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EVE Online's Carbon engine is now open source: Fenris Creations explains why

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141–146 of 146 posts

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#141

Earlier quoted context omitted.

With all due respect, this reads to me as a couple of confusing non sequiturs. I took a quick look at the link you included, and it didn't help me understand what you're talking about either. Probably I'm just horrendously ignorant, but I would love to understand what you're referring to, and the point you're making about it.

The "issue" raised says "hey I found a bug, no ships are rendered, run this .exe file to fix it!" and someone did just that. You don't run just random binaries off the Internet on your computers, do you? Nooooo, of course you don't.

It's not random, it's a fix for a bug in Eve!

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#142
post #90

Earlier quoted context omitted.

What is it about the giant battles that was not fun?

The system the fight is in experiences time-dilation, where everything slows down to 10% speed or even less. However, a few effects create a positive feedback loop that makes the problem worse. All the surrounding systems still run at full speed. You can travel large distances and still arrive soon enough to matter in the fight. You can also die, respawn in another system, rejoin the fight, and barely miss anything.…

It's almost like gravityof all the players' mass slows time! Ie general relativity

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#144
post #140

Earlier quoted context omitted.

What does its self consideration have to do with some blokes internet opinion?

Final Fantasy 3 is not a very good space sim and I think that Final Fantasy 6 was a better space sim.

Ok. They were both sucky RPGs so Space Sim might be a better category.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#145

I've wanted to try out EVE Online for a while now. Never found the time, and it seems to be a bit of a time sink. Since I have no idea if I'm actually going to enjoy it or not, it never took priority. These kinds of news make me want to find the time. Good job!

I spent a lot of time playing Eve and it's without a doubt the greatest MMO I've ever played but I would never play it again. It will happily eat up as much time as you want to give it. I wouldn't be happy if I wasn't playing it for 8+ hours a day and I can't do that anymore.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#146
post #100

Earlier quoted context omitted.

Kerbal Space Program at a minimum

I was not aware KSP supported thousands of players on a single grid shooting each other and the calculations associated with it.

One of the parent comments specifically mentioned “space engines”, not MMOs.
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