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2048, success and me

gabrielecirulli.com

141–150 of 233 posts

Re: 2048, success and me

#141
> Many of the people around me, however, didn’t feel the same. My friends and parents thought that my choice was honorable, but at the same time I was probably throwing away a chance that I would be unlikely to get a second time.

> A few days later, all of the issues I thought I had overcome crumbled back on me much harder than before. I had started to regret “wasting” this opportunity, and I felt as if the people around me were disappointed by my actions.

It can be really disorienting when our intuitions and convictions clash with those of the people we listen to and trust. The cognitive dissonance can be so great that we find ourselves desperately trying to reorient our perspective to dissolve this conflict, as Gabriele manages to do:

> Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. All that matters is knowing that I didn’t waste a chance, no matter if I’m going to succeed or fail.

This is not to say that Gabriele "sold out" or did the "wrong" thing. Rather, "right" and "wrong" are concepts we assign to actions as we fit them into our own patchwork of moral attitudes, and are probably more malleable than we'd like to believe.

I was once faced with a very lucrative offer from a major tech company to work on analytics for their popular ad engine. I was extremely conflicted about this as I happen to dislike online advertising, and especially search engine marketing. To my horror, the majority of my friends and family encouraged me to take the position despite my ethical qualms, as the benefit to my resume would be enormous. Up until this point my own ethical intuitions had more or less aligned with those of my peers, but suddenly I found myself alienated. Was I stupid to pass up this opportunity, or were they wrong to tell me to take it?

It was one of the most difficult decisions of my life, but I decided to turn down the offer. It was liberating, in a sense; I came to realize my own ethical agency and that I could choose for myself what "right" and "wrong" meant. But it was also a lonely decision, one whose "rightness" was not shared with those I cared about.

I'm not sure what my point is here, except to say that I'm glad Gabriele found peace with his decisions. When you believe one thing and everyone else believes another, it can be difficult to know whether to change your own beliefs or not, especially when the content of those beliefs is something as abstract as "right" and "wrong." In some sense, there is no right choice, only the one you make.

Re: 2048, success and me

#142

A few thoughts as someone who has developed games for iOS, Android, and the web: In today's world, if you want to retain implicit ownership of your product's name, a simultaneous triple-platform release is not optional, it is required. It must be performed in precisely the following way, or your launch will fail: - Register your game's domain before announcing it to the public. - Next, upload your iOS app to iTunes C…

Regarding your Phonegap remarks in last paragraph. Are the described problems in Phonegap or in Phonegap Build? What about local Cordova?

The xml manifest bug I was referring to was introduced in the release build of Cordova 3.4.0. Here is a sample of some of the confusion caused at the time: https://groups.google.com/forum/#!topic/phonegap/ahzIwbUqr4A

Adobe apparently blindly tosses the current release build of Cordova into Phonegap without testing for bugs.

The existence of a bug was not hard to see: During the Android build process, one would see "ReferenceError: a is not defined" pop up multiple times.

I scoured google and even asked in #phonegap on freenode, and no one seemed to know what was going on yet. I found the cause of the bug by spending an hour poking through the source files. I then spent the rest of the day idling in #phonegap, explaining to the confused newcomers what they could do to fix their build. That was the first and last time I ever tried using Phonegap.

Re: 2048, success and me

#143
post #65

Earlier quoted context omitted.

> [...]we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant[...] Really? So '2048' changed the world. I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. How many apps away from world peace?! ps. Developers are the only group of people w…

When 23 million people are talking about your little weekend project, you have changed the world. Maybe your definition of 'change the world' is too stringent. Squeezable ketchup bottles changed the world too. Instead of being so uptight about how people use the phrase why you don't you start trying to create your own impact?

Instead of being obsessed with entertainment and other forms of self gratification, it would be nice if people focused on important problems with actual historical consequence.

Re: 2048, success and me

#144
post #13

Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" but…

The original game had a donate button on it. Maybe the more "altruistic" way would have been to make a "donate" in app purchase, but is that actually allowed by app store rules? I could see Apple at least blocking it on the grounds that then anybody could put in a cleverly worded in app purchase that actually did nothing.

What exactly is your ethical basis for the expectation of altruism? I'm just not seeing it. The original post never mentioned the word, he simply said he never expected to make money off of it and felt ambivalent about the possibility after he saw the reaction of the Threes creators. Indeed, given the stated motivation that he originally posted it hoping for feedback on the design, I can't see how altruism ever figured into Cirulli's motivation.

Re: 2048, success and me

#145
post #65

Earlier quoted context omitted.

> [...]we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant[...] Really? So '2048' changed the world. I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. How many apps away from world peace?! ps. Developers are the only group of people w…

I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. It's probably correct. How many fictional heroes are there, compared to how many real world developers? ps. Developers are the only group of people who are so disillusioned to collectively think that their products change the world. Lots of non-developers think their efforts can change the world: http://r…

No. Not at the same %: Just take a look at how many startups are deliberately stating to change the world.

The claim is pretentious and false: it gives a sense of virtue which is absolutely not there. I'm not referring to the author of minor projects, I'm referring to Jobs, Gates, Zuckerberg, as well.

People that changed the world range from M. L. King, to Ghandi and N. Mandela with numerous others in between. To me is disrespectful to those who gave their lives in order to change the world to make such a claim while becoming a millionaire in the process, sitting on a cosy sofa behind a computer screen. Developers are creating technologies (from Bitcoin to OpenGPG). These are tools which can be used for good or bad (surveillance). Software doesn't take the streets, nor will pass legislations through parliaments. So it might change some aspects of every day life, but meaningful changes do not happen using iPhones: Syndications in China are illegal. And there's no technology (Tor, Bitcoin, OTR, GPG, Twitter, etc) that will make syndications legal. Only people can do that and it's not an easy and peaceful process.

The world changes when ideas turn into social/political movements and then legislation are passed. Usually many people die in between.

So if for you Nelson Mandela, Martin Luther King and StartupXYZ chasing VPs are the same thing, then we have different values, views and not much to discuss.

Re: 2048, success and me

#146

A few thoughts as someone who has developed games for iOS, Android, and the web: In today's world, if you want to retain implicit ownership of your product's name, a simultaneous triple-platform release is not optional, it is required. It must be performed in precisely the following way, or your launch will fail: - Register your game's domain before announcing it to the public. - Next, upload your iOS app to iTunes C…

So what's your process for writing three different versions of an untried app without killing your productivity?

Re: 2048, success and me

#147
post #13

Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" but…

The original game had a donate button on it. Maybe the more "altruistic" way would have been to make a "donate" in app purchase, but is that actually allowed by app store rules? I could see Apple at least blocking it on the grounds that then anybody could put in a cleverly worded in app purchase that actually did nothing. What exactly is your ethical basis for the expectation of altruism? I'm just not seeing it. The…

The article has an entire section (Changing my mind) dedicated to the topic whereby the OP admits that for the most part he has been espousing that he is not motivated by $ and does not want to "profit" from 2048. If he was really ONLY motivated by getting his mobile version out there, as the original author of the game, why not just release a free version?

Again, I am not against him monetizing his app. Go for it, I say. What I commented on is that he's seemingly not being entirely honest with himself about his motivations.

I already quoted the key phrase, but here it is again:

Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. All that matters is knowing that I didn’t waste a chance, no matter if I’m going to succeed or fail.

This is the paragraph in the Changing my mind section where he reveals the reasoning to release an app that includes monetization. Yet, in the same breath, he says he's not motivated by profit. Hence the confusion.

Re: 2048, success and me

#148
post #65

Earlier quoted context omitted.

> [...]we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant[...] Really? So '2048' changed the world. I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. How many apps away from world peace?! ps. Developers are the only group of people w…

Touché. But don't worry, I've been watching Silicon Valley as well (great show). Please note I'm not saying this was some sort of amazing act of altruism, or that Gabriele has "redefined a paradigm". But the fact remains that millions (probably?) have dedicated a portion of their daily lives to this game, and that, by definition changes things within the world we live in. I don't mean to cause offense, but I happen t…

Sorry but changing the world is a phrase open to interpretation. To me sounds extremely pretentious as I don't have any software developer in that list.

When you mention people who change the world I picture Mandela, King, Ghandi and other political leaders who made their lives and the lives of their societies better. A piece of software can not achieve something of similar scale and importance because... There's nothing like an idea that becomes a movement.

I don't want to start a flame and I feel that this conversation is taking the wrong turn so I won't post other replies.

Anyway, nothing personal against you or the dev.

Best of luck with everything

Re: 2048, success and me

#149
Threes hardly came up with this combination game idea. I know for certain Triple Town [1] has basically the same gameplay (except you drop instead of swipe, some extra cutesy elements) and is from 2011, and I highly doubt it originated the concept or gameplay. To use their example, I feel like Asher Vollmer and Greg Wohlwend created Dr. Mario and not Tetris, and were shocked when people started playing other Tetris knockoffs. I understand being frustrated that someone else hit success with the same idea and different execution, but I don't get the "my copy is novel" attitude. Feels like a 1 click buy patent.

[1] https://play.google.com/store/apps/details?id=com.spryfox.tr...

Re: 2048, success and me

#150

A few thoughts as someone who has developed games for iOS, Android, and the web: In today's world, if you want to retain implicit ownership of your product's name, a simultaneous triple-platform release is not optional, it is required. It must be performed in precisely the following way, or your launch will fail: - Register your game's domain before announcing it to the public. - Next, upload your iOS app to iTunes C…

If they literally copied your website, this is a simple case of copyright infringement. Source code, descriptive text and graphics are each individually subject to copyright. You should be able to file a DMCA request to remove the offending app. Assuming their app that copied yours was successful, a lawsuit for damages might be worthwhile.

Note that the simple concept of a game is not subject to copyright. Also note that your failure to register does not relieve the offending party of liability though it might remain advantageous to do so.

In short, talk with a lawyer.

Disclaimer: I am not a lawyer and the foregoing should not be construed as legal advice.

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