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Confusing UI in iOS7

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Re: Confusing UI in iOS7

#142

Earlier quoted context omitted.

I actually do believe iOS7 a step back usability wise (at a component UX level, not in features). The reduction of visual affordances in controls makes it very hard to tell at a glance what is interactive, and often even where the touch areas of controls begin/end. This slows you down, and I find it takes me a few moments to orient myself on a new page.

Ok, maybe you can explain this to me then. Before iOS7 came out there were a bunch of people saying that Apple had to stop holding users hands as much.

Could you point to an example? 'Hand holding' could mean many different things. Hiding configuration settings? Verbose instructions? Big shiny pulsating continue buttons?

If you mean people were complaining that the controls were too visually complex and they attempted to differentiate themselves too much, I guess personally I'd have to disagree with those people.

Re: Confusing UI in iOS7

#143

This kind of post annoys me. It's driven by the fact that the author has some theories about UI design, and wants to share them with us. There's nothing wrong with that. But this post pretends to be like a real usability audit, which it is not. > When I tap it, it turns red — but wait — it doesn’t give me the visual feedback. Did I break it? > The alarm is shown as a red filled square, so when I tap it, it should per…

I wouldn't necessarily elevate an expectation of visual and behaviorial consistency to "theory". I have learned that a chair can hold my body weight. When I rest my body on an object that resembles a chair and that I've never encountered, I expect to be able to rest my body on it. This is the foundation of design, industrial or interactive.

We're not debating the outer contours and nuances of this idea. The article presents a cut-and-dry analysis of basic application of it.

You put far too much stock in your own experience and comfort exploring a tablet UI, and yet you seem to hold yourself as more representative as a "real user" than the author. I disagree. I've witnessed people in my personal and professional life get basic things wrong. What you perceive as a button, a data grid, a message window, they often perceive as an indiscriminate arrangement of text, lines, and color. Which is why I think the author's analysis, in those terms, is worthwhile.

Re: Confusing UI in iOS7

#144
iOS 5 I miss you so. iOS 6 brought in skeuomorphism on steroids. And now iOS 7 removed all the skeuomorphism. I miss the balance in iOS 5.

Re: Confusing UI in iOS7

#145

This kind of post annoys me. It's driven by the fact that the author has some theories about UI design, and wants to share them with us. There's nothing wrong with that. But this post pretends to be like a real usability audit, which it is not. > When I tap it, it turns red — but wait — it doesn’t give me the visual feedback. Did I break it? > The alarm is shown as a red filled square, so when I tap it, it should per…

>It's driven by the fact that the author has some theories about UI design, and wants to share them with us.

This was exactly my reaction. The author points out things which are "confusing" within the context of some logical UI design theory. But nothing in the article is practically confusing. From the article:

The Plus could mean “Add Something”, but why does it have no outline? And why is it red? Does it perform a negative action? Confusing.

This feels like forced criticism. Immediately, they guess the correct function of the UI element (to add new alarms). Why should the plus sign have an outline? Why is it confusing that the plus sign is red, when the app has red as a primary component of the color scheme?

The author's points are interesting from a certain perspective, but it just doesn't matter in practice. I mean, is the biggest critique of iOS7 that a rectangle is clickable in one place and not in another?

Re: Confusing UI in iOS7

#146

My biggest gripe with iOS 7 is how I can't predict that a UI element is tappable. With every new app (i.e. every app I already have that has been updated for iOS 7 and automatically upgraded by the iOS without me really knowing) I find myself having to tap various bits of UI stuff to figure things out. What's fascinating to me is seeing how my 2 year old does with it.

It's even funnier on old devices like the iPhone 4, where a tap might not have a response within a few seconds depending on what's the app's doing. These are genuinely awkward moments wondering if the phone is painfully slow or you just tapped a label.

Re: Confusing UI in iOS7

#147
post #12

I'm actually surprised that there's so little visual consistency there... this stuff usually would be handled by reusable widgets - which, of course, gives you consistency for free. Still, people bag on Apple's design problems because Apple's stuff often feels almost perfect. I tried out a BB Q10 the other day and I couldn't even figure out how the heck you get to the home screen. I got stuck in the voice-search app…

> I'm actually surprised that there's so little visual consistency there...

The Stopwatch and Timer start buttons behave differently.

The timer provides some visual feedback because it starts the timer when you take your finger off the screen, you can touch and hold the button all you want but nothing happens until you release it.

The stopwatch on the other hand starts as soon as you touch the screen. I can see how that would be useful if you're timing a race or something that takes less than a second.

Incidentally, my double click/touch interval seems to be averaging around 0.12 seconds :)

Re: Confusing UI in iOS7

#148

Earlier quoted context omitted.

Just to be clear: you are seriously suggesting the intuitive usability of went down in OS X? As opposed to the label-less icon buttons in the control strip that you had to click/drag to get it to show and hide? The release of OS X, and the subsequent program rewrites to support it, put apple back on the tech map. I find it hard to believe this doubled as their usability death sentence.

Im not saying it was less "Usable" using BSD saved them from years of pain transitioning from MacOS to something that was more network/internet savvy. But there was a price was a hit to the UX and UI. which were actually pretty sensible. All the fancy graphics and lack of helpful text labels and assistance has become more a pain for new users.

Seconded....

Re: Confusing UI in iOS7

#149
Man, nothing inflames the religious like a critique of their favorite baby. It's exhausting reading through these comments that, no, the OP is a stupid liar and wrong and an idiot for not recognizing that iOS7 is the new benchmark of perfection and should only be talked about in glowing terms.

Re: Confusing UI in iOS7

#150

Nice post. The one that REALLY annoys me is reminders. If I want to add a reminder, I would assume subconsciously I have to press the add symbol. But that adds a new list. To add a new item you have to tap an empty white box with no visual cue . Brilliant.

For me the big annoyance are the "shuffle" and "repeat" buttons in the music app. Identical buttons right next to each other in the interface and they behave differently. I can't even tell if the shuffle is active or not as the labels toggle between "shuffle" and "shuffle all". Which one is "off" ?

iTunes Radio has a similar issue with "Never Play this Song" which is found in a dialogue after clicking a star icon, which I assumed means "Play More Like This." On more than one occasion I've found my finger hovering over some element in iOS 7 guessing at what will happen.
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