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My first attempt at iOS app development

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Re: My first attempt at iOS app development

#141
post #62
post #13

Earlier quoted context omitted.

The author mentions code signing as a tricky ecosystem thing. Well, wait until the app has to get new assets to be resubmitted with bug fixes for new versions of iOS. And if they don’t keep updating it, it will stop working and the buy it for life idea commits the dev to maintenance that isn’t paid for either upfront or through subscription. There are folks who make and give away a lot but some learn their lesson qui…

Apps will work if you don’t update it I have apps that are 10 years old not updated and still work

They now have a new App Store rule that states if you don’t update your apps for 3 years , it’s out unless there is a “substantial” download numbers.

Re: My first attempt at iOS app development

#142
post #8

The Photos app has a delicates option - not that I want to piss on your parade but the functionality is already present? Or am I missing something?

Except you don’t seem to be able to filter by actual duplicates, it shows you both exact dupes and visually similar matches

Confusingly this does exist but is super weird to get to.

Select some photos and then select merge. The pop up that follows will let you merge only the exact duplicates.

So you can first merge all your exact duplicates, and then when that is done manually review the visually similar matches.

Re: My first attempt at iOS app development

#143
post #54

Earlier quoted context omitted.

Back in the days of newgrounds, a bunch of kids learned to program by picking up flash, making games, and sharing them with their friends. That would not have happened if you had to pay even $1/year to publish a .swf file. Now, their friends all have iphones, and if a kid could hack out an app for their friend group and share it around, it would give them great motivation to learn and hack in that ecosystem. It's kid…

I get your point but if they can't afford the $100 for the dev account they probably also can't afford the Mac to build the apps.

It's not one or the other, it's one on top of the other. I sometimes get the urge to develop a little app for my phone, and I can do that and install it easily for free. I can also distribute it to others for free , even through alternative app stores. And if I want it to be more official, a simple 25€ fee for life and I have it on that google app store.

Maybe in the US, spending 100$ per year for a small hobby is nothing to think about, but In most countries in the world, including the EU, it's something that will compete against other spendings, even if only for other hobbies

Re: My first attempt at iOS app development

#144

Earlier quoted context omitted.

I get your point but if they can't afford the $100 for the dev account they probably also can't afford the Mac to build the apps.

It's not one or the other, it's one on top of the other. I sometimes get the urge to develop a little app for my phone, and I can do that and install it easily for free. I can also distribute it to others for free , even through alternative app stores. And if I want it to be more official, a simple 25€ fee for life and I have it on that google app store. Maybe in the US, spending 100$ per year for a small hobby is no…

But I agree with you that the requirement of having a Mac to develop for iOS is even worse

Re: My first attempt at iOS app development

#145
post #97

Earlier quoted context omitted.

Of course. Either way you’re getting what you pay for and there’s no way to select “I don’t want a free phone every two years take $15 off my monthly payment please”. It kinda is moving that way now, though. The monthly cost for new hardware is increasingly more optional and better delineated from the phone service. But thats’s new stuff—it will take awhile for things to percolate down.

Of course there is! Show up with your own phone and the plan options are entirely different and cheaper. I’ve never had a plan where phone payments are rolled in.

They still offer(ed) you a new phone after two years. The “payments” are(were) hidden costs. I thought that was what we agreed on. 15 years ago there were no other options unless you did pay-as-you-go. Recently, yes, there are plans that let you skip the subsidized upgrade. They don’t cost any less than the plans that have upgrades did in the past though, they just cost less than other plans from the same carrier.

Re: My first attempt at iOS app development

#146
post #145

Earlier quoted context omitted.

Of course there is! Show up with your own phone and the plan options are entirely different and cheaper. I’ve never had a plan where phone payments are rolled in.

They still offer(ed) you a new phone after two years. The “payments” are(were) hidden costs. I thought that was what we agreed on. 15 years ago there were no other options unless you did pay-as-you-go. Recently, yes, there are plans that let you skip the subsidized upgrade. They don’t cost any less than the plans that have upgrades did in the past though, they just cost less than other plans from the same carrier .

Not true at all. Where are you that is the case? I’ve done this in Canada, Australia, Iceland, the uk. Plans with a “free” phone every two years are something like 50% to 100% more expensive than if you walk in with a phone and don’t want one or upgrades and just get a plan.

Re: My first attempt at iOS app development

#147
post #84

Earlier quoted context omitted.

I'm in embedded development right now (switched from EE, because higher pay, easier to find clients and more flexibility). Would you recommend the switch from embedded to app writing? What I'm looking for: more location independence (no on-site work) and more clients/work/jobs.

What about switching from app dev to embedded? Is an EE knowledge required?

Depends on how close to bare metal you are. However, the money you make will decrease substantially.

Re: My first attempt at iOS app development

#148
post #84

Earlier quoted context omitted.

What about switching from app dev to embedded? Is an EE knowledge required?

Depends on how close to bare metal you are. However, the money you make will decrease substantially.

> the money you make will decrease substantially

Due to oversupply of Embedded Developers?

Re: My first attempt at iOS app development

#149
post #148

Earlier quoted context omitted.

Depends on how close to bare metal you are. However, the money you make will decrease substantially.

> the money you make will decrease substantially Due to oversupply of Embedded Developers?

Compared to the market size, yes.

Re: My first attempt at iOS app development

#150
post #145

Earlier quoted context omitted.

They still offer(ed) you a new phone after two years. The “payments” are(were) hidden costs. I thought that was what we agreed on. 15 years ago there were no other options unless you did pay-as-you-go. Recently, yes, there are plans that let you skip the subsidized upgrade. They don’t cost any less than the plans that have upgrades did in the past though, they just cost less than other plans from the same carrier .

Not true at all. Where are you that is the case? I’ve done this in Canada, Australia, Iceland, the uk. Plans with a “free” phone every two years are something like 50% to 100% more expensive than if you walk in with a phone and don’t want one or upgrades and just get a plan.

That’s not how it worked in the US. I also stipulated that I’m talking about contract plans not pay-as-you-go. From my time in Europe I recall pay as you go being much more of a prominent option.
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