Earlier quoted context omitted.
I bought the Wii U version instead of a Switch because of the complaints I heard about the docked game. Played it tonight. Very very nice, my kids love it. I'll buy a Switch in a year once there's more games and they have the kinks worked out. If I feel like playing Breath again, I'll get it second hand.
I've been hoping they'll drastically lower the Wii U price so I can pick it up that way :)
Nintendo Switch Teardown
151–160 of 192 posts
Re: Nintendo Switch Teardown
#152In terms of memory architecture, does anybody know if Nintendo went with cartridges in order to better address the limited RAM of the system (compared to other consoles)? In the old days cartridge ROM was just mapped into the system RAM so you could address game assets without necessarily having to load them into system RAM, thus you could get by with far less RAM than you'd expect.
-- edit Another benefit is not having to install/uninstall the game to manage space
Re: Nintendo Switch Teardown
#153The dock is pretty underwhelming from what I've seen. There is no protection for the screen, sliding in between two pieces of plastic. Pretty cheap, for a premium priced, and well engineered hybrid device, that will be taken in and out. Semi-relevant. Breath of Wild looks like such a fantastic game, but it's completely ridiculous that the performance is often times WORSE in the docked mode. I'm hoping this is just cr…
I don't know how they justify selling it at the same price as the current gen consoles. You also have to pay extra for a real controller.
Re: Nintendo Switch Teardown
#154The Nintendo Switch seems like a nice tablet form factor game console. I am a bit underwhelmed by their decision to compromise the usability of the right Joycon - moving the analog stick below the digital buttons is certainly bad for US/European bigger hands, bad for ergonomic reasons, an unreasonable trade off. I am underwhelmed by their decision to add no additional fan to the Dock. It's just s piece of very cheap…
Yeah, I'm a big Nintendo fan but so far I'm meh so far. I am not clear why they are having performance issues but the NVIDIA Shield I have, based around the same or even earlier version chipset, is capable of outputing 4k games to my TV at quite excellent frame rates. The touch screen should always be available in both modes, otherwise not useful to developers. A second screen experience would have been nice so they…
Could it have anything to do with Zelda's engine?
When Street Fighter V moved to the Unreal Engine, it used way more resources than its predecessor even though it didn't really look that much better.
I went from being able to play Street Fighter IV in 4K/60fps at max settings to 1080p/60fps at slightly less than max settings for Street Fighter V on my laptop with a GeForce 860M.
While I don't have hard facts, I suspect the engine change might have had a lot to do with the lower performance.
Re: Nintendo Switch Teardown
#155Earlier quoted context omitted.
Well if you plan to sell out you don't waste any money on extra product you won't sell. Overproducing just throws money away, means you need to push back your launch date longer, or build much more manufacturing than you'll ever need again.
But grossly under-producing infuriates people who won't be able to purchase the product for months due to a silly marketing ploy. I still cannot buy the Nintendo classic in-store, and it came out 4th quarter 2016.
Re: Nintendo Switch Teardown
#156Earlier quoted context omitted.
Yes, the docked mode is grating at times. You've got these great mechanics and beautiful world but constant input lag. Very frustrating. I'd prefer to be able to sit down and play on a TV at a higher resolution, but it's a worse experience. It effectively makes it a mobile game. It's 2017! 1080p or 60fps should be the minimum. To be fair that's not doable at $300 on a mobile gpu, but as a console that's rough. re: sc…
I bought the Wii U version instead of a Switch because of the complaints I heard about the docked game. Played it tonight. Very very nice, my kids love it. I'll buy a Switch in a year once there's more games and they have the kinks worked out. If I feel like playing Breath again, I'll get it second hand.
https://www.youtube.com/watch?v=9yFON2UON3k
To my untrained eyes, the Wii U version seems perfectly fine.
Re: Nintendo Switch Teardown
#157Just got mine. Charged and used. This thing is such a joy to use. I'll probably play with it more in mobile mode. It feels good to hold it. And yes it's underpowered on the spec sheet but at the same time, it works really well. And I'm having a lot of fun with it so for me that's the main thing really :D.
I don't understand the negativity based on technical performance. The thing is supposed to be fun to play, not bring you closer to the limits of what modern technology can achieve. Nintendo has some extremely fun games that I'd rather play very much before an extremely high performance super high HD game that ultimately falls flat.
Re: Nintendo Switch Teardown
#158What's the connector and interface for the side units? They slide on and latch, so no common connector will work.
Re: Nintendo Switch Teardown
#159It's amazing how compact that joystick is. I wonder if the Joy-Cons will be changed out on people's systems more than controllers usually are. They're almost a fashion accessory in the tablet/portable mode.
Re: Nintendo Switch Teardown
#160Earlier quoted context omitted.
Well if you plan to sell out you don't waste any money on extra product you won't sell. Overproducing just throws money away, means you need to push back your launch date longer, or build much more manufacturing than you'll ever need again.
But grossly under-producing infuriates people who won't be able to purchase the product for months due to a silly marketing ploy. I still cannot buy the Nintendo classic in-store, and it came out 4th quarter 2016.
Isn't this one of the major pain points for many small companies that put stuff up? Correctly gauging 1) how much it costs to mass produce something and 2) how many they actually will sell?
If you are in charge of Nintendo... and you put something out like the Wii, Nintendo Class, etc... how do you expect to get the amount sold right on the first shot?
In my opinion? It's a damn hard problem... it only takes a little bit of internet power - everyone going ape shit over something inconsequential - and BAM what you expected to sell 1 million units is now out of stock and you have millions of people mad.
Now that millions of people want it... will they still want it in 6 months when you ramp up production or is the fad over?
People make it seem like this is an easy question to answer... where is the millions your willing to put on the line for similar questions...