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Codex, Opus, Gemini try to build Counter Strike

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Re: Codex, Opus, Gemini try to build Counter Strike

#141
post #32

I thought this would be about getting the actual Counter Strike to build, which is something they are also pretty good at. I had Claude debug an old C project of mine the other day and get it up and running. Furthermore, if you have it sandboxed, you can also ask it to also install any necessary dependencies or toolchains, which is really nice.

Getting an old codebase working is something they are especially good at because it has regular, actionable feedback and it's clear when the tall is complete. Creating the "best" anything is much more open ended.

Re: Codex, Opus, Gemini try to build Counter Strike

#142

Earlier quoted context omitted.

> That invisible hand exists and had always existed, it's the market. I have never heard a client say "Man, glad you used React". Literally nobody cares what framework you use to build your site. Nobody. If you didn't know any better you'd think all software developers are chained in a basement where they have absolutely no power to do anything but build React sites.

You sound like a freelancer or something. Every single company I interviewed for in the last couple of years as a full stack dev *required* experience in React/Vue/Angular 2+. With old school js/html/css you wouldn't even pass CV screening. Best you could get with that is some wordpress gig for peanuts.

This comment is pretty off-base.

1.) Those WordPress gigs can make your React gig look like indentured servitude

2.) The company you’re applying to isn’t the client.

3.) “freelancer or something”, like you’re spitting it out? Yes - some of us aren’t handcuffed to mediocrity by 200-1000 person orgs. As the kids say, “Don’t hate.”

Re: Codex, Opus, Gemini try to build Counter Strike

#143

Earlier quoted context omitted.

You sound like a freelancer or something. Every single company I interviewed for in the last couple of years as a full stack dev *required* experience in React/Vue/Angular 2+. With old school js/html/css you wouldn't even pass CV screening. Best you could get with that is some wordpress gig for peanuts.

This comment is pretty off-base. 1.) Those WordPress gigs can make your React gig look like indentured servitude 2.) The company you’re applying to isn’t the client. 3.) “freelancer or something”, like you’re spitting it out? Yes - some of us aren’t handcuffed to mediocrity by 200-1000 person orgs. As the kids say, “Don’t hate.”

I'm not hating, might be a language barrier, I'm from Poland, sorry.

1. Definitely not in my country. The average pay of a Wordpress/PHP dev is half of a modern full stack and the clients are terrible, because it's just websites for small businesses. Modern full stacks don't create websites most of the time, but highly interactive B2B apps.

2. It is absolutely my client. I optimize their happiness not their customers. I have no relationship with the customers, some don't know who I am.

3. I worked as a contractor for a couple of years and I'm not missing the stress and unstable pay. Especially now with a kid on board. Many contracts were actually "hey we need a React/[insert other tech] guy for our current project, wanna join?", not "we have an idea and we don't know how to do it" kind of thing. The latter are super rare and even more stressful, because they come from "non-technical startup founders" often with little money.

Keep in mind that I'm in EU, so the benefits of permanent employment make a huge difference.

Re: Codex, Opus, Gemini try to build Counter Strike

#144
post #112

Earlier quoted context omitted.

A lot of the work done when making games in Unreal is done in the editor, not in source code. Also, Unreal source code will be the very last thing LLMs understand. This is the most complex software ever. There’s an algorithm called Nanite for automatically reducing the triangle count on geometry that’s far from the camera. As in there are not manually made separate level-of-detail models. The algorithm can modify mod…

Here's a blog post[1] from last year regarding an open-source implementation of virtual geometry. The linked code is maybe a couple thousand lines. It's not something you'd write in an afternoon, but it's also not the towering monument of complexity that Epic Games pretends it is. [1]: https://jms55.github.io/posts/2024-06-09-virtual-geometry-be... Edit: I don't mean to sound disparaging - it's some genuinely cool al…

Still amazes me that the upfront cost of determining which triangles to render or not could ever net a gain in performance.
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