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Apple Vision Pro upgraded with M5 chip

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141–150 of 356 posts

Re: Apple Vision Pro upgraded with M5 chip

#141
post #5

Anyone using one? If so, what for? (please give details) I got an oculus quest 2, was blown away by it for 1-2 hours, but never really picked it up again. The games were fun but very shallow, and never tried any practical uses. Would love to use VR for working on a plane. Currently use a laptop, but my neck sometimes gets sore from looking down. VR has the potential to 10x the screen real estate and prevent having to…

I had a quest 2, but it was always blurry for me. Something wrong with my eyes, idk. I've wanted to try a Bigscreen Beyond with custom lens inserts, but too much money to invest on something that might not work out.

If you wear glasses, or need them and don't normally wear them, it's important to get the prescription lens inserts. They make them for the Quest as well, and they aren't expensive.

Meta doesn't try to force it on you the way Apple does, but you really have to or it will always be blurry. The screen has a sort of fixed focal point and if your vision isn't great at that distance EVERYTHING will be blurry instead of just the one range that's normally blurry for you.

You may not even realize you need glasses until you try it and everything is blurry.

Re: Apple Vision Pro upgraded with M5 chip

#142
post #19

Earlier quoted context omitted.

They didn't said that.

"$3.5k for 256 GB is extreme" 256GB is $3499; 512GB is $3699; 1TB is $3899. You're paying ~$200 for that storage.

Well from that you could extrapolate 1TB overall cost is actually $400 ($200/512GB). And that a unit without any storage is $3399. A $400 1TB SSD hmmmmmm.

Re: Apple Vision Pro upgraded with M5 chip

#143
post #126

Earlier quoted context omitted.

Weird, that description doesn't apply at all to my experiences as a developer using Macs for the last few years. Personally I find a Mac to be a better development environment than Windows even for Microsoft tech like the dotnet stack.

> Personally I find a Mac to be a better development environment than Windows This is both true and completely irrelevant, because the point of the above comment is that Apple is not in the business of catering to this use case. Look at the annual revenues: $225 billion from iPhone/iPad, $100 billion from "services" (which Apple mostly characterizes as "app store stuff"), $40 billion from accessories (watch, airpods,…

You can't build iPhone or iPad apps on iPhones or iPads yet, so a decent chunk of that revenue currently relies on the Mac as well.

Even without that, calling a $30B business an "insignificant historical afterthought" is a bit of an exaggeration, no?

Re: Apple Vision Pro upgraded with M5 chip

#144
post #119
post #42

Earlier quoted context omitted.

Apple is not in the business of selling productivity software. Even their desktops/MacOS segment is an insignificant historical afterthought by now. To a first approximation, Apple is a manufacturer of locked-down handheld entertainment appliances whose primary function is to psychologically condition children into siphoning off money from their inattentive parents. There's no reason to suspect their vision for the A…

And also virtually every film editor, colourist and videographer. Oh and also every illustrator and graphic designer. And a host of other professions where having a clean UI, colour accuracy, on a reliable machine that rarely if ever crashes is essential rather than a preference. As a film maker and editor I'm enormously more productive on my dual screen (used) M1 Max Studio machine than I was on a variety of PC setu…

I don't agree with the OP, but you gotta admit.. it used to feel like Apple was more dedicated to this market when they could keep interesting Pro desktop kit evolving on an acceptable pace.

Re: Apple Vision Pro upgraded with M5 chip

#145

Earlier quoted context omitted.

My sentiments exactly. This would be such an easy purchase to justify if it weren't just a toy-- no other VR headset touts to display text so crisply. But instead, their only market demographic are people who really enjoy going to theaters alone. I'm very eagerly looking forward to Valve's headset coming out.

There are three problems with AVP: cost, cost and cost. It is priced to be a pack-in with seats of Dassault 3DEXPERIENCE, but Meta's experience has been that the VR consumer is price sensitive which is why they followed up the MQ3 with the cost-reduced MQ3S. I think Apple is looking at this the way they look at AirPods (something you stick in your ears to modify and augment your hearing) which is good and monitors, w…

The price would be easily justified if the hardware could also be used as a regular VR headset and hooked up to a flight sim or gaming PC.

Re: Apple Vision Pro upgraded with M5 chip

#146
post #119

Earlier quoted context omitted.

And also virtually every film editor, colourist and videographer. Oh and also every illustrator and graphic designer. And a host of other professions where having a clean UI, colour accuracy, on a reliable machine that rarely if ever crashes is essential rather than a preference. As a film maker and editor I'm enormously more productive on my dual screen (used) M1 Max Studio machine than I was on a variety of PC setu…

I don't agree with the OP, but you gotta admit.. it used to feel like Apple was more dedicated to this market when they could keep interesting Pro desktop kit evolving on an acceptable pace.

I don't know... I agree that they're no longer innovative in terms of UI and original categories of devices. But the M1 chips have been enormously innovative in terms of performance per watt. One reason essentially every 'creative' (bar 3d designers) uses Macs is that unplugged they run as fast as plugged in. There's literally no PC laptop you can build or buy with integrated graphics powerful enough to compete - while on the move and away from power. Perhaps the new AMD Strix Halo devices will change this, but I wouldn't hold my breath.

Re: Apple Vision Pro upgraded with M5 chip

#148

Earlier quoted context omitted.

They could theoretically, but the thing is the Mac, despite what you read on here, has a ton of legacy libraries that are not used on iOS.

I think the bigger problem would be that desktop programs aren’t designed with iOS-style suspension and process-killing in mind.

Desktop apps already survive standby, so CPU usage shouldn't be a problem. And if automatically killing Mac apps, to free up memory, isn't an option, they could add a permanent notification which says "Mac App XYZ still consumes a lot of memory, tap here to close." Or they move the offending Mac app from RAM to temporary SSD storage as long as the phone isn't plugged into a monitor.

Re: Apple Vision Pro upgraded with M5 chip

#149
post #119

Earlier quoted context omitted.

And also virtually every film editor, colourist and videographer. Oh and also every illustrator and graphic designer. And a host of other professions where having a clean UI, colour accuracy, on a reliable machine that rarely if ever crashes is essential rather than a preference. As a film maker and editor I'm enormously more productive on my dual screen (used) M1 Max Studio machine than I was on a variety of PC setu…

I don't agree with the OP, but you gotta admit.. it used to feel like Apple was more dedicated to this market when they could keep interesting Pro desktop kit evolving on an acceptable pace.

Their Pro desktop/laptop hardware is the best it's ever been as long as it fits your use case (ie not adding a bunch of PCI-E cards or third party GPUs).

Software is definitely more debatable.

Re: Apple Vision Pro upgraded with M5 chip

#150

I'd preferred they'd downgraded the price instead, but snark aside is it still really the only headset with twin 4K resolution or are there others?

>is it still really the only headset with twin 4K resolution

There are quite a few others, even some with near or at 4k res per eye released before the Apple product. Even just the Pimax 8k being the world's first dual native 4k headset early 2019.

The problem with alternative sets is, as always, a software/ecosystem one which for gaming Valve helped massively by getting everyone onto one platform (SteamVR). It's tough to do similar with Apple as they lock everything down for "security" with the added benefit of preventing competitors from creating competing products. They're happy to interoperate with Wifi and Bluetooth standards etc, though (before someone claims that doing what they want with their platform is Apple's choice - the same people who grin when MS got hammered for anti-competition with IE Windows bundling, something Apple regularly escapes).

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