In the same article: 3.1.1 In-App Purchase: If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cr…
Apple App Store guidelines remove ban on encouraging external payments in US
141–150 of 365 posts
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#142Sigh, not that I expected anything else from Apple at this point but of course they only change the rules for the US.
One word: greed. Apple as the company we used to know is long dead. I still buy MacBooks and iPhones but only because some remnant of the past still exists in them. The new company came up with Vision Pro, screwing Spotify over app commissions, screwing game developers users love (Epic), non-upgradeable devices, extremely difficult repairability, etc.
This is too easy of an answer. Would you take more money if I offered it to you?
My problem with Apple here is that I believe it's short sighted. Lack of compliance or whatever you want to call it, could threaten the whole business by forcing legislation and legal action.
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#143Sigh, not that I expected anything else from Apple at this point but of course they only change the rules for the US.
It seems pretty standard for tech companies. They did the same thing with EU only side-loading (not even sure if that's the right term for how restricted it is). They'll only make changes where they need to, whether it's the EU or the US, or even the UK (let's see how that encryption stuff turns out). As a business, I understand why they would - more revenue. At least there's some progress and I wouldn't be surprised…
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#144Earlier quoted context omitted.
> Now for publishers, As if there are no developers who are also publishers.
If you're an indie developer who self-publishes, do you want to spend your time working on your app or on payment platform integrations? Especially the smaller self-publishing developers won't benefit from this at all. It's just the large publishers like Epic who can afford the developer resources to build their own payment systems who have something to gain here. Apple’s rules leveled the playing field. All this rul…
Integrating with Stripe is easy. Or with Mollie. Or with...
> Especially the smaller self-publishing developers won't benefit from this at all.
Indeed. No one will benefit from not paying 30% of revenue to Apple.
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#145Apple store needs to die. We have the web.
Ironically the App Store only exists because of the ridicule Apple received when they announced their new smartphone which then only supported 3rd party applications as web apps. Back then, native apps were considered a “must have” feature for smartphones. How times have changed.
Which app stores pre-dated iOS?
Now, Symbian and various others had apps, but you had to buy them through the carrier. And carriers were even worse gatekeepers than Apple!
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#146Re: Apple App Store guidelines remove ban on encouraging external payments in US
#147Crazy. I thought hackernews didn’t care because this happened yesterday and I never saw anything! We’re updating our app in a couple days this will save a LOT of money. We will kick users out to web and pass a JWT in the url with a short lifespan to log the user in on web and then prompt for Apple Pay or credit card. Then a link back to our app’s deep link
So many questions: - Why not just handle all of this in the app? Do you think Apple won't allow it? - Are you geofencing this functionality? It seems like per other comments this is US only. - How are you handling existing subscribers (not sure if applicable)? Will you "encourage" them to migrate?
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#148At the risk of not piling on to the Apple dislike here, if you use a non-Apple payment system, and you have an issue, you now need to go to the specific company and payment system, you can no longer demand your money back by dealing with a single company. I presume even more scam apps will take your money and ignore your complaints; imagine trying to sue a company in some foreign country to try to get your money back…
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#149Sigh, not that I expected anything else from Apple at this point but of course they only change the rules for the US.
One word: greed. Apple as the company we used to know is long dead. I still buy MacBooks and iPhones but only because some remnant of the past still exists in them. The new company came up with Vision Pro, screwing Spotify over app commissions, screwing game developers users love (Epic), non-upgradeable devices, extremely difficult repairability, etc.
Re: Apple App Store guidelines remove ban on encouraging external payments in US
#150Earlier quoted context omitted.
One word: greed. Apple as the company we used to know is long dead. I still buy MacBooks and iPhones but only because some remnant of the past still exists in them. The new company came up with Vision Pro, screwing Spotify over app commissions, screwing game developers users love (Epic), non-upgradeable devices, extremely difficult repairability, etc.
> screwing Spotify over app commissions Spotify is the one who screws everyone. They deserve it > Epic Epic is another example of a shady company who doesn't want to give a cut from its micro transactions from users (users who are brought to them by Apple's innovation) > difficult repairability iPhone repairability score is 2-3 points higher than Pixel's according to iFixit. Only HMD beats iPhone.
How? They pay the exact same percentage as Steam does to it's creators, 70%.