> Imagine [..] studying in a classroom of students and teachers all over the world
I think his mention to Education is quite relevant here. Days for traditional Education are numbered.Facebook acquires Oculus VR
141–150 of 871 posts
Re: Facebook acquires Oculus VR
#142Re: Facebook acquires Oculus VR
#143Nooooooooooooooooooooooooooooo. Now with the new "Live your friends life timeline feature, you can virtually live anyone elses life being projected right into your own set of VR goggles!" Ok so that is the dystopian view :-(. I really don't get this move yet, much to process. I suppose 'hang out with your friends in a virtual bar'? concepts?
Re: Facebook acquires Oculus VR
#144I am astonished. I wonder if John Carmack could have ever imagined he'd work for Facebook.
I'll be surprised if John stays on past his golden handcuff period. The amount of money he stands to make after joining Oculus less than a year ago is certainly large.
I sincerely hope this is a good thing for Oculus, but it could definitely go badly too...
Re: Facebook acquires Oculus VR
#145Re: Facebook acquires Oculus VR
#146Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…
And now this happens. I'm horrified and speechless.
This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph...
Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal. Facebook creeps me out." (https://twitter.com/notch/status/448586381565390848).
Oh God why did this have to happen
Re: Facebook acquires Oculus VR
#147Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…
> Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. What about Oculus VR ? They could have said no.
Re: Facebook acquires Oculus VR
#148Earlier quoted context omitted.
Indeed. I preordered the DK2, but I'm not sure if I should try to get a refund. I'm not on Facebook, and I don't want to develop for their platform. Although, one of the ideas was to replicate DFW's "samizdat" as an art project. Something tells me Facebook wouldn't look kindly on it pulling all your friend data to entertain you to death.
I think this is what makes me hate this purchase. The most interesting part of Oculus to me was the "open-ness" of the platform. They were seemingly doing an amazing job of getting developers interested in the platform. I'd argue that Facebook does a pretty terrible job on both fronts.