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Notch trying jsFiddle

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Re: Notch trying jsFiddle

#141
post #80

Earlier quoted context omitted.

Having watched Notch write Prelude of the Chambered (which I then ported to JRuby) it seems he really loves this direct pixel manipulation style - as do I! The sad part, though, is it doesn't particularly scale well with canvas (yet) and using sprites, shape primitives, or even WebGL is way to get full speed at a regular resolution. (Imagine a 640x480 pixel field of randomized colors, you can get hundreds of FPS for…

For those interested, here are the first three hours of the "Prelude of the Chambered" stream. http://www.youtube.com/watch?v=rhN35bGvM8c&t=10m05s&...

An hopefully ad free version will soon be available here (I trimmed the first ten minutes where nothing was happenning but infringing audio):

http://www.youtube.com/watch?v=xYRBBXq3s6c&hd=1

Re: Notch trying jsFiddle

#142
post #141
post #80

Earlier quoted context omitted.

For those interested, here are the first three hours of the "Prelude of the Chambered" stream. http://www.youtube.com/watch?v=rhN35bGvM8c&t=10m05s&...

An hopefully ad free version will soon be available here (I trimmed the first ten minutes where nothing was happenning but infringing audio): http://www.youtube.com/watch?v=xYRBBXq3s6c&hd=1

Please disregard. Other copyrighted stuff was instantly detected.

Re: Notch trying jsFiddle

#143
Tooting my own horn here, but here's my own little "Minecraft" renderer in Neja, circa 2005 ( http://www.youtube.com/watch?feature=player_detailpage&v... ). Over 4 years before Minecraft, and even then that was nothing new. It was kinda cool for JavaScript, in 2005, but all things considered, it was pretty lame compared to Ken Silverman's voxlap for instance.

The "cool" thing about this demo, was that Canvas was not widespread back then so I generated all the chunky effects on the fly as 24bits BMP image, then made a data: URI and update an IMG tag.

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