/wiki/P8PNGFileFormat

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