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The Monster Truck Madness 2 site is unchanged from 1998

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141–150 of 238 posts

Re: The Monster Truck Madness 2 site is unchanged from 1998

#141
post #34

Earlier quoted context omitted.

What that doesn't mention is how much better the game looked when you ran it on something like a 3dfx Voodoo card. I remember when I upgraded from an S3 card to a Voodoo 3, the game suddenly had things like windshield glare and partially transparent water, and much higher texture resolutions.

Ah yes, the dreaded S3 Verge

3D-decellerator

Re: The Monster Truck Madness 2 site is unchanged from 1998

#142

Earlier quoted context omitted.

In some places, table-based designs are apparently still hip, and I come across few for localization. Gives me huge facepalm dealing with them...

you are posting on a table based design right now

That's not exactly disproving his point.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#145
post #57
post #48

Earlier quoted context omitted.

Now compare this with modern mobile devices which run slowly and can do a fraction of what PCs were able to do 15 years ago having 10x lower clock rates.

Exactly. Yet every media out there says that "mobile gaming is the future - it will soon catch up with what the consoles and PC can do". Ha!

Are you saying that mobile devices aren't capable of playing games of the same graphical and technical complexity as a Windows 95 game? I assure you that isn't true.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#150
post #48

The System Requirements brought back memories: * Multimedia PC with a Pentium 133 or higher processor * Microsoft® Windows® 95 operating system or Windows NT® Workstation operating system version 4.0 with Service Pack 3 * 16 MB of RAM; 32MB recommended * 30 MB of available hard-disk space; 110 MB recommended * Quad-speed CD-ROM drive; 6x recommended * Super VGA, 16-bit color monitor * Microsoft Mouse or compatible po…

Now compare this with modern mobile devices which run slowly and can do a fraction of what PCs were able to do 15 years ago having 10x lower clock rates.

That's what you get when everything has to be implemented in JavaScript or else it's not hip enough to put on the internet.
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