Amazing work. Also highlights how paranoid DRM proponents often are going to such lengths to cripple the hardware. Breaking DRM is like finding a cure for insanity ;)
"Breaking DRM is like finding a cure for insanity ;)" Well said.
Isane.
151–160 of 232 posts
Amazing work. Also highlights how paranoid DRM proponents often are going to such lengths to cripple the hardware. Breaking DRM is like finding a cure for insanity ;)
"Breaking DRM is like finding a cure for insanity ;)" Well said.
Isane.
I am not good with electronics tbh but why it is not possible to mitm the connection between CD drive and motherboard? As far as I see from 'swap disk' technique outer protection track is not changing depending on game
I am not good with electronics tbh but why it is not possible to mitm the connection between CD drive and motherboard? As far as I see from 'swap disk' technique outer protection track is not changing depending on game
Of course, if you sit at that point in the system you have a different set of problems and capabilities. Much easier to build hardware for, but no data output, and of course you need to disassemble the console to get there in the first place.
Earlier quoted context omitted.
Why not just cut the wobble edge of a real CD off and attach it to a burned CD? Maybe you can shave the back of the shimmed wobble edge down, so that it won't stick out as much on the burned CD. This shimmed wobble can be your key for all the burned CDs you have. Maybe double sided tape can keep the wobble shim attached to your burned CD while still allowing it to be removable for other CDs. I've never had a Saturn,…
> I've never had a Saturn, so I don't know what this wobble edge looks like in person. Am I missing something? The video shows it: https://www.youtube.com/watch?v=jOyfZex7B3E#t=2m13s
The protection ring is visible to the naked eye for this reason. I can't find a picture, sorry!
He mentions archival as a motivation but can we trust the rest of the hardware to last more than a few decades? Isn't emulation the real archival solution?
Earlier quoted context omitted.
I think that's both why they were so expensive back in the day AND why it was so hard to develop on (all I have -ever- heard about developing games for that platform).
To be fair most devs at the time completely ignored the second CPU because it was apparently very hard to make them work together. So they treated it as a single CPU console. Which kinds of defeats the purpose :)
As a Sega fanboy, this makes me happy. That copy protection scheme (outer ring spiral) is quite something. I find it amusing that Sega went with yet another proprietary disc format for the Dreamcast (GD-ROM) and that system is able to load homebrew code from any CD-R / CD-RW without any modifications to the hardware.
> That copy protection scheme (outer ring spiral) is quite something. Yeah about that, I don't get it. Is there data hidden in that spiral that acts as a checksum for the CD or something? Or is it of special material that lights up differently under certain light (like money)? To me it doesn't look that hard to duplicate a simple spiral, but then I know nothing about it.
Earlier quoted context omitted.
I'm guessing it was state of the art at the time it was released, but wouldn't hold up nearly as well in a mass market console these days.
Then why did it take 20 years?