Live data from Hacker News

Netflix Originals: Production and Post-Production Requirements v2.1

backlothelp.netflix.com

151–160 of 247 posts

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#151
post #81
post #80

Can someone explain the 24fps to me? It seems out of place old-school in light of the 4K & 240Mbps etc.

I have never watched a tv show show and thought "You know what this needs? Not better writing, plotting, story arcs, acting, or directing, but more frames per second or a higher resolution".

The Onion, almost 20 years ago: http://www.theonion.com/article/high-definition-television-p...

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#152

Earlier quoted context omitted.

Both ST:TNG and B5 took their original source material and brought it down to SD and added the visual effects in at that level. So, we still had higher resolution original source material, but it had no effects in it. And these shows have a LOT of effects. When it came time to release ST:TNG on Blu-Ray, they had to recreate the effects and apply them back to the original material, which was a large and costly underta…

Wikipedia has more details about Babylon 5's transfer issues. They shot the show on Super 35mm film so they would have a widescreen source, which they telecined down to 4:3 for broadcasting. But when the show was remastered for widescreen in the 2000s, the production company did not return to the original widescreen film. They converted a 4:3 PAL copy to NTSC and then upscaled that to widescreen! https://en.wikipedia…

That conversion path hurts to even read :(.

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#153

Earlier quoted context omitted.

Most VFX shots loop through not one but several software packages. Sometimes even through multiple VFX vendors. Project files are proprietary and become inaccessible over time. And different VFX houses write their own add-ons that are not shared with a vendor like Netflix. So collecting VFX shots in a pre-rendered state is notoriously difficult. Doesn't mean it's not worth trying. But you'll probably end up with vari…

Often you can't reliably re-render shots from a few months earlier on the same project due to the pipeline changing so rapidly. Nevermind going back to the tapes for files that probably came off Irix workstations originally. The file formats for assets (models and textures) are backwards compatible enough that you can usually reconstruct models and maybe animation. So having an archive of the original files doesn't m…

I'm not familiar with modern VFX software. But couldn't you just take a snapshot of the server and then load that onto a box in the future if you wanted to re-render it?

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#154

To paraphrase Bill Gates (who never actually said the original, but anyway) 4K should be enough for everybody. Having seen 1080p stretch and play nicely on a 30 feet cinema screen, and not being much worse looking from regular Hollywood titles even for front seat viewing, I don't see the allure of 8K even for "future-proofing". Sure, monitors and tvs might improve their resolution in the future. But I don't se human…

Yeah, but what about "zoom and enhance"? :) Seriously, sure, 4K is enough for output but who says it's enough for input? As long as sensors keep getting better, the industry will keep finding ways to take advantage of it until it's essentially required. Imagine a future where you can zoom in on any detail as well as you could with a high-res sensor at capture time? It's not necessary for today's viewing experiences,…

"zoom and enhance" is one of the ways 4K is used today in Sports replay to see details that might not be visible in a 1080p recording.

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#155
post #125

Earlier quoted context omitted.

Pretend most of HN has no idea what you are talking about, especially which n is "THE n".

Good point. And I suppose I didn't do a good job making my point clear. It isn't a matter of which camera is better, but that the camera is a part of the creative process of filmmaking and is not strictly tied to the quality of deliverables. It is a brush with which an artist chooses to paint, for creative and practical reasons. For a company like Netflix to control quality the goal must be to capture the creative in…

Thank you, that makes much more sense to me. Otherwise it is on par with a developer complaining about their workload running on equivalent AMD processors vs Intel.

It sounds like Netflix could use someone like you.

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#156
post #6

Earlier quoted context omitted.

60 FPS is undesirable for most movies/shows, as opposed to 24 FPS which creates a certain feel that most people prefer.

I think that's why he said "in the future", when people might eventually realize that 60FPS is good.

I would argue that 60FPS will never be "good" for visual media like film. Video games benefit greatly from 60FPS, but when I'm on YouTube and I see something in 60FPS that has a person in it, I generally turn it off unless I'm really incentivized to watch it, because it looks terrible (the exception is soap operas, which I don't watch).

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#157

Earlier quoted context omitted.

Often you can't reliably re-render shots from a few months earlier on the same project due to the pipeline changing so rapidly. Nevermind going back to the tapes for files that probably came off Irix workstations originally. The file formats for assets (models and textures) are backwards compatible enough that you can usually reconstruct models and maybe animation. So having an archive of the original files doesn't m…

I'm not familiar with modern VFX software. But couldn't you just take a snapshot of the server and then load that onto a box in the future if you wanted to re-render it?

Possibly but I believe some software packages use a render server to farm the heavy lifting out to

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#158

Earlier quoted context omitted.

Often you can't reliably re-render shots from a few months earlier on the same project due to the pipeline changing so rapidly. Nevermind going back to the tapes for files that probably came off Irix workstations originally. The file formats for assets (models and textures) are backwards compatible enough that you can usually reconstruct models and maybe animation. So having an archive of the original files doesn't m…

I'm not familiar with modern VFX software. But couldn't you just take a snapshot of the server and then load that onto a box in the future if you wanted to re-render it?

[deleted]

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#159
post #2

...And that my friends, is how you layout specs. Simple enough for anyone to read and understand, yet concrete enough to minimize interpretation variances. Love that change log.

No. This is exactly not how to layout specs. Specs should limit themselves in scope to the deliverables not the mechanisms that produced those deliverables. It is reasonable to say you want a painting that is 4 x 8 and fits on your wall. But dictating that all paintings must be painted with Kolinsky Sable brushes is unreasonable. 4k 10-bit log EXR ACES deliverables, sure thing. But please don't tell Roger Deakins he…

You were modded down to goatse.cx territory, but I agree. This spec is a recipe for conformity, not creativity. Never mind Deakins, can you imagine handing it to Lars von Trier or Robert Rodriguez?

Re: Netflix Originals: Production and Post-Production Requirements v2.1

#160
post #88

Earlier quoted context omitted.

The VFX elements for TNG were mostly kept, so it was mostly new post-production - it was DS9 that got bit hard, since there was much more CGI in the later seasons making an HD remaster too expensive.

They may have gone back to them for the Blu-ray release of ST:TNG. If you haven't seen them, the picture quality is amazing - far better than the DVD releases. Word is that CBS/Paramount said the cost was such that they'll never do it for the other Star Trek TV properties.

Never is a long time. I still have hope.

For DS9/VOY and for Babylon 5.

Post reply on HN