Well, yes.
Blurry rendering of games on Mac
141–150 of 328 posts
Re: Blurry rendering of games on Mac
#142Earlier quoted context omitted.
Mac Mini is i believe the most efficient consumer computer made ever. It uses the same energy most computers Ethernet ports use.
> Mac Mini is i believe the most efficient consumer computer made ever My raspberry pi is sitting at 3 watts, and runs linux software just fine. A Mac Mini uses multiple times that, and can barely run any software I care about (i.e. linux). They're both consumer computers, and yes there's a massive difference in their capabilities, but "most efficient ever" is a really strong claim.
But I wouldn't compare the experience to a Mac Mini, and I wouldn't call a raspberry pi a "consumer computer". It solidly falls into the amateur dev board category. Heck, it doesn't even have a power button.
Re: Blurry rendering of games on Mac
#143Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?
Nope. I think they're incredibly stupid as well.
Re: Blurry rendering of games on Mac
#144Earlier quoted context omitted.
Class is not money - and you're making non-personal comment a personal one.
> non-personal comment You literally said "What this belief signals most strongly to me is your class.". So that wasn't personal?
Re: Blurry rendering of games on Mac
#145This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…
Re: Blurry rendering of games on Mac
#146Earlier quoted context omitted.
"Safe area" is terminology that has a history of being used with displays: defining the portion of a TV screen where viewers could be reliably expected to be able to see content and on-screen graphics without them getting clipped off by the overscan. I assume they also wanted to choose something that would still be named appropriately if they had other kinds of notches or things in the future (and that even now it al…
Since "no-one" knows the history, the design go back to prioritizing the basics of comprehension
Re: Blurry rendering of games on Mac
#147Earlier quoted context omitted.
Since "no-one" knows the history, the design go back to prioritizing the basics of comprehension
Loads of people know it as “safe area”, just because you hadn’t heard it before doesn’t mean it’s not an incredibly common term… I was shocked you hadn’t heard of it. It’s consistent across the industry.
Re: Blurry rendering of games on Mac
#148Earlier quoted context omitted.
Is bevel size really so important when it's already measured in mm? Personally I like a bit of bevel because I don't want the screen going to the edge of the device. The edge of the device is for holding, not interaction.
No, screen size is important. For the same size laptop, less bevel means more screen. And I don't about you but I don't hold the screen half of my laptop. Not unless the laptop is closed. So I don't see how that's a concern.
And the other comment about wasting screen space is funny. Yeah we need 1mm of extra phone screen space when 60% of most webpages are covered with ads (separate problem but still amusing in combination).
Re: Blurry rendering of games on Mac
#149Earlier quoted context omitted.
Perhaps the biggest issue with the 737 MAX was lack of documentation. Boeing consciously chose to completely omit several new features (most notoriously MCAS) from the pilot manuals in order to make it seems like nothing important was changed that would require retraining 737 NG pilots on a simulator. In a sense, this is far worse than what most tech companies do since it is a life-and-death issue and Boeing has made…
One could say that "the point" of MCAS was to be an implementation detail, something that you would often deliberately hide from software documentation so that users don't design around internal details. There's something of a history of aerospace vendors omitting "implementation details" that end up contributing to serious accidents (e.g. if you get an Airbus far enough out of the normal envelope protections, you lo…
And Airbus control laws and protections are well defined and studied by pilots training for them.
Re: Blurry rendering of games on Mac
#150Earlier quoted context omitted.
Somebody told me that the quality of a company is directly proportional to the quality of its documentation...
Microsoft has excellent documentation. So that's one counterexample. :)