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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

141–150 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#141

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I also miss this. I used to be an admin of a popular Spanish community for Garry's Mod, TTT specifically. The whole community existed because we had our own server(s), and then added a BBS forum. It's impossible to do that anymore, afaik.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#142

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I legit miss early 2000s gaming.

1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people.

2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet.

3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter Strike teams from *Italy alone*. And it was a bring your own computer event[1].

I know it's part nostalgia but I legit think it is borderline impossible to have anywhere near the same level of interactions with people today. Reddit is just not a good substitute for legacy threaded forums. Discussions die fast, they don't even have the material time to develop meaningfully.

[1] https://www.aspidetr.com/images/immagini/blu/varie/smau02_03...

Re: Counter-Strike: A billion-dollar game built in a dorm room

#143

Earlier quoted context omitted.

In general I see this as an issue of gaming becoming more professionally run and maturing over time. Server Browsers make sense in a world in which members of the community are self-hosting their own infrastructure for others to play on. While a great way to build community, it can be a problem when it comes to player retention and competitive mechanics. Player retention can often suffer over the long-term as such co…

> Player retention can often suffer over the long-term as such communities establish boundaries and rules, eventually orienting around a small clique of individuals, increasing the friction for integrating new members into the community. This sentence applied to community moderated servers and server browsers in general is just FUD. These communites are often the exact opposite and take on the roll of getting new pla…

> they absolutely increase player retention

This, this, this, this and this.

I remember people being GLUED to their favorite servers due to community reasons. In Italy we used to have hundreds, of which at least few dozen popular open community-driven servers.

Actually, server hosting CS instances was a thing, so each provider had their own to show they had the most performing, so you played for free, and to get the best thing people in the same country gathered around the same set of servers.

I to this day remember countless of player nicknames from these times, oddly, I don't remember some of my school teammates from the time.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#144
post #96

Something that wasn't mentioned in the article is that Counter-Strike spawned the creation of the most iconic FPS map ever: de_dust2. If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it. There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans. I wonder if de_dust2 is the most played FPS map or if it has been dethroned by some…

Always enjoyed de_dust more than de_dust2. But I am clearly in the minority on that one.

I also liked de_dust more because a well executed T rush to site A was as fun as it got on random servers before voice chat. Was awesome when it all came together and everybody worked together.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#145

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Toxicity is what killed the game for me.

I was really involved in how serious cs was being played in 2002 or 2003, but valve did not seize the opportunity. 5v5 is the best format.

Even today, the matchmaking is horrendous and toxic teammates ruin the fun.

When you solo queue, individual performance is ignored, so you must carry your whole team if you want to gain rank.

The game is great but generates too much frustration for me.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#146
post #134

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

People would practice 5v5 and find an opponent team on irc around 2002 2004

#5on5 or #pcw on irc.quakenet.org

Also, there were multiple tournament websites out there: ESL and another one I don't remember the name anymore, that hosted tournaments all time.

I remember lan tournaments in Italy with more than 60+ Counter Strike teams like Smau 2002, and you had to bring your own computer nonetheless.

It was really a golden age for gaming I swear.

People that didn't live that think that gaming is better now are severely mistaken.

Playing online videogames today is a solo experience, 20+ years ago it was the very opposite, even if you played alone you met people on the same hosted servers you liked, on forums, on IRC, in lan.

Today it's really sad.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#147
post #18

I started with CS: Source and quickly got into 1.6 because of the more expansive funmaps and modding scene. It was like the Wild West (or literally as was the case with de_westwood) - Nipper's penchant for glitchy drivable vehicles, ridiculously huge maps with teleports galore and weird music, fy_iceworld, gun game... it was so wonderfully weird. The fact that the core of the game stayed the same for so many years wi…

You'll probably like this short series on fy_iceworld if you haven't seen it already: https://www.rockpapershotgun.com/the-legacy-of-fy_iceworld-c... But yes, I was never really a 1.6 player but I felt the same way about Garry's Mod maps. Joining a random server and seeing the maps and assets download and never really knowing what you were going to spawn into... it was wonderfully weird in a way that reminds me of th…

I'm pretty sure Roblox replicates this feeling

Re: Counter-Strike: A billion-dollar game built in a dorm room

#148
post #96

Something that wasn't mentioned in the article is that Counter-Strike spawned the creation of the most iconic FPS map ever: de_dust2. If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it. There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans. I wonder if de_dust2 is the most played FPS map or if it has been dethroned by some…

Always enjoyed de_dust more than de_dust2. But I am clearly in the minority on that one.

It was way too CT favorable, dust2 offered more balance.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#149

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I've been playing a lot of Half-Life 1 deathmatch on the few servers left for the last year and a half, and have been having a lot of fun!
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