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Ok-Cancel versus Cancel-Ok

factorio.com

151–160 of 286 posts

Re: Ok-Cancel versus Cancel-Ok

#151
What if it wasn’t a per org choice, but defined by a governing body? Similar to how countries implement which side of the road to drive on etc. Then each new startup/product team won’t have to have the existential crisis invoking, bikeshedding conversations about this very topic.

Re: Ok-Cancel versus Cancel-Ok

#152

Earlier quoted context omitted.

> Some call it "Programming: The Game". This is actually why I haven't bought it (yet). When I have the urge to program something, I think I'd rather put that towards building something real than playing Factorio.

I love factorio because it's the most like programming without actually being programming . Opus Magnum is a game in a similar vein that came highly recommended, but I never got _that_ into because it _is_ actually programming: there's an instruction set that you program visually. Factorio, on the other hand, is closer to an RTS. Except whenever you find yourself doing something tedious, you can just put in a little…

This. My mind was blown when I realised that the initially hard to make grabber arm could be just put in a factory and suddenly I'd have an endless supply of grabber arms forever.

Re: Ok-Cancel versus Cancel-Ok

#154

You want to know bad design of a cancel button? The lyft app when you want to cancel a ride has a "cancel" button that cancels the ride instead of cancelling the cancel. Accidentally cancelled a ride one time in the middle of it when I fat fingered the first button and then stabbed at "cancel" thinking it meant "abort" and not "ok, continue"...

Genuinely curious, what's a better way of doing this particular flow:

user taps "cancel" dialogue asks "Are you sure" and presents options: "cancel" and... "cancel"??

What should the options/dialogue be?

Re: Ok-Cancel versus Cancel-Ok

#155
post #51
post #40

Earlier quoted context omitted.

If you get lucky, it has a window close button on the right top as a safe way out. If you're unlucky... better have that power cable in reach.

Reminds me of this gem from Microsoft: https://tech.slashdot.org/story/16/05/24/171215/windows-10-u... > In a move guaranteed to annoy many people, Microsoft has "jumped the shark" on encouraging users to upgrade to Windows 10. Microsoft has faced criticism for changing the pop-up box encouraging Windows users to upgrade to Windows 10. Clicking the red cross on the right hand corner of the pop-up box now activates th…

And people wonder why so many are concerned about the github buyout

Re: Ok-Cancel versus Cancel-Ok

#156

Earlier quoted context omitted.

"Ok" for a change (that's described in the body of the dialog's text) is... okay, I suppose. But it's better to mirror the action verb for your confirmation button, because users don't necessarily read the text you present them with. So, instead of this: Delete xyz.jpg? -------------------------- The file 'xyz.jpg' will be permanently deleted. -------------------------- [ OK ] [ Cancel ] You have: Delete xyz.jpg? ---…

Yes, precisely. The worst UI I've ever seen was: "Cancel this action?" "Yes" "Cancel" Seriously?!

I've seen "Cancel this action?" "OK" "Cancel" before. Not fun either

Re: Ok-Cancel versus Cancel-Ok

#158

Technically, they're both wrong. Button labels should be verbs. The Cancel - Open example from OS X is the right way to do a dialog box.

>Button labels should be verbs.

According to who? Why? I've never heard this before and it doesn't sound like a remotely necessary rule.

Re: Ok-Cancel versus Cancel-Ok

#159
post #63

This has been a debate for as long as I've been a UX designer (mid '90s), and probably much longer. Ultimately, the answer about this UX style is very much the same as a question about writing style—there's no objectively right answer, but you have to be consistent. For example, you can pick up any number of style books from Strunk & White to the Chicago Manual of Style and get different "right" answers about writing…

Even in film the convention is that if you're character is going back, standing in the way of another character moving the plot forward, or just feeling weak or uncertain, they should face the left. When was the last platformer you saw where you moved left to progress? The right hand side conventionally portrays certainty, strength, and progress in all manner of western arts.

Geometry Dash, still probably my favorite game on the iPad, switches between left-to-right and right-to-left suddenly in the middle of levels and it's messing with my brain.

Re: Ok-Cancel versus Cancel-Ok

#160

This has been a debate for as long as I've been a UX designer (mid '90s), and probably much longer. Ultimately, the answer about this UX style is very much the same as a question about writing style—there's no objectively right answer, but you have to be consistent. For example, you can pick up any number of style books from Strunk & White to the Chicago Manual of Style and get different "right" answers about writing…

Do you agree that the active button should always be the least destructive action, irregardless of which button comes first from left to right?
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