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Blender 5.0

blender.org

141–150 of 377 posts

Re: Blender 5.0

#141

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

>FreeCAD isn't even in the rear view mirror of Solidworks. I think FreeCAD might be on a distant hilltop in their rearview these days, check it out again.

Yeah but objects in mirror are closer than they appear

Re: Blender 5.0

#142
post #26

I’d really like to see something like blender come for the 3D CAD industry, at the moment it feels like the only people who would lose out are AutoDesk. The amount of money that flows in and out of 3D cad (as subscription and then value created) having a first class open source kernel and tooling, would be giving big industrial players freedom to modify and tailor to their needs as well as smaller / hobbyists get sta…

Onshape has blown me away with its browser interface and how quick it all loads. And as long as your projects are public, it's free.

I tried Onshape and the first thing that made me drop it was how slow it is. It feels extremely sluggish, probably because it's running on the browser. I have a really good computer though, so I dont want to deal with that.

Re: Blender 5.0

#143

Earlier quoted context omitted.

Display P3 (distinct from cinema display P3, because names are hard ig) is used as a render target color space. ACES (and its internal color spaces) are designed as working spaces. If you make a color space for a display, the intent is that you can (eventually) get a display which can display all those colors. However, given the shape of the human color gamut, you can't choose three color primaries which form a trian…

no monitor uses ACES so it always needs to be converted to P3 to even see what you're doing right? or you are saying if there is some intermediate transform that makes color go beyond P3 it will get clipped? then I understand...

Yeah, like, let’s say that in your compositing workflow you increase exposure then decrease brightness. If your working color space is too small, your highlights will clip when you increase exposure, then all land flat at the same level when you decrease brightness. If your working space is bigger than the gamut people can see, but your last step is to tone map into Display P3, you’ll appreciate the non-clipped highlights, even if your eyes could never comprehend what they looked like in the post-exposure-boost-pre-brightness-drop phase of the pipeline.

Re: Blender 5.0

#144
post #26

I’d really like to see something like blender come for the 3D CAD industry, at the moment it feels like the only people who would lose out are AutoDesk. The amount of money that flows in and out of 3D cad (as subscription and then value created) having a first class open source kernel and tooling, would be giving big industrial players freedom to modify and tailor to their needs as well as smaller / hobbyists get sta…

IDK how they compare to professional CAD tools, but I've heard good things about FreeCAD and OpenSCAD. I know that some people use Blender for CAD work, and there are even some extensions to make it easier, but I'm dubious that the representation of meshes that Blender uses are well-suited for CAD applications.

I tried FreeCAD and the user interface is so unintuitive and things just have constraints that block you from doing the most basic things from the get-go that I just gave up in 10m, like sibling. SCAD is scripted/programmer CAD, I like the concept and have used for a few things but it's quite a learning curve to do anything more than a cube with some funny edges! Dune3D is currently my go-to for 3d-printer related parts!

Re: Blender 5.0

#145
post #125

Earlier quoted context omitted.

> I can and do use all those FOSS tools just fine both as a hobbyist and professionally, my needs are meet. Mine aren't: GIMP is okay , FreeCAD is a complete joke. It is painfully obvious that their development is done primarily by F/LOSS enthusiasts rather than by industry professionals and UX designers. They are closer to being a random collection of features than a professional workhorse. You might eventually get…

Maybe try OnShape, which is browser based and quite professional?

Seconded, OnShape is my favorite CAD package. I passed it over for a long time because I had poor expectations of a browser-based CAD. Just wish I could justify the commercial license.

Re: Blender 5.0

#146
post #26

I’d really like to see something like blender come for the 3D CAD industry, at the moment it feels like the only people who would lose out are AutoDesk. The amount of money that flows in and out of 3D cad (as subscription and then value created) having a first class open source kernel and tooling, would be giving big industrial players freedom to modify and tailor to their needs as well as smaller / hobbyists get sta…

If you are looking for a tool that handles constraint based CAD for mostly like 3d printing your stuff, give Dune3D a try (on github), it's currently my go-to to keep a workflow similar to what I used to have on Fusion360, it's lightweight, open source and pretty damn good. The author also develops a EDA/circuit board designer called Horizon EDA.

Re: Blender 5.0

#147

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

2D motion graphics maybe?

DaVinci Resolve is getting better but still not comparable to After Effects.

Blender already has a lot of pieces in place to tackle this.

Re: Blender 5.0

#148

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

QGIS is pretty amazing. And it is helped along by not trying to pull you into a cloud ecosystem that ArcGIS does.

Re: Blender 5.0

#149

Earlier quoted context omitted.

I actually did the same thing so that I could figure out how to lay out my workshop! What I'd do is: - Spreadsheet workbench --> Create spreadsheet (name it "measurements"). (This is optional) - Switch to Part design workbench --> Create body (name it "layout") --> select XY plane --> Create sketch --> Create Polyline - Zoom out, start drawing the rooms in your house, approximately to scale. - Before going into too m…

Thanks! I’ll save this and give it a shot soon.

There are excellent tutorials on youtube. Spending a couple of hours doing these will allow you to hit the ground running.

FreeCad is rapidly evolving and quite a few tutorials are already using the v1.1 dev builds. Pay attention to the version used in tutorials as you can run into trouble following them if you are on an older release.

Re: Blender 5.0

#150

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

"It has rendered Maya nearly obsolete" Wow, that is great news. I guess its support for Pixar USD is equal to Maya and Houdini then, so all the big studios can finally switch
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