Earlier quoted context omitted.
I agree. I like 5, in all the ways that it's different- but I always feel like 5 has a long expanse of seemingly meaningless turns until all of a sudden things get good. Then it will have another long lull between interesting events. Maybe in a way, the team finally got their model of Civilization true to real life? :)
The Brave New World expansion really fixed this. With the world congress, trading and collecting art, there are no more meaningless turns in the game. Definitely try it out.
Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
151–160 of 195 posts
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#152Nobody else has mentioned this, but something Civ has taught me is how to appreciate realpolitik. Nothing makes it more clear than when you catch yourself having thoughts like: - "Washington spawned too close for comfort; they're a threat to my peoples' long term security. Annihilate them first." - "Hmm, the Mayans have some strategically valuable territory..." - "Hey, the Persians are way back in the Renaissance, wh…
If you're interested in realpolitik in games, I'd like to recommend the excellent Crusader Kings II game and its DLC. You play as a feudal ruler, and find your character plotting murders, marrying off daughters, and conspiring for claims to titles.
More specifically, that means that you have other rulers under you who may be providing the bulk of your armies... rulers who may have designs on your throne, and their own allies. And even if they're theoretically loyal to you, your son may be at risk of being stabbed by a brother-in-law with designs on your kingdom - leaving your daughter in a very delicate situation only a few steps away from Game Over. Perhaps that will mean it's time to replace your wife and try for a new heir (good luck with the papal divorce politics, better have some poison ready in case that doesn't work).
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#153I've played 1-5 extensively and Civ III is the most fun by far. Anyone know how I can get Civ III on a Mac? It's been "not available" here forever: http://www.aspyr.com/games/sid-meiers-civilization-iii-compl... I've tried playing the Windows version via Parallels but it fails out during load.
I have gotten it to run in Wine before, after struggles with `lsans.fot`.
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#154Earlier quoted context omitted.
Also worth mentioning Master of Magic. It's Civilization I with spells.
Yes! And get the Caster of Magic fan-made patch[0]. It fixes a ton of bugs and rebalances the game in some dramatic ways. The author has had to severely tone down the bonuses the AI gets at higher difficulty levels and it still feels way more difficult than the original game! I've got several of my friends hooked on this new version, we just can't seem to get enough! [0] http://realmsbeyond.net/forums/showthread.php?…
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#155I started playing civilization when I was 12 or 13 (Civilization 1), and still, to this day, the closest thing I have to meditation is playing Civ V. I travel a decent amount, and one of my great joys is being on a plane without wifi but with inseat power (Civ V on the mac is a ridiculous power hog), and knowing that I've got X hours of civilization to play with no one to bother me. My strategy isn't great, I have ev…
not sure if it's just because I'm older and less into gaming, but civ5 seems markedly less fun as a game than civ1 and civ2 were. I just couldn't get into it, and I used to spend entire nights on the older games.
One of the reasons (I think) that Civ 5 is not quite as much fun is the fact that the City no longer really has that sense of individuality.
In previous versions, the City was IT. Each one had its own production, trade, corruption, waste, polution, etc. It had personality! If a particular city had trouble, it could shut down or become extremely inefficient at production. The new game doesn't have this, only the aggregate of anything matters.
For me the game lost a bit of its personality, and that's why I like the older ones better.
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#156Earlier quoted context omitted.
Let me guess, II was the first you played? Everybody has a special attachment to the first one they got addicted too. In my opinion II was the worst of the five. It was basically the same as the first with more of everything. More techs, more unit types et cetera. Didn't really add anything to the game except make it longer. It meant you couldn't finish a game in a single sitting which really lessened the appeal to m…
In my opinion, each civ built on the last, until 5 plummeted the interest factor. Played 1 first.
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#157I started playing civilization when I was 12 or 13 (Civilization 1), and still, to this day, the closest thing I have to meditation is playing Civ V. I travel a decent amount, and one of my great joys is being on a plane without wifi but with inseat power (Civ V on the mac is a ridiculous power hog), and knowing that I've got X hours of civilization to play with no one to bother me. My strategy isn't great, I have ev…
not sure if it's just because I'm older and less into gaming, but civ5 seems markedly less fun as a game than civ1 and civ2 were. I just couldn't get into it, and I used to spend entire nights on the older games.
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#158Earlier quoted context omitted.
It is remarkable how the win-or-lose outcome of the game changes the player's mindset. In the normal course of real events, I probably would never kill billions of people, but if I have 60% of the world population and I need 64% to win the game, it actually makes perfect sense to just nuke everybody, to bring down the denominator.
Better hope that if / when general intelligence AI arrives that there are isn't anything which optimizes for "bringing down the denominator" of the human population.
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#159Earlier quoted context omitted.
Also worth mentioning Master of Magic. It's Civilization I with spells.
Yes! And get the Caster of Magic fan-made patch[0]. It fixes a ton of bugs and rebalances the game in some dramatic ways. The author has had to severely tone down the bonuses the AI gets at higher difficulty levels and it still feels way more difficult than the original game! I've got several of my friends hooked on this new version, we just can't seem to get enough! [0] http://realmsbeyond.net/forums/showthread.php?…
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#160Earlier quoted context omitted.
The Brave New World expansion really fixed this. With the world congress, trading and collecting art, there are no more meaningless turns in the game. Definitely try it out.
I bought all the expansions in a Steam sale (I think it was like $5 or $15 for all of them, couldn't press buy fast enough). You're definitely right about BNW having a lot more to do between turns. I kind of forgot that World Congress was part of the expansion- I can't remember playing Civ 5 without it. It's one of my favorite parts of the game, though I do wish it was a little easier or possible to get other civs to…