Earlier quoted context omitted.
The server is written in C++ with libuv to abstract networking (since I test it on windows but the servers run on linux). See my reply to madeofpalk for the other 2 answers.
Why the decision to use C++ instead of NodeJS?
Agar.io
141–150 of 238 posts
Re: Agar.io
#142A cool feature would be skirmish games: Generate a link for you to share with your friends and play together.
Re: Agar.io
#143Dev here, feel free to ask me questions.
Re: Agar.io
#144Re: Agar.io
#145Start-ups are small in size, more agile and can navigate/pivot more easily. Big companies generally take time to pivot and ignore smaller opportunities to grow unlike the small companies. They also have the potential to gobble down small companies.
I wonder what's the most appropriate analog for the spiky cells.
Re: Agar.io
#146Came up with a similar game a while back that also had a CTF-type element to it. Great job!
Re: Agar.io
#147Creative adblock warning: http://agar.io/blocker.png Science has proven: cells that block ads are less likely to survive.
Re: Agar.io
#148Re: Agar.io
#149Re: Agar.io
#150Earlier quoted context omitted.
I think there ought to be a mechanism to make it hard to stay huge. I've been in a couple of realms where there are 2 or 3 behemoths just kind of floating around that are impossible to get rid of. I see that you drop off the leaderboard if you don't stay active but there should be a physical mechanism as well IMO - like maybe you gradually shrink over time.
There are green spiky cells that split you into about 10 cells if you are large and touch them. I've seen players fall off of the leaderboard due to accidentally touching them.