The Wii is very moddable. I've modded my Wii in the past just for playing modded versions of Super Smash Brother Melee (mainly training packs, like flashing a red light when I miss an L-cancel).
I ported Mac OS X to the Nintendo Wii
141–150 of 337 posts
Re: I ported Mac OS X to the Nintendo Wii
#142Earlier quoted context omitted.
Ah, the Procrustian definition of "real hacker", where using AI disqualifies you but using Github pages is considered only a minor infraction. The build-in-public era of hacking has really turned this field into an influencer economy.
Whats wrong about Github pages?
Similarly, "zero mention of AI" is just a surface-level observation that says nothing about how the project was completed and everything about your own insecurities defining the word hacker.
Re: I ported Mac OS X to the Nintendo Wii
#143Earlier quoted context omitted.
Gotta love that particular Redditors follow up comment: >Go ahead and downvote me. I am correct on every single thing I said
Tempted to necro a 5 year old reddit post just to tell that guy he was wrong, honestly
Re: I ported Mac OS X to the Nintendo Wii
#144Congrats, great project and great writeup. That would have won MacHack back in the day. Now that the MacBook Neo has an A18, I wonder if you could get MacOS running on an iPhone? :)
There is a zero percent chance of that ever happening.
Re: I ported Mac OS X to the Nintendo Wii
#145Nice work and write-up! A side note: you embedded .mov videos inside tags. This is not compatible with all browsers (notably Chrome and Firefox), which won't load the videos.
If it's not working on Chrome nor Firefox, it's safe to say it's incompatible with almost all browsers.
Re: I ported Mac OS X to the Nintendo Wii
#146The Wii is very moddable. I've modded my Wii in the past just for playing modded versions of Super Smash Brother Melee (mainly training packs, like flashing a red light when I miss an L-cancel).
Re: I ported Mac OS X to the Nintendo Wii
#147Before figuring out how to tackle this project, I needed to know whether it would even be possible. According to a 2021 Reddit comment: There is a zero percent chance of this ever happening. Feeling encouraged, I started with the basics: what hardware is in the Wii, and how does it compare to the hardware used in real Macs from the era. I LOL'd
Wasn't the old Linux joke, don't ask "how do I do X with Linux" (because you'd get ridiculed for not reading the docs) but instead, just state "X isn't possible with Linux" and then someone would show you how it's done?
Re: I ported Mac OS X to the Nintendo Wii
#148Not only is this an insanely cool project, the writeup is great. I was hooked the whole way through. I particularly love this part: > At this point, the system was trying to find a framebuffer driver so that the Mac OS X GUI could be shown. As indicated in the logs, WindowServer was not happy - to fix this, I’d need to write my own framebuffer driver . I'm surprised by how well abstracted MacOS is (was). The I/O Kit…
Usually the difference between something being well-abstracted vs poorly-abstracted is how well it's explained.
Re: I ported Mac OS X to the Nintendo Wii
#149Well, okay, that's almost cheating.
Re: I ported Mac OS X to the Nintendo Wii
#150> As for RAM, the Wii has a unique configuration: 88 MB total TIL Wii has only 88MB of RAM. Fortunately games weren't electron-based.
We truly had to get away with less back then. These days it feels like there is a bit more headroom where 8 GB is on the downtrend, 16 GB is becoming the most common, and the user's apps are enjoying the extra fat.