Earlier quoted context omitted.
It appears to be rendering locally, my fans started spinning up when I was wandering through another image on the site.
Where else would it render??
Show HN: Gaussian Splat of a Strawberry
141–150 of 211 posts
Re: Show HN: Gaussian Splat of a Strawberry
#142There is a faint sensation of translucency, I wonder if that's an artefact of the process, or if it's the actual optics of the surface layer if the strawberry...
It's an artefact unfortunately. Gaussian splats have no concept of refraction and have a hard time dealing with reflection. Highlights, usually so so. Something I always wrangle.
Re: Show HN: Gaussian Splat of a Strawberry
#143Earlier quoted context omitted.
Ah the timeless joy of falling through the floor geometry. Seriously though - it's breathtaking. The first guy who figures out the bridge between splats and dynamism - animation, editing, responsiveness - is going to be one of the immortals of 3d design.
There are many ways to represent 3D data, but animations really only work properly with polygon meshes (e.g. triangle surface meshes or volumetric tetrahedral meshes).
We've been leaning away from pure polygons for decades, anyway. Vertex skinning, SDFs, volumetrics, simulation, and a lot more.
The meshes in a From Software game are for exmple hilariously simple, most of the animation is force simulation to make the famous "frizzles" that they like.
Re: Show HN: Gaussian Splat of a Strawberry
#144Earlier quoted context omitted.
Sure, but NERFs were trying to match your input photos and poses, not some arbitrary prompt, if I understand correctly.
Yes they are image generators. You want image generator generators. A diffusion style process generating gausians instead of pixels. You could possibly do nerfs that way, but it would be effectively generating a trained network. If you managed to do that it would have broad application throughout the field of AI.
Re: Show HN: Gaussian Splat of a Strawberry
#145Re: Show HN: Gaussian Splat of a Strawberry
#146I know feelings about AI are mixed. But when AI can dream up gaussian splats in real time, from a prompt, and do refinement as you get closer to things... That's going to be pretty bonkers.
Re: Show HN: Gaussian Splat of a Strawberry
#147Beautiful. What I love about gaussian splats is the way they degrade - instead of a hard cutoff or LoD changing spheres into cubes etc., they get increasingly "dreamy" - the basic idea is still there, just less detailed. Take for example this scene: https://superspl.at/scene/e721ea7c If you navigate closer to the trees, things around you become blurry - as if the very fabric of reality unraveled.
Re: Show HN: Gaussian Splat of a Strawberry
#148I tried making one, but I couldn't make through the camera position tracking bit, software was super unintuitive. Very interested in gaming applications for this tech, but still waiting for it to be more approachable from a layman's point of view.
Once they get quicker to train, I expect this to be a popular use of them
Re: Show HN: Gaussian Splat of a Strawberry
#149Re: Show HN: Gaussian Splat of a Strawberry
#150Earlier quoted context omitted.
Yes they are image generators. You want image generator generators. A diffusion style process generating gausians instead of pixels. You could possibly do nerfs that way, but it would be effectively generating a trained network. If you managed to do that it would have broad application throughout the field of AI.
What would this look like in practice? A net that outputs weights for a new net to use?