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Asus Announces October Availability of ProArt Display 8K PA32KCX

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Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#141
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

This is exactly how sound studios do mixing. They don't just use top-end monitors -- they generally also listen on low-end speakers that color sound in a way that's representative to what people have at home (hello, Yamaha NS-10).

People used to buy NS-10s because they knew professional studios used them. They were then underwhelmed when they sounded worse than the hifi speakers they had at home.

Many audio engineers live by the mantra "if it sounds good on NS-10s, it'll sound good on anything".

We need such a touchstone for software engineers.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#142
post #49

6K 32" ProArt model PA32QCV might be more practical for YN crowd at 1299 USD VS 8-9K USD PA32KCX will run you

An aside - this monitor is proving surprisingly difficult to buy in the UK. Everywhere I look it seems to be unavailable or out of stock, and I’ve been checking regularly. Relatedly, I also don’t understand why a half-trillion dollar company makes it so hard to give them my money. There’s no option to order ASUS directly on the UK site. I’m forced to check lots of smaller resellers or Amazon.

Same in Spain, I got tired of looking for it.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#143
post #92
post #84

Earlier quoted context omitted.

As a designer, one should keep a couple of cheap, low-res monitors reset to the factory defaults for proofing what many users are going to see.

I must confess I felt a lot of lust looking at the self color calibration feature. It is extremely useful if your work ends up in paper. For photography (edit: film and broadcast, too) would be great. My use case are comics and illustration, so a self-color-correcting cintiq or tablet would be great for me.

I like having a color calibrated monitor but at the end of the day it’s about trusting my scopes too. Audio unfortunately has this perception element that for some reason doesn’t seem as big of an issue with video. We have dB/loudness standards for a reason, but different stuff just sounds louder or softer no matter what.

If it looks good on a mac laptop screen/imac and the scopes look right, it’s good for 99%+ of viewers. You can basically just edit visually off any Mac laptop from the last 10 years and you’ll probably be happy tbh.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#144

Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise. Why is this? 5k/6k at 27" would be the sweet spot for me, and potentially 8k at 32". However, I'm not willing to drop $2k per monitor to go from a very nice 27" 4k to 27" 5k. You can g…

Ah yes. It’s the same with memory… 8gb/16gb is incredibly common, even though 16gb memory was a thing in like 2008 already. It’s only with high end machines that you get 64/128gb memory, which should be much more common in my opinion.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#145

i long for a “Eizo” like quality monitor, 15 or 17 inch, with “retina” ppi count. am i the only one who thinks that this would make sense?

Hey, I think that's a great idea, too. 4K panels on phones (tiny!) exist for some absurd reason. But somehow there are no 22" 4K monitors. I think they probably don't sell well. Probably the same reason why all monitors are 16:9.

At one point there was the ASUS ProArt PQ22UC, but I don't think that panel was produced after that stopped selling.

If you go slightly bigger, there are the ASUS ProArt PA24US, Japannext JN-IPS2380UHDR-C65W-HSP, ViewSonic VP2488-4K, AG Neovo EM2451, and the UPerfect UColor T3.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#146

i long for a “Eizo” like quality monitor, 15 or 17 inch, with “retina” ppi count. am i the only one who thinks that this would make sense?

There are a few displays like that, although quality will differ on your criteria of course. Many of them are marketed as "portable monitors", some specced for gaming, others for artists, some built to be cheap.

ASUS ProArt PA169CDV, UPerfect 184T01, Lipa AX-60 (and AX-60T), UPerfect UFilm A17, UPerfect UGame J5, and two portable screens by Verbatim, just to name a few.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#147

Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise. Why is this? 5k/6k at 27" would be the sweet spot for me, and potentially 8k at 32". However, I'm not willing to drop $2k per monitor to go from a very nice 27" 4k to 27" 5k. You can g…

> Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise.

Multiple reasons.

The first one being yield - yes you can get 8K screens, but the larger they get, the more difficult it is to cut a panel with an acceptably low rate of dead/stuck pixels out of a giant piece of glass. Dead pixels are one thing and bad enough, but stuck-bright pixels ruin the entire panel because they will be noticeable in any dark-ish movie or game scene. That makes them really darn expensive.

The second reason is the processing power required to render the video signal to the screen, aka display controllers. Even if you "just" take regular 8 bit RGB - each frame takes up 33 million pixels, so 796.262.400 bits. Per frame. Per second? Even at just 30 FPS, you're talking about 23.887.872.000 bits per second - 23 gigabits/s. It takes an awful, awful lot of processing power just to shuffle that data from the link SerDes around to all the control lines and to make sure they all switch their individual pixels at the very same time.

The third is transferring all the data. Even if you use compression and sub-sampling, you still need to compress and sub-sample the framebuffer on the GPU side, transfer up to 48 GBit/s (HDMI 2.3) or 77 GBit/s (DP 2.1) of data, and then uncompress it on the display side. If it's HDCP-encrypted, you need to account for that as well - encrypting and decrypting at such line speeds used to be unthinkable even two decades ago. The fact that the physical transfer layer is capable of delivering such data rates over many meters of copper cable of varying quality is nothing short of amazing anyway.

And the fourth is generating all the data. You need absurdly high definition textures, which requires lots of VRAM, lots of regular RAM, lots of disk I/O, lots of disk storage (your average AAA game is well beyond 100GB of data at-rest for a reason!), and then render power to actually render the scene. 8K has 16x (!) the pixels of regular FullHD (1080p).

What's stopping further progress? Other than yield and simple physics (similar to microchips, the finer the structures get the more difficult and expensive it is to make them), the most pressing issue is human visual acuity - even a human with very good vision can only make useful sense of about 74 of the theoretical 576 megapixels [1]. As we already established, 8K is at 33-ish megapixels, so the usual quadratic increase would already be far too detailed for 99.999% of humans to perceive.

Yes, you could go for intermediate sizes. 5K, 6K, weird aspect ratios, whatever - but as soon as you go there, you'll run into issues with video content because it can't be up- or downscaled to such intermediates without a perceptible loss in quality and, again, a lot of processing power.

[1] https://clarkvision.com/articles/eye-resolution.html

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#148
post #72
post #49

6K 32" ProArt model PA32QCV might be more practical for YN crowd at 1299 USD VS 8-9K USD PA32KCX will run you

I'd imagine for most people the HDR perf difference is more noticeable than the resolution. This new monitor can do 1200 nits peak with local dimming, PA32QCV can only do 600 nits peak with no local dimming. Also Dolby Vision.

I'd imagine most people can't spend 9,000 USD on a monitor

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#149
I’ve had a few ProArt monitors and they aren’t very high quality, IME. I had high-pitched whine and blinking off/on issues, on several Mac models, from iMac to Air to Studio. Yes, I tried a variety of cables. The Apple Studio monitor, while insanely priced, has been flawless for me, sitting next to a ProArt.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#150
post #149

I’ve had a few ProArt monitors and they aren’t very high quality, IME. I had high-pitched whine and blinking off/on issues, on several Mac models, from iMac to Air to Studio. Yes, I tried a variety of cables. The Apple Studio monitor, while insanely priced, has been flawless for me, sitting next to a ProArt.

I've often gone into an expensive display purchase with hesitation but then never regret it as, years later, when machines have moved in and out of my workspace, the display is still there.
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