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‘Braid’ creator sacrifices his fortune to build his next game

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Re: ‘Braid’ creator sacrifices his fortune to build his next game

#141
post #69

Here's a nice thread about Jonathan Blow's view on investing: https://news.ycombinator.com/item?id=2198255 you are better off taking the mental energy you would have expended on "investing" and subsequently worrying about your money, and instead funneling it into your creative endeavors. You will make more money that way, especially when you take a long-term view. ... If creative endeavors are profitable, you can use…

Sure, money is fictitious and meaningless once you've moved into the f-you echelon. By definition. Perhaps for that segment piping it into creative endeavors is fulfilling and worthwhile. For everyone else for whom money is a meal, rent, or essential good instead of an expletive, who cannot afford to take an ethereally long-term view, this advice is out of touch with reality if not plain dangerous.

The point more is about how money isn't actually a thing. It's one of many ways to obtain something. Just one of them. For example if you are a high profile game developer, no matter what you release for a long time you will pay your basic bills, not because you have money now, but because you can get it relatively easily. It's not the money anymore since once you are enough in demand you can essentially print money by working so it really is meaningless in that context. It's very very different from someone who has no money and no real way to obtain it. It's not the money but the ability to get it easily that matters.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#142
post #18

I am really excited for The Witness. If you ever watch one of Mr Blows interviews on Youtube you will see why. His philosophy about video games is interesting and refreshing. Particularly, his thoughts on establishing a dialogue between the player and developer through small events and patterns in the game is very insightful and inspiring. I'm sure that The Witness will be a very thoughtfully crafted game and I am de…

I'm not sure where to insert this in the comment threads ... this seemed as good a place as any:

I have never played braid, but based on an article I read online when it was released, I bought the soundtrack. It is beautiful. I've probably listened to it over 100 times. Highly recommended.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#143
I think that the traditional investment mindset is suboptimal for most people. Especially the young.

For example, the advice to start early on a pension is commonplace. But the young often have low disposable income, and this cuts in to other possible uses of money that have far more return on low amounts of capital.

For example, taking a few months out to study in a different field. Building up a relocation fund so that you can move to a higher paying area. Working towards a property deposit. Buying cars outright instead of borrowing money to finance them.

Most of those have a far better return than a few percent per annum. It's just not clearly quantifiable. And that's not even going in to the riskier things like starting a business.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#144

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

I mean, if you go back far enough, there wasn't such a thing as a games industry, so everything was an "indie" game. I say Spacewar! is the original indie game.

Actually this article shows many interesting examples going back to the late '40s, most of which would be considered indie. http://en.m.wikipedia.org/wiki/First_video_game

Interestingly for me was the second in the list which I hadn't heard of before - Alan Turing's chess simulator.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#145
post #136

Earlier quoted context omitted.

But what if your dream isn't profitable?

Then it was just a bad dream

This is a bad statement.

Without your "bad dreams" we wouldn't have the Red Cross, Kiva, Linux (or a majority of *nix releases), GPG (or lots of other OSS projects), One, Doctors Without Borders (or any number of other non-profit organizations), immense amounts of historically important art, music, documentaries, museums...

Some of the best, most important dreams in human history weren't profitable.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#146
post #3

One of the contributors is creating a video game from scratch in a series of videos. http://handmadehero.org He just did day 60 today. It's probably going to take at least a year. It's quite educational to start from scratch without any libraries.

I've been thinking of binge-watching this rather than Netflix shows :D I'm not into game development or C... but it looks so well done I'm sure I'd learn tons... even just watching it casually.

It's really good. Lots of stuff applicable to general programming, os, architecture etc. Very watchable. I love the guys style.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#147
post #82
post #70

Earlier quoted context omitted.

Why do you feel it is bad advice for people with children?

I imagine it's because you need to save for your kids to go to school, college, and to generally ensure their well being, and those things have a pretty set timeline. That being the case, taking the risks of pouring all your money into creative endeavors doesn't appear to be a particularly responsible thing to do as a parent. Of course, there's a balance to be had.

Lots of places have free education and healthcare. Even the US seems to be be slowly approaching the western median safety net level there with the path started by Obamacare and plummeting bang for buck of college education... Increased risk tolerance helps on many fronts.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#148

Earlier quoted context omitted.

You and I read his advice quite differently. Once you quite your job to pursue your dream you have a finite runway determined by your savings and minimum expenses. He is suggesting you use that runway to build you dream instead of using it to try to get funding for a longer runway.

But what if your dream isn't profitable?

[deleted]

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#149

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

It is just an easy narrative trope to throw if you are a lazy journalist having to write an article. Braid was a very successful indie game. Even if you don't consider the early games such as Doom as indies, there has been cult games like Uplink way before Braid. It just arrived at the right time in order to be published on consoles as well (and with the right portable gameplay).

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#150
post #100

Earlier quoted context omitted.

We were making commercial games from our bedroom in the 80's and 90's but we were not calling ourselves "indies". I'm pretty sure industry comparisons with indie filmmakers and indie music bands started before Braid (IndieCade was founded in 2005), but as a widely used and popular term, I think it's fair to choose 2008 as a turning point [1], and Braid as the poster child. [1] http://www.gamasutra.com/view/feature/13…

That segment of the market has gone through many names. I remember playing Wolfenstein 3D and Doom as "shareware" which defined a fairly large chunk of the indie market back in the early 90's. Before that there were people putting games out on BBS systems that you could buy the full versions of by mailing in checks of money with your return address. You don't get much more "indie" than that (but you can ).

The difference would be that at the time, there weren't a lot of / big publishers to be independent from.
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