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Show HN: Gaussian Splat of a Strawberry

superspl.at

141–150 of 211 posts

Re: Show HN: Gaussian Splat of a Strawberry

#141
post #87

Earlier quoted context omitted.

It appears to be rendering locally, my fans started spinning up when I was wandering through another image on the site.

Where else would it render??

I mean streaming renders are a thing but they're very much the exception not the rule

Re: Show HN: Gaussian Splat of a Strawberry

#142

There is a faint sensation of translucency, I wonder if that's an artefact of the process, or if it's the actual optics of the surface layer if the strawberry...

It's an artefact unfortunately. Gaussian splats have no concept of refraction and have a hard time dealing with reflection. Highlights, usually so so. Something I always wrangle.

I wonder if that is somehow related to how you seem to have very strong studio light for the subjects? Somehow the bright light penetrating deeper into the material or something like that

Re: Show HN: Gaussian Splat of a Strawberry

#143

Earlier quoted context omitted.

Ah the timeless joy of falling through the floor geometry. Seriously though - it's breathtaking. The first guy who figures out the bridge between splats and dynamism - animation, editing, responsiveness - is going to be one of the immortals of 3d design.

There are many ways to represent 3D data, but animations really only work properly with polygon meshes (e.g. triangle surface meshes or volumetric tetrahedral meshes).

But the mesh is itself an abstraction, you just need to build that bridge.

We've been leaning away from pure polygons for decades, anyway. Vertex skinning, SDFs, volumetrics, simulation, and a lot more.

The meshes in a From Software game are for exmple hilariously simple, most of the animation is force simulation to make the famous "frizzles" that they like.

Re: Show HN: Gaussian Splat of a Strawberry

#144
post #110

Earlier quoted context omitted.

Sure, but NERFs were trying to match your input photos and poses, not some arbitrary prompt, if I understand correctly.

Yes they are image generators. You want image generator generators. A diffusion style process generating gausians instead of pixels. You could possibly do nerfs that way, but it would be effectively generating a trained network. If you managed to do that it would have broad application throughout the field of AI.

What would this look like in practice? A net that outputs weights for a new net to use?

Re: Show HN: Gaussian Splat of a Strawberry

#146

I know feelings about AI are mixed. But when AI can dream up gaussian splats in real time, from a prompt, and do refinement as you get closer to things... That's going to be pretty bonkers.

I could see a kind of fun game / design tool / worldbuilding where you get a blurry world and you describe what you are seeing, and it comes into focus. The game world, mechanics, aesthetic, and playstyle build as you form your view. A sort of fog of war meets rorschach game.

Re: Show HN: Gaussian Splat of a Strawberry

#147
post #39

Beautiful. What I love about gaussian splats is the way they degrade - instead of a hard cutoff or LoD changing spheres into cubes etc., they get increasingly "dreamy" - the basic idea is still there, just less detailed. Take for example this scene: https://superspl.at/scene/e721ea7c If you navigate closer to the trees, things around you become blurry - as if the very fabric of reality unraveled.

That's what Google Street View should be like more.

Re: Show HN: Gaussian Splat of a Strawberry

#148

I tried making one, but I couldn't make through the camera position tracking bit, software was super unintuitive. Very interested in gaming applications for this tech, but still waiting for it to be more approachable from a layman's point of view.

One thing you can do with this that works quite well is use it to "decrop" (widen the viewing angle) of a video. This is very useful for stabilization which usually involves cropping. Here's an example: https://x.com/i/status/2051504427287404568

Once they get quicker to train, I expect this to be a popular use of them

Re: Show HN: Gaussian Splat of a Strawberry

#150
post #110

Earlier quoted context omitted.

Yes they are image generators. You want image generator generators. A diffusion style process generating gausians instead of pixels. You could possibly do nerfs that way, but it would be effectively generating a trained network. If you managed to do that it would have broad application throughout the field of AI.

What would this look like in practice? A net that outputs weights for a new net to use?

Couldn’t you “uncurry” such a process to have only a single network?
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