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Sandspiel – A falling sand game built in Rust and WebGL

sandspiel.club

151–160 of 193 posts

Re: Sandspiel – A falling sand game built in Rust and WebGL

#151
This is awesome! A few years ago I built a more rudimentary version of a falling sand game with just Javascript and WebGL: http://ericleong.me/sand.js/

I tried to embed the "scripting" language as a texture in WebGL to keep the implementation very fast (note that every pixel is a cell), but I think I worked myself into a corner.

Source code here: https://github.com/ericleong/sand.js

Re: Sandspiel – A falling sand game built in Rust and WebGL

#152

Earlier quoted context omitted.

Wow, what a great look into internet history. Do you still have the original forum post? I wonder who the original author was.

Maybe this is the original author? World of Sand by DOFI (2005) http://ishi.blog2.fc2.com/blog-entry-158.html can anyone find an earlier falling sand type game? edit: Found this after some googling: http://cowboyprogramming.com/2007/03/05/falling-sand-game-fr... very interesting! (includes assembly source code)

There was a similar Archimedes program printed in Acorn user in the March 1992 issue.

Atari ST game, in the same genre, from the Jan 1993 issue of ST Format: https://www.youtube.com/watch?v=SHZB9nIzZ64

Re: Sandspiel – A falling sand game built in Rust and WebGL

#155
post #102

Grow some plants. Light a fire. Frantically try to put it out with water and watch helplessly as the plants grow due to water, providing more and more fuel for the growing flames, until you have an unstoppable conflagration on your hands. There must be some moral lesson to learn from this.

People in flammable houses shouldn't complete the fire triangle?

Re: Sandspiel – A falling sand game built in Rust and WebGL

#157
post #65

Wow! This thread brings back some fond memories. Long ago, I came across a tiny Java applet linked on Fark to a Japanese forum post. Everyone loved it but I found it annoyingly small. It was barely 300px x 400px. I had been coding my senior thesis in Java and had recently learned how to use a Java decompiler. So I downloaded the applet, decompiled it, spent a few minutes figuring out exactly where the dimensions were…

Just seeing the chir.ag domain brought back pleasant memories :)

I also spent an unreasonable amount of time in that era at dofi blog playing many other variants.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#158
post #152

Earlier quoted context omitted.

Maybe this is the original author? World of Sand by DOFI (2005) http://ishi.blog2.fc2.com/blog-entry-158.html can anyone find an earlier falling sand type game? edit: Found this after some googling: http://cowboyprogramming.com/2007/03/05/falling-sand-game-fr... very interesting! (includes assembly source code)

There was a similar Archimedes program printed in Acorn user in the March 1992 issue. Atari ST game, in the same genre, from the Jan 1993 issue of ST Format: https://www.youtube.com/watch?v=SHZB9nIzZ64

Fantastic! For those wondering how such a program was printed (and then had to be typed by hand from the magazine), here's a scan cap of the page in question https://imgur.com/a/Mng21o3

And here you can find the full issue: http://8bs.com/aumags.htm

Re: Sandspiel – A falling sand game built in Rust and WebGL

#160
post #103

This is excellent fun. I'm kind of curious though as to why blowing wind at the dust ignites it?

Check for dust explosion. Pretty dangerous event in silo storages etc.

That's usually caused by a spark or something though, not just air movement. I understand why fire/lava ignites the dust, but not why the wind does.
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