I tried to embed the "scripting" language as a texture in WebGL to keep the implementation very fast (note that every pixel is a cell), but I think I worked myself into a corner.
Source code here: https://github.com/ericleong/sand.js
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I tried to embed the "scripting" language as a texture in WebGL to keep the implementation very fast (note that every pixel is a cell), but I think I worked myself into a corner.
Source code here: https://github.com/ericleong/sand.js
Earlier quoted context omitted.
Wow, what a great look into internet history. Do you still have the original forum post? I wonder who the original author was.
Maybe this is the original author? World of Sand by DOFI (2005) http://ishi.blog2.fc2.com/blog-entry-158.html can anyone find an earlier falling sand type game? edit: Found this after some googling: http://cowboyprogramming.com/2007/03/05/falling-sand-game-fr... very interesting! (includes assembly source code)
Atari ST game, in the same genre, from the Jan 1993 issue of ST Format: https://www.youtube.com/watch?v=SHZB9nIzZ64
You know what feature I miss? Fast-forwarding!
Grow some plants. Light a fire. Frantically try to put it out with water and watch helplessly as the plants grow due to water, providing more and more fuel for the growing flames, until you have an unstoppable conflagration on your hands. There must be some moral lesson to learn from this.
Wow! This thread brings back some fond memories. Long ago, I came across a tiny Java applet linked on Fark to a Japanese forum post. Everyone loved it but I found it annoyingly small. It was barely 300px x 400px. I had been coding my senior thesis in Java and had recently learned how to use a Java decompiler. So I downloaded the applet, decompiled it, spent a few minutes figuring out exactly where the dimensions were…
I also spent an unreasonable amount of time in that era at dofi blog playing many other variants.
Earlier quoted context omitted.
Maybe this is the original author? World of Sand by DOFI (2005) http://ishi.blog2.fc2.com/blog-entry-158.html can anyone find an earlier falling sand type game? edit: Found this after some googling: http://cowboyprogramming.com/2007/03/05/falling-sand-game-fr... very interesting! (includes assembly source code)
There was a similar Archimedes program printed in Acorn user in the March 1992 issue. Atari ST game, in the same genre, from the Jan 1993 issue of ST Format: https://www.youtube.com/watch?v=SHZB9nIzZ64
And here you can find the full issue: http://8bs.com/aumags.htm
I got a lot going, 25fps Samsung Note 8, Power Saving Mode
32 fps Performance Mode
This is excellent fun. I'm kind of curious though as to why blowing wind at the dust ignites it?
Check for dust explosion. Pretty dangerous event in silo storages etc.