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Nearly 90% of Windows Games Now Run on Linux

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Re: Nearly 90% of Windows Games Now Run on Linux

#142
post #87

Earlier quoted context omitted.

I suppose that is an issue how a specific game was made, not inherent to Unity. I like to look inside game files and a .zip archive of 1GB unpacking to ~10GB game made me suspicious.

My first guess would be it has lots of uncompressed images or badly compressed videos as artifacts.

Same, but games run uncompressed assets as an optimization measure to trade disk usage for CPU usage, depending on which is the bottleneck for their particular game (iiuc)

So it'd be surprising to me if a developer chose to use uncompressed/lightly compressed assets, and compressing them caused performance to increase; because you're intentionally choosing the tradeoff in the opposite direction the developer did

Of course, there are game developers that are less technical and may not have knowingly made that tradeoff in which case all bets are off, but the games made by those developers tend not to be the kind that require beefy machines to run at 60fps+

Re: Nearly 90% of Windows Games Now Run on Linux

#147

In case you don't own a Steam Deck and would like to see how much of your library would run on Linux: 1. Go to your library 2. Click the filter button 3. Under "hardware support" you'll see a dropdown "Steam Deck" with 4 options, here's some explanation what they mean: Verified - Means this game 100% works on Linux (and Deck), which is verified by Valve Playable - Means this game works on Linux (and Deck) but it migh…

I’ve hit more broken games due to GPU firmware bugs than due to Linux compatibility.

Windows users with my GPU report the same symptoms as I hit, fwiw.

Re: Nearly 90% of Windows Games Now Run on Linux

#148
post #136

I am an avid linux user but never switched my gaming PC to linux, until the Win10 > Win11 debacle which has made me switch. I am using EndeavorOS, my first Arch flavoured distro, it's excellent. Honestly it has all "just worked". Drivers were auto installed, I pointed Steam to my existing library on an NTFS drive originally used by windows, and it just plays my existing library fine. Cyberpunk2077, Red Dead 2, Starfi…

Nice! I'm curious if you experience any difference in IO performance (e.g game loading times)?

Last I tried NTFS on Linux it was stable but not fast, especially for writes. If it's not a notable difference between Windows and Linux then that's a big improvement from those days.

I think you could probably get a decent IO performance boost and reduce loading times by moving the library over to something like ext4 or xfs, at the cost of portability.

Re: Nearly 90% of Windows Games Now Run on Linux

#150
post #109
post #100

Earlier quoted context omitted.

> Games that rudely switch to fullscreen, I can run in Wine Virtual Desktop. Previously on Windows, I had to configure hacks like DxWnd and it didn't always work. Maybe Wine could be ported to Windows :-)

There will be a day when Microsoft ships a "Windows" that cuts all legacy compatibility except for an included distribution of Wine.

Microsoft might not do it, but there's always reactos [1]

[1] https://reactos.org/

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