Ok-Cancel versus Cancel-Ok
151–160 of 286 posts
Re: Ok-Cancel versus Cancel-Ok
#152Earlier quoted context omitted.
> Some call it "Programming: The Game". This is actually why I haven't bought it (yet). When I have the urge to program something, I think I'd rather put that towards building something real than playing Factorio.
I love factorio because it's the most like programming without actually being programming . Opus Magnum is a game in a similar vein that came highly recommended, but I never got _that_ into because it _is_ actually programming: there's an instruction set that you program visually. Factorio, on the other hand, is closer to an RTS. Except whenever you find yourself doing something tedious, you can just put in a little…
Re: Ok-Cancel versus Cancel-Ok
#153Re: Ok-Cancel versus Cancel-Ok
#154You want to know bad design of a cancel button? The lyft app when you want to cancel a ride has a "cancel" button that cancels the ride instead of cancelling the cancel. Accidentally cancelled a ride one time in the middle of it when I fat fingered the first button and then stabbed at "cancel" thinking it meant "abort" and not "ok, continue"...
user taps "cancel" dialogue asks "Are you sure" and presents options: "cancel" and... "cancel"??
What should the options/dialogue be?
Re: Ok-Cancel versus Cancel-Ok
#155Earlier quoted context omitted.
If you get lucky, it has a window close button on the right top as a safe way out. If you're unlucky... better have that power cable in reach.
Reminds me of this gem from Microsoft: https://tech.slashdot.org/story/16/05/24/171215/windows-10-u... > In a move guaranteed to annoy many people, Microsoft has "jumped the shark" on encouraging users to upgrade to Windows 10. Microsoft has faced criticism for changing the pop-up box encouraging Windows users to upgrade to Windows 10. Clicking the red cross on the right hand corner of the pop-up box now activates th…
Re: Ok-Cancel versus Cancel-Ok
#156Earlier quoted context omitted.
"Ok" for a change (that's described in the body of the dialog's text) is... okay, I suppose. But it's better to mirror the action verb for your confirmation button, because users don't necessarily read the text you present them with. So, instead of this: Delete xyz.jpg? -------------------------- The file 'xyz.jpg' will be permanently deleted. -------------------------- [ OK ] [ Cancel ] You have: Delete xyz.jpg? ---…
Yes, precisely. The worst UI I've ever seen was: "Cancel this action?" "Yes" "Cancel" Seriously?!
Re: Ok-Cancel versus Cancel-Ok
#157Re: Ok-Cancel versus Cancel-Ok
#158Technically, they're both wrong. Button labels should be verbs. The Cancel - Open example from OS X is the right way to do a dialog box.
According to who? Why? I've never heard this before and it doesn't sound like a remotely necessary rule.
Re: Ok-Cancel versus Cancel-Ok
#159This has been a debate for as long as I've been a UX designer (mid '90s), and probably much longer. Ultimately, the answer about this UX style is very much the same as a question about writing style—there's no objectively right answer, but you have to be consistent. For example, you can pick up any number of style books from Strunk & White to the Chicago Manual of Style and get different "right" answers about writing…
Even in film the convention is that if you're character is going back, standing in the way of another character moving the plot forward, or just feeling weak or uncertain, they should face the left. When was the last platformer you saw where you moved left to progress? The right hand side conventionally portrays certainty, strength, and progress in all manner of western arts.
Re: Ok-Cancel versus Cancel-Ok
#160This has been a debate for as long as I've been a UX designer (mid '90s), and probably much longer. Ultimately, the answer about this UX style is very much the same as a question about writing style—there's no objectively right answer, but you have to be consistent. For example, you can pick up any number of style books from Strunk & White to the Chicago Manual of Style and get different "right" answers about writing…