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The Melancholy of Slaying Monsters

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141–149 of 149 posts

Re: The Melancholy of Slaying Monsters

#141

Earlier quoted context omitted.

I've retrofitted the Morale mechanic into DND5 and PFRPG1 as a Will Save. I generally run HERO System, though, for both Fantasy and for Star Wars. In HERO, minions of all sorts have to make EGO[1] rolls with cumulative minuses[0] for casualties AND for any BODY damage[2] taken. Fail the EGO roll and there is often is a "collapse cascade" effect as retreating/surrendering units are considered casualties, makes the ste…

HERO system Star Wars. What a magnificent grognard.

Hell yeah. I've run WEG d6, d20 Saga, FFG and I have to say, from a mechanics perspective, HERO + prefabs is my favorite system to run Star Wars in.

A small but significant part of that is the vehicle/ship rules use the same combat resolution mechanics, same stats.

Combat mechanics are complex but consistent: a hobo streetfight resolves identically to a clash between gods. Unlike levelled systems the complexity is heavily frontloaded.

Having said that, I really like WEG too. The d20 and FFG systems have giant loopholes containing "I WIN" buttons that take my playes all of fifteen minutes to find and spam the hell out of. But FFG has the best module / adventure design, of any Star Wars system, of all time. Their prepublished adventures are a masterclass of the art. I've used them in HERO, just swapping the mechanics and those goofy ass FFG dice.

Re: The Melancholy of Slaying Monsters

#142
post #12

> As a result, the game offers no easy satisfaction of hacking and slashing through weaker opponents. Besides the questionable morality of kill=experience=progress in typical hack'n'slash or roguelike, what started to irritate me in there as I grew older as well, was the stupid mechanics where crowds of enemies described as intelligent humanoids (i.e. not animals or robots) facing clearly overpowered high-level PC (f…

That's because the only thing that became "realistic" were the graphics. People don't really want realism anywhere else, because realism means infinite complexity. They just want to hack'n'slash.

Realistic Cod would be a nightmare lol

Re: The Melancholy of Slaying Monsters

#143
post #60

Earlier quoted context omitted.

When you say "dig up," do you recommend the remaster or the original?

I would highly recommend the original if possible. I feel the remake removed a lot of the atmosphere and direction in the pursuit of showing off asset fidelity. The original holds up amazingly well for its time and feels like playing a painting.

I remember "playing" it briefly somewhere within PS2-era.

And the absolutely horrid framerate is the thing that I remember most about the game. It absolutely ruined the experience for me and made me stop 'trying' to play it.

And no, it isn't me a primarily a PC gamer complaining about 30fps. It was like 15-20fps. It's was absolute ass, bordering on unplayable.

It's like you weren't grappling with a colossus, instead you're constantly fighting the laggy 15fps framerate.

And I don't mean it just by the standards of today, I mean by standards of the day.

God of War games hit 50-60fps pretty well on PS2 and had all the epic bosses and set pieces

Re: The Melancholy of Slaying Monsters

#144
post #60
post #31

If you are young "shadow of the collosus" is a game I highly recommend you dig up and play, it set a special unique tone for the 2000-2010 era

When you say "dig up," do you recommend the remaster or the original?

as an old guy I would always play a remastered version aslong as the models were not aletered too much. IE higher definitions, smooth animations , great. Complete overhaul? I woudl be able to assess with a few seconds of gameplay footage if it looks wonky. Ive seen many a remastered game just look awful within seconds , garish colors, terrible new effects ebing added, high fidelity model swith weird new styles. In summary Im not a purist, as long as its the same "look" the more remastered the better.

Re: The Melancholy of Slaying Monsters

#146

Earlier quoted context omitted.

Fits the setting well. Especially New vegas.

FNV is peak franchise, IMHO. Master's study of how to make a sandbox tell a narrative. Also, and this is trivial tiddlywinkies, the designers bothered to do a little bit of light reading about how guns actually work. I am continually distracted by impossible mechanisms in later FO games.

I read that the animation for Joshua Graham disassembling the pistols was relatively accurate if that counts lol

Re: The Melancholy of Slaying Monsters

#147
post #47

Earlier quoted context omitted.

The article didn't say that a pacifist run was more difficult than a genocide route.

I never even considered one might play Undertale where you only kill some people but not others, the game doesn’t really ever incentivize you to do a “mixed” run. Pacifist is more like a puzzle game, and I didn’t find it all that challenging at all. If you go the “kill only some people” route, I don’t think you would ever really be strong enough for this to be fun due to not levelling up enough to keep up with later…

I thought the whole point was deciding who to kill and who to spare and see how it influences how the story develops and ends.

Re: The Melancholy of Slaying Monsters

#148
post #47

Earlier quoted context omitted.

The article didn't say that a pacifist run was more difficult than a genocide route.

I never even considered one might play Undertale where you only kill some people but not others, the game doesn’t really ever incentivize you to do a “mixed” run. Pacifist is more like a puzzle game, and I didn’t find it all that challenging at all. If you go the “kill only some people” route, I don’t think you would ever really be strong enough for this to be fun due to not levelling up enough to keep up with later…

The first time I played, I believe I killed only Undyne and none of the others.

I couldn't easily figure out her mercy gimmick, and I understood her to have agreed to live by the blade, and by extension, die by it. Given her relentless hunting of the main character it seemed not inappropriate.

After subsequent playthroughs my thoughts are more complicated.

Re: The Melancholy of Slaying Monsters

#149
post #12

> As a result, the game offers no easy satisfaction of hacking and slashing through weaker opponents. Besides the questionable morality of kill=experience=progress in typical hack'n'slash or roguelike, what started to irritate me in there as I grew older as well, was the stupid mechanics where crowds of enemies described as intelligent humanoids (i.e. not animals or robots) facing clearly overpowered high-level PC (f…

The solution for your problem is playing a Souls game

How would roleplaying a victim help his problem of not being feared sufficiently by little computer people?
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