One has to wonder: why didn't anyone anticipate this happening? Surely the moment this exploit was discovered the team would've locked it down immediately?
Rainbow Six Siege hacked as players get billions of credits and random bans
141–150 of 159 posts
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#142Earlier quoted context omitted.
Copy of post: >@vxunderground >Clarification post, previous post about Ubisoft lead to some confusion. That's my fault. I'll be more verbose. I was trying to compress the information into 1 singular post without it exceeding the word limit. >Here's the word on the internet streets: >- THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals…
If they do, would this be the first time source code from a major game publisher has been leaked?
Why would you think that?
Witcher 3 / Cyberpunk 2077 / Gwent / GTA 5&6 / FIFA 21 / Watch Dogs: Legion / etc.
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#143Earlier quoted context omitted.
What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…
> GameDevs don't actually like paying a shit load of money for anti-cheat (that also breaks their debugging systems and causes bugs: a wonderful combination)... so if you've got a better way: join the industry and fix it. You'll be a moderately wealthy person. I got a better way... just look at the past. Back in ye goode olde UT2004 times, there was no random matchmaking / ranking bullshit that removed the social ele…
You don't have a better way. You have a nostalgic memory of how games should be played which doesn't match what people in a modern audience expect. It's like saying the solution to cell phones tracking you is to use a landline, because that's how we used to do things.
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#144Earlier quoted context omitted.
"kernel anti-cheat" is actually a re-branding of "anti-(non steamdeck)-linux" software, probably to please msft (since sole beneficiary). We all know they are inefficient and weaponized by hackers. You know on linux there is a feature for a process to snoop into another process, that for the same user (non root), can be use for anti-tampering: with a proper "security" team, as all live-service games should have, you…
> We all know they are inefficient and weaponized by hackers. Name an exploit in EAC/BattlEye/Vanguard/FaceIT/whatever other big name anticheat middleware (though Vanguard and FaceIT don’t sell their services I think) that has actually been used for anything. Genshin Impact’s driver got used as a vulnerable driver that one time, yeah. EAC had an exploit to inject your own code into processes, but that quickly got pat…
So not an exploit, but even worse.
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#145Earlier quoted context omitted.
What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…
I’ve seen so many cases of cheaters online where even the most braindead of checks would neuter most cheats: Are they moving faster than conceivably possible by a real player? Even the most basic (x2-x1)/t > twice the theoretical will catch people teleporting or speed hacking. Is their KDR or any other performance metric outside 5 standard deviations from the mean? Here’s one: is everyone they encounter reporting the…
This is how I imagine Amazon ended up banning a large amount of players for speedhacking. The players were lagging. I'm guessing their anti-lag features ended up moving them faster than the anti-cheat expected.
But I agree that a combination approach would probably work.
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#146while i don't agree with how devs and the publisher works on community feedback, it is still miles better than what EA does. not that it is a high bar to clear.
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#147Earlier quoted context omitted.
Seems so https://x.com/vxunderground/status/2005008887234048091
Copy of post: >@vxunderground >Clarification post, previous post about Ubisoft lead to some confusion. That's my fault. I'll be more verbose. I was trying to compress the information into 1 singular post without it exceeding the word limit. >Here's the word on the internet streets: >- THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals…
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#148Earlier quoted context omitted.
What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…
> GameDevs don't actually like paying a shit load of money for anti-cheat (that also breaks their debugging systems and causes bugs: a wonderful combination)... so if you've got a better way: join the industry and fix it. You'll be a moderately wealthy person. I got a better way... just look at the past. Back in ye goode olde UT2004 times, there was no random matchmaking / ranking bullshit that removed the social ele…
You still see this with modern day servers. Modded GTA V, FiveM, had additional anticheat even before the unmodded game added anticheat. Part of the appeal of CS2 servers, Face-IT and ESEA, is the additional anticheats.
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#149Earlier quoted context omitted.
That depends, they might just fix some bugs and call it a day. There would have to be a trial of the pyx for sure to figure out what got changed and by who.
I think GP is saying that if the attackers can push an update it will be scary.