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Oculus Rift: Available for pre-order

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Re: Oculus Rift: Available for pre-order

#152
post #85

If you're not an early adopter enthusiast: it may not be a great idea to purchase this right now. You will probably need a PC upgrade to match your new $675 toy. The new generation of Intel/Nvidia is right around the corner. Don't dig yourself into a hole where you buy current flagship and need to upgrade it 9 months down the road from now for Q4's toy.

They released minimum system requirements specifically so that you wouldn't have to upgrade 9 months down the road.

Re: Oculus Rift: Available for pre-order

#153

Earlier quoted context omitted.

The experience is software + hardware, so I don't see what distinction you're trying to make.

The parts are swappable. Going to a different headset isn't going to make you less prone to nausea if the software is no good. And if the software is good, you'd not get nausea even on a lesser headset. The headset is not the determining factor of nausea. Even the DK2 did its job and did it well enough. It's like blaming the plate for overeating.

I don't think consumers will care who is really to blame, they'll only come away with a bad experience, word will spread, and demand will drop.

To use a food analogy: You sell pizza, it is the best pizza in town, but the delivery driver sucks and food is constantly arriving cold or smashed. Your patrons aren't going to care that you always blame the delivery driver for the problems, or that the pizza COULD be good if not ruined, they're going to either shop somewhere else or quit buying delivered pizza. Same thing here, regardless who ruined the thing, the experience is still the same.

Re: Oculus Rift: Available for pre-order

#154

Earlier quoted context omitted.

Well, that price does include HiFi headphones with a built-in DAC, an Xbox One controller, a small hand-held controller, and two games. Retail prices on those bought separately? Easily 1/3rd the price.

> a small hand-held controller This doesn't include their touch controller, if that's what you mean. If it did I'd consider buying it (I'm still annoyed by 30 dollar shipping costs).

There's currently a media remote.

http://www.theverge.com/2016/1/6/10723568/oculus-rift-remote...

Re: Oculus Rift: Available for pre-order

#155
post #78

Earlier quoted context omitted.

From the hardware FAQ on /r/oculus: "Can I use a weaker PC for basic content? With weaker hardware, it may be possible to run very graphically simplistic content like virtual desktop, virtual cinema (for watching movies), and 360 videos, however you will be totally on your own without support if you choose to do this, and it is unlikely that there will be many (or any) games that support lower specs. If you do wish t…

> The Rift will not run on your laptop, this rule does not change! IMHO, this is the biggest issue. The computer landscape has shifted towards laptops/mobile and now this device requires a device whose marketshare is shrinking.

Yes, it feels like a big mistake. An external box containing the necessary graphics hardware should probably be a part of the Oculus package - it seems to be setting itself up for failure by pretending to be a display, rather than a graphics pipeline.

Re: Oculus Rift: Available for pre-order

#156
post #131

Earlier quoted context omitted.

High-end gaming monitors can go for about half the price see this benq monitor for example http://gaming.benq.com/gaming-monitor/xl2411z .

Eh, 24 inches, no *-sync, 144hz refresh, 1080p, 1ms "grey-to-grey", and it's TN not IPS. More on the high-end is Acer Predator X34: [0] 34" cinema 21:9, g-sync, 100hz refresh, 1440p, and IPS (also full 100% sRGB coverage). This thing retails for ~$1300 and is sold-out almost everywhere. [0] http://us.acer.com/ac/en/US/content/predator-x34-series

120hz+ is super important for pro gaming, much more than the other stats. 100hz is pretty good already though.

Re: Oculus Rift: Available for pre-order

#157
I think the biggest risk to adoption is real-world interest.

I get that VR is a fun tech, and has some potentially cool possibilities. But to me and seemingly many other people, it's just not that interesting. I don't know why, maybe I'm not geek enough, but I just have zero interest. And frankly it feels kind of like a gimmick. I'm especially averse to the idea of strapping on a clumsy headset every time I want to use it.

In fact, I wish Carmack and Newell would stop messing around with it and go back to producing quality games.

Downvote away

Re: Oculus Rift: Available for pre-order

#158

Earlier quoted context omitted.

Apples and oranges. Oculus is a different experience, not a different gaming platform. If PS4 or XBone could offer an Oculus-like experience then your point would absolutely make sense, but they cannot. The closest comparable console is the Virtual Boy from 1995.

Playstation VR launches some point this year. Costing obviously remains to be seen, but the tech is there.

Sony has hinted that it might cost around $400. And you also need a PS4 (which is around $300 now).

Re: Oculus Rift: Available for pre-order

#160
post #134

Earlier quoted context omitted.

Sadly, this is what stopped me from considering the Oculus Rift. My expectations were wrong in thinking this would be more of a mass-consumer oriented product instead of targeting VR hobbyists'* Basically, forcing people to shell out ATLEAST 1600$ to be able to use it (not to mention making them buy a desktop). Aside: I was always more interested in the potential of Gear VR. Thanks for the info.

You don't need to spend anywhere close to $1600. I just put together http://pcpartpicker.com/p/p8MjmG with only a little consideration for price and it's less than $900 while exceeding the requirements.

$885 (PC you linked) + $600 (Rift) = $1485

That's pretty close.

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