Earlier quoted context omitted.
I kept saying to myself, they must be seeing something I'm not... I guess not
VR games are actually kind of neat and fun. But it’s too much of a hassle to set the thing up every time and, I dunno, the association with Facebook is too icky. It would have been really interesting to see what Oculus could have become without getting bought. I do think they were a little neat idea, not at all ready for Facebook sized projects.
Meta Horizon Worlds on Meta Quest is being discontinued
141–150 of 281 posts
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#142Earlier quoted context omitted.
A phone-first VR platform?
Phone-only The writing has been on the wall for a long time. Very few people want to buy a separate cumbersome face hugger device.
Though Facebook had impossible goals, they didn't want to make a gaming device, they wanted to make the next smartphone, that everyday people and office workers would use. Which was just unrealistic.
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#143Interesting, cutting way back in the product they renamed the whole company for. They feel a bit directionless to me. They are still making money but even their AI attempt feels half hearted. I think they are really trying but I’m not sure they can build the engineering muscle to move in new areas with the brand damage they’ve sustained.
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#144It’s wild how much mismanagement Zuck is able to get away with just because he controls majority voting shares in Meta. At this point all of the missteps by the company in AR/VR, AI and everything else can directly be traced back to him. Half-baked vision, massive spending and no accountability. The company desperately needs a Sundar/Satya type leader.
For the sake of the world's sanity, I'd rather see them go belly up.
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#145Earlier quoted context omitted.
> VR is so good and still in it's infancy. I believe 30% of the population cannot use VR in any way shape or form because your inner ear has decided the floor is the only place you can be.
FYI: This is usually solved by placing a fan on the floor in front of your boundary (designated play area). This isn't just a "community tip", it's been studied: https://www.computer.org/csdl/journal/tg/2025/05/10916971/24...
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#146Earlier quoted context omitted.
But Google actually knows how to do research and how to apply it to products. Meta's AI research hasn't produced anywhere near as many state of the art products /revolutionary achievements.
> But Google actually knows how to do research and how to apply it to products. I have seen basically no evidence of this. Google knows how to do research to create technology. Google is pretty terrible at creating product though.
To the point it was a running joke at MSR.
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#147They were never able to define this vacuous concept or any value proposition.
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#148Where will all those Meta Avatars go? Is there a retirement home in the Metaverse?
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#149Earlier quoted context omitted.
Even for games or experiences with no artificial locomotion whatsoever?
Yes, my understanding (and I suspect the reason why the airflow experiment worked) is that a large part of the reason this happens is because of a mismatch between the output from the vestibular and visual systems. So, the automated defenses of your body freak out and go into a defensive mode. I think that ~30% of the population just has more sensitivity to the mismatch.