Earlier quoted context omitted.
With all due respect, this reads to me as a couple of confusing non sequiturs. I took a quick look at the link you included, and it didn't help me understand what you're talking about either. Probably I'm just horrendously ignorant, but I would love to understand what you're referring to, and the point you're making about it.
The "issue" raised says "hey I found a bug, no ships are rendered, run this .exe file to fix it!" and someone did just that. You don't run just random binaries off the Internet on your computers, do you? Nooooo, of course you don't.
EVE Online's Carbon engine is now open source: Fenris Creations explains why
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Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#142Earlier quoted context omitted.
What is it about the giant battles that was not fun?
The system the fight is in experiences time-dilation, where everything slows down to 10% speed or even less. However, a few effects create a positive feedback loop that makes the problem worse. All the surrounding systems still run at full speed. You can travel large distances and still arrive soon enough to matter in the fight. You can also die, respawn in another system, rejoin the fight, and barely miss anything.…
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#143Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#144Earlier quoted context omitted.
What does its self consideration have to do with some blokes internet opinion?
Final Fantasy 3 is not a very good space sim and I think that Final Fantasy 6 was a better space sim.
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#145I've wanted to try out EVE Online for a while now. Never found the time, and it seems to be a bit of a time sink. Since I have no idea if I'm actually going to enjoy it or not, it never took priority. These kinds of news make me want to find the time. Good job!