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Size of Life

neal.fun

141–150 of 286 posts

Re: Size of Life

#142

Earlier quoted context omitted.

Man I played Operation Neptune a lot when I was a kid. I wonder if it was the first game to do this style of adaptive music layering. It predates the iMUSE system used in LucasArts games like X-Wing and TIE Fighter. For anyone curious, you can actually play it here: https://archive.org/details/msdos_Super_Solvers_Operation_Ne...

The arcade classic Space Invaders had a primitive soundscape in that every time the remaining invaders advance, it plays a short bass note. As fewer and fewer invaders remain, it takes less time for them to advance, and the note repeats faster and faster, it adds a remarkable amount of increasing tension as each level progresses. So not exactly the same, but perhaps prototypical. I think Asteroids did as well.

Interesting Space Invaders Trivia:

The game speeding up as invaders are eliminated was an unintended consequence of the hardware running full speed to draw all 55 invaders. As invaders are eliminated the draw calls finish faster and the game speeds up. There is no code in the game to throttle the speed. The 2 Mhz 8080 is always drawing full speed. It's delightfully serendipitous this happens to ramp up the difficulty as you near the end of each level in such a compellingly perfect way. (https://www.tomshardware.com/video-games/retro-gaming/space-...)

I've watched some interviews with the game's programmer Tomohiro Nishikado and, although translated (so subject to garbling), he seems to confirm this was a 'happy accident'. He indicates he set the max number of invaders based on what the hardware could draw but there was no intent to have the speed ramp up. Of course, he noticed that it did this during play testing but decided to keep it that way. Arguably, it's one of the most compelling aspects of the game. Modern emulators have to add code game-specific code to limit the speed or the game plays too fast. Leaving no CPU cycles unused is the sign of an elegant design.

Re: Size of Life

#148
post #19

The visual scale seems off, especially on the smaller end of things. Also, are Velociraptors really that small? Jurassic Park lied to me.

Spielberg took a Deinonychus and called it a Velociraptor because it sounded cooler.

No, Michael Crichton did: https://en.wikipedia.org/wiki/Deinonychus#Cultural_significa...

Re: Size of Life

#149
The music is so moving, tear inducing. One of the best links I've seen posted here and I've been here 15+ years. Well done Neal. I wish credit was given to the music, anyone know who created it?
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